1
0
Fork 0
flightgear/src/Main/viewmgr.cxx
ehofman 4c10ef139c Mathias:
I have done a patch to eliminate the jitter of 3D-objects near the viewpoint
(for example 3D cockpit objects).
The problem is the roundoff accuracy of the float values used in the
scenegraph together with the transforms of the eyepoint relative to the
scenery center.

The solution will be to move the scenery center near the view point.
This way floats relative accuracy is enough to show a stable picture.

To get that right I have introduced a transform node for the scenegraph which
is responsible for that shift and uses double values as long as possible.
The scenery subsystem now has a list of all those transforms required to place
objects in the world and will tell all those transforms that the scenery
center has changed when the set_scenery_center() of the scenery subsystem is
called.
The problem was not solvable by SGModelPlacement and SGLocation, since not all
objects, especially the scenery, are placed using these classes.

The first approach was to have the scenery center exactly at the eyepoint.
This works well for the cockpit.
But then the ground jitters a bit below the aircraft. With our default views
you can't see that, but that F-18 has a camera view below the left engine
intake with the nose gear and the ground in its field of view, here I could
see that.
Having the scenery center constant will still have this roundoff problems, but
like it is now too, the roundoff error here is exactly the same in each
frame, so you will not notice any jitter.

The real solution is now to keep the scenery center constant as long as it is
in a ball of 30m radius around the view point. If the scenery center is
outside this ball, just put it at the view point.

As a sideeffect of now beeing able to switch the scenery center in the whole
scenegraph with one function call, I was able to remove a one half of a
problem when switching views, where the scenery center was far off for one or
two frames past switching from one view to the next. Also included is a fix
to the other half of this problem, where the view position was not yet copied
into a view when it is switched (at least under glut). This was responsible
for the 'Error: ...' messages of the cloud subsystem when views were
switched.
2005-04-29 14:38:24 +00:00

840 lines
24 KiB
C++

// viewmgr.cxx -- class for managing all the views in the flightgear world.
//
// Written by Curtis Olson, started October 2000.
// partially rewritten by Jim Wilson March 2002
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <string.h> // strcmp
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/compiler.h>
#include <Model/acmodel.hxx>
#include "viewmgr.hxx"
#include "fg_props.hxx"
// Constructor
FGViewMgr::FGViewMgr( void ) :
axis_long(0),
axis_lat(0),
current(0)
{
}
// Destructor
FGViewMgr::~FGViewMgr( void ) {
}
void
FGViewMgr::init ()
{
char stridx [ 20 ];
string viewpath, nodepath, strdata;
bool from_model = false;
bool at_model = false;
int from_model_index = 0;
int at_model_index = 0;
// double damp_alt;
double damp_roll = 0.0, damp_pitch = 0.0, damp_heading = 0.0;
double x_offset_m, y_offset_m, z_offset_m, fov_deg;
double heading_offset_deg, pitch_offset_deg, roll_offset_deg;
double target_x_offset_m, target_y_offset_m, target_z_offset_m;
double near_m;
bool internal;
double aspect_ratio_multiplier
= fgGetDouble("/sim/current-view/aspect-ratio-multiplier");
for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
// find out what type of view this is...
nodepath = viewpath;
nodepath += "/type";
strdata = fgGetString(nodepath.c_str());
// find out if this is an internal view (e.g. in cockpit, low near plane)
internal = false; // default
nodepath = viewpath;
nodepath += "/internal";
internal = fgGetBool(nodepath.c_str());
// FIXME:
// this is assumed to be an aircraft model...we will need to read
// model-from-type as well.
// find out if this is a model we are looking from...
nodepath = viewpath;
nodepath += "/config/from-model";
from_model = fgGetBool(nodepath.c_str());
// get model index (which model)
if (from_model) {
nodepath = viewpath;
nodepath += "/config/from-model-idx";
from_model_index = fgGetInt(nodepath.c_str());
}
if ( strcmp("lookat",strdata.c_str()) == 0 ) {
// find out if this is a model we are looking at...
nodepath = viewpath;
nodepath += "/config/at-model";
at_model = fgGetBool(nodepath.c_str());
// get model index (which model)
if (at_model) {
nodepath = viewpath;
nodepath += "/config/at-model-idx";
at_model_index = fgGetInt(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/at-model-roll-damping";
damp_roll = fgGetDouble(nodepath.c_str(), 0.0);
nodepath = viewpath;
nodepath += "/config/at-model-pitch-damping";
damp_pitch = fgGetDouble(nodepath.c_str(), 0.0);
nodepath = viewpath;
nodepath += "/config/at-model-heading-damping";
damp_heading = fgGetDouble(nodepath.c_str(), 0.0);
}
}
nodepath = viewpath;
nodepath += "/config/x-offset-m";
x_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/y-offset-m";
y_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/z-offset-m";
z_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/pitch-offset-deg";
pitch_offset_deg = fgGetDouble(nodepath.c_str());
fgSetDouble(nodepath.c_str(),pitch_offset_deg);
nodepath = viewpath;
nodepath += "/config/heading-offset-deg";
heading_offset_deg = fgGetDouble(nodepath.c_str());
fgSetDouble(nodepath.c_str(),heading_offset_deg);
nodepath = viewpath;
nodepath += "/config/roll-offset-deg";
roll_offset_deg = fgGetDouble(nodepath.c_str());
fgSetDouble(nodepath.c_str(),roll_offset_deg);
nodepath = viewpath;
nodepath += "/config/default-field-of-view-deg";
fov_deg = fgGetDouble(nodepath.c_str());
// target offsets for lookat mode only...
nodepath = viewpath;
nodepath += "/config/target-x-offset-m";
target_x_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/target-y-offset-m";
target_y_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/target-z-offset-m";
target_z_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/ground-level-nearplane-m";
near_m = fgGetDouble(nodepath.c_str());
// supporting two types now "lookat" = 1 and "lookfrom" = 0
if ( strcmp("lookat",strdata.c_str()) == 0 )
add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index,
at_model, at_model_index,
damp_roll, damp_pitch, damp_heading,
x_offset_m, y_offset_m,z_offset_m,
heading_offset_deg, pitch_offset_deg,
roll_offset_deg, fov_deg, aspect_ratio_multiplier,
target_x_offset_m, target_y_offset_m,
target_z_offset_m, near_m, internal ));
else
add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index,
false, 0, 0.0, 0.0, 0.0,
x_offset_m, y_offset_m, z_offset_m,
heading_offset_deg, pitch_offset_deg,
roll_offset_deg, fov_deg, aspect_ratio_multiplier,
0, 0, 0, near_m, internal ));
}
copyToCurrent();
}
void
FGViewMgr::reinit ()
{
char stridx [ 20 ];
string viewpath, nodepath, strdata;
double fov_deg;
// reset offsets and fov to configuration defaults
for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
setView(i);
nodepath = viewpath;
nodepath += "/config/x-offset-m";
fgSetDouble("/sim/current-view/x-offset-m",fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/y-offset-m";
fgSetDouble("/sim/current-view/y-offset-m",fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/z-offset-m";
fgSetDouble("/sim/current-view/z-offset-m",fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/pitch-offset-deg";
fgSetDouble("/sim/current-view/pitch-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/heading-offset-deg";
fgSetDouble("/sim/current-view/heading-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/roll-offset-deg";
fgSetDouble("/sim/current-view/roll-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/default-field-of-view-deg";
fov_deg = fgGetDouble(nodepath.c_str());
if (fov_deg < 10.0) {
fov_deg = 55.0;
}
fgSetDouble("/sim/current-view/field-of-view",fov_deg);
// target offsets for lookat mode only...
nodepath = viewpath;
nodepath += "/config/target-x-offset-m";
fgSetDouble("/sim/current-view/target-x-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-y-offset-m";
fgSetDouble("/sim/current-view/target-y-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-z-offset-m";
fgSetDouble("/sim/current-view/target-z-offset-deg",
fgGetDouble(nodepath.c_str()));
}
setView(0);
}
typedef double (FGViewMgr::*double_getter)() const;
void
FGViewMgr::bind ()
{
// these are bound to the current view properties
fgTie("/sim/current-view/heading-offset-deg", this,
&FGViewMgr::getViewHeadingOffset_deg,
&FGViewMgr::setViewHeadingOffset_deg);
fgSetArchivable("/sim/current-view/heading-offset-deg");
fgTie("/sim/current-view/goal-heading-offset-deg", this,
&FGViewMgr::getViewGoalHeadingOffset_deg,
&FGViewMgr::setViewGoalHeadingOffset_deg);
fgSetArchivable("/sim/current-view/goal-heading-offset-deg");
fgTie("/sim/current-view/pitch-offset-deg", this,
&FGViewMgr::getViewPitchOffset_deg,
&FGViewMgr::setViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/pitch-offset-deg");
fgTie("/sim/current-view/goal-pitch-offset-deg", this,
&FGViewMgr::getGoalViewPitchOffset_deg,
&FGViewMgr::setGoalViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/goal-pitch-offset-deg");
fgTie("/sim/current-view/roll-offset-deg", this,
&FGViewMgr::getViewRollOffset_deg,
&FGViewMgr::setViewRollOffset_deg);
fgSetArchivable("/sim/current-view/roll-offset-deg");
fgTie("/sim/current-view/goal-roll-offset-deg", this,
&FGViewMgr::getGoalViewRollOffset_deg,
&FGViewMgr::setGoalViewRollOffset_deg);
fgSetArchivable("/sim/current-view/goal-roll-offset-deg");
fgTie("/sim/current-view/view-number", this,
&FGViewMgr::getView, &FGViewMgr::setView);
fgSetArchivable("/sim/current-view/view-number", FALSE);
fgTie("/sim/current-view/axes/long", this,
(double_getter)0, &FGViewMgr::setViewAxisLong);
fgSetArchivable("/sim/current-view/axes/long");
fgTie("/sim/current-view/axes/lat", this,
(double_getter)0, &FGViewMgr::setViewAxisLat);
fgSetArchivable("/sim/current-view/axes/lat");
fgTie("/sim/current-view/field-of-view", this,
&FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
fgSetArchivable("/sim/current-view/field-of-view");
fgTie("/sim/current-view/aspect-ratio-multiplier", this,
&FGViewMgr::getARM_deg, &FGViewMgr::setARM_deg);
fgSetArchivable("/sim/current-view/field-of-view");
fgTie("/sim/current-view/ground-level-nearplane-m", this,
&FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
}
void
FGViewMgr::unbind ()
{
// FIXME:
// need to redo these bindings to the new locations (move to viewer?)
fgUntie("/sim/current-view/heading-offset-deg");
fgUntie("/sim/current-view/goal-heading-offset-deg");
fgUntie("/sim/current-view/pitch-offset-deg");
fgUntie("/sim/current-view/goal-pitch-offset-deg");
fgUntie("/sim/current-view/field-of-view");
fgUntie("/sim/current-view/aspect-ratio-multiplier");
fgUntie("/sim/current-view/view-number");
fgUntie("/sim/current-view/axes/long");
fgUntie("/sim/current-view/axes/lat");
fgUntie("/sim/current-view/ground-level-nearplane-m");
}
void
FGViewMgr::update (double dt)
{
char stridx [20];
string viewpath, nodepath;
double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg;
FGViewer * view = get_current_view();
if (view == 0)
return;
//
int i = current;
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
FGViewer *loop_view = (FGViewer *)get_view( i );
// Set up view location and orientation
nodepath = viewpath;
nodepath += "/config/from-model";
if (!fgGetBool(nodepath.c_str())) {
nodepath = viewpath;
nodepath += "/config/eye-lon-deg-path";
lon_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-lat-deg-path";
lat_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-alt-ft-path";
alt_ft = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-roll-deg-path";
roll_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-pitch-deg-path";
pitch_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-heading-deg-path";
heading_deg = fgGetDouble(fgGetString(nodepath.c_str()));
loop_view->setPosition(lon_deg, lat_deg, alt_ft);
loop_view->setOrientation(roll_deg, pitch_deg, heading_deg);
} else {
// force recalc in viewer
loop_view->set_dirty();
}
// if lookat (type 1) then get target data...
if (loop_view->getType() == FG_LOOKAT) {
nodepath = viewpath;
nodepath += "/config/from-model";
if (!fgGetBool(nodepath.c_str())) {
nodepath = viewpath;
nodepath += "/config/target-lon-deg-path";
lon_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-lat-deg-path";
lat_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-alt-ft-path";
alt_ft = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-roll-deg-path";
roll_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-pitch-deg-path";
pitch_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-heading-deg-path";
heading_deg = fgGetDouble(fgGetString(nodepath.c_str()));
loop_view->setTargetPosition(lon_deg, lat_deg, alt_ft);
loop_view->setTargetOrientation(roll_deg, pitch_deg, heading_deg);
} else {
loop_view->set_dirty();
}
}
setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m"));
setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m"));
setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m"));
// Update the current view
do_axes();
view->update(dt);
}
void
FGViewMgr::copyToCurrent()
{
char stridx [20];
string viewpath, nodepath;
int i = current;
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
// copy certain view config data for default values
nodepath = viewpath;
nodepath += "/config/default-heading-offset-deg";
fgSetDouble("/sim/current-view/config/heading-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/pitch-offset-deg";
fgSetDouble("/sim/current-view/config/pitch-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/roll-offset-deg";
fgSetDouble("/sim/current-view/config/roll-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/default-field-of-view-deg";
fgSetDouble("/sim/current-view/config/default-field-of-view-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/from-model";
fgSetBool("/sim/current-view/config/from-model",
fgGetBool(nodepath.c_str()));
// copy view data
fgSetDouble("/sim/current-view/x-offset-m", getViewXOffset_m());
fgSetDouble("/sim/current-view/y-offset-m", getViewYOffset_m());
fgSetDouble("/sim/current-view/z-offset-m", getViewZOffset_m());
fgSetDouble("/sim/current-view/goal-heading-offset-deg",
get_current_view()->getGoalHeadingOffset_deg());
fgSetDouble("/sim/current-view/goal-pitch-offset-deg",
get_current_view()->getGoalPitchOffset_deg());
fgSetDouble("/sim/current-view/goal-roll-offset-deg",
get_current_view()->getRollOffset_deg());
fgSetDouble("/sim/current-view/heading-offset-deg",
get_current_view()->getHeadingOffset_deg());
fgSetDouble("/sim/current-view/pitch-offset-deg",
get_current_view()->getPitchOffset_deg());
fgSetDouble("/sim/current-view/roll-offset-deg",
get_current_view()->getRollOffset_deg());
fgSetDouble("/sim/current-view/target-x-offset-m",
get_current_view()->getTargetXOffset_m());
fgSetDouble("/sim/current-view/target-y-offset-m",
get_current_view()->getTargetYOffset_m());
fgSetDouble("/sim/current-view/target-z-offset-m",
get_current_view()->getTargetZOffset_m());
fgSetBool("/sim/current-view/internal",
get_current_view()->getInternal());
}
double
FGViewMgr::getViewHeadingOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getHeadingOffset_deg());
}
void
FGViewMgr::setViewHeadingOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setGoalHeadingOffset_deg(offset);
view->setHeadingOffset_deg(offset);
}
}
double
FGViewMgr::getViewGoalHeadingOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getGoalHeadingOffset_deg());
}
void
FGViewMgr::setViewGoalHeadingOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0)
view->setGoalHeadingOffset_deg(offset);
}
double
FGViewMgr::getViewPitchOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getPitchOffset_deg());
}
void
FGViewMgr::setViewPitchOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setGoalPitchOffset_deg(tilt);
view->setPitchOffset_deg(tilt);
}
}
double
FGViewMgr::getGoalViewPitchOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getGoalPitchOffset_deg());
}
void
FGViewMgr::setGoalViewPitchOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0)
view->setGoalPitchOffset_deg(tilt);
}
double
FGViewMgr::getViewRollOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getRollOffset_deg());
}
void
FGViewMgr::setViewRollOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setGoalRollOffset_deg(tilt);
view->setRollOffset_deg(tilt);
}
}
double
FGViewMgr::getGoalViewRollOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getGoalRollOffset_deg());
}
void
FGViewMgr::setGoalViewRollOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0)
view->setGoalRollOffset_deg(tilt);
}
double
FGViewMgr::getViewXOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getXOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewXOffset_m (double x)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setXOffset_m(x);
}
}
double
FGViewMgr::getViewYOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getYOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewYOffset_m (double y)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setYOffset_m(y);
}
}
double
FGViewMgr::getViewZOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getZOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewZOffset_m (double z)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setZOffset_m(z);
}
}
double
FGViewMgr::getViewTargetXOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getTargetXOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewTargetXOffset_m (double x)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setTargetXOffset_m(x);
}
}
double
FGViewMgr::getViewTargetYOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getTargetYOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewTargetYOffset_m (double y)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setTargetYOffset_m(y);
}
}
double
FGViewMgr::getViewTargetZOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getTargetZOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewTargetZOffset_m (double z)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setTargetZOffset_m(z);
}
}
int
FGViewMgr::getView () const
{
return ( current );
}
void
FGViewMgr::setView (int newview )
{
// if newview number too low wrap to last view...
if ( newview < 0 ) {
newview = (int)views.size() -1;
}
// if newview number to high wrap to zero...
if ( newview > ((int)views.size() -1) ) {
newview = 0;
}
// set new view
set_view( newview );
// copy in view data
copyToCurrent ();
// Copy the fdm's position into the SGLocation which is shared with
// some views ...
globals->get_aircraft_model()->update(0);
// Do the update ...
update(0);
}
double
FGViewMgr::getFOV_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->get_fov());
}
void
FGViewMgr::setFOV_deg (double fov)
{
FGViewer * view = get_current_view();
if (view != 0)
view->set_fov(fov);
}
double
FGViewMgr::getARM_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->get_aspect_ratio_multiplier());
}
void
FGViewMgr::setARM_deg (double aspect_ratio_multiplier)
{
FGViewer * view = get_current_view();
if (view != 0)
view->set_aspect_ratio_multiplier(aspect_ratio_multiplier);
}
double
FGViewMgr::getNear_m () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0.5f : view->getNear_m());
}
void
FGViewMgr::setNear_m (double near_m)
{
FGViewer * view = get_current_view();
if (view != 0)
view->setNear_m(near_m);
}
void
FGViewMgr::setViewAxisLong (double axis)
{
axis_long = axis;
}
void
FGViewMgr::setViewAxisLat (double axis)
{
axis_lat = axis;
}
void
FGViewMgr::do_axes ()
{
// Take no action when hat is centered
if ( ( axis_long < 0.01 ) &&
( axis_long > -0.01 ) &&
( axis_lat < 0.01 ) &&
( axis_lat > -0.01 )
)
return;
double viewDir = 999;
/* Do all the quick and easy cases */
if (axis_long < 0) { // Longitudinal axis forward
if (axis_lat == axis_long)
viewDir = fgGetDouble("/sim/view/config/front-left-direction-deg");
else if (axis_lat == - axis_long)
viewDir = fgGetDouble("/sim/view/config/front-right-direction-deg");
else if (axis_lat == 0)
viewDir = fgGetDouble("/sim/view/config/front-direction-deg");
} else if (axis_long > 0) { // Longitudinal axis backward
if (axis_lat == - axis_long)
viewDir = fgGetDouble("/sim/view/config/back-left-direction-deg");
else if (axis_lat == axis_long)
viewDir = fgGetDouble("/sim/view/config/back-right-direction-deg");
else if (axis_lat == 0)
viewDir = fgGetDouble("/sim/view/config/back-direction-deg");
} else if (axis_long == 0) { // Longitudinal axis neutral
if (axis_lat < 0)
viewDir = fgGetDouble("/sim/view/config/left-direction-deg");
else if (axis_lat > 0)
viewDir = fgGetDouble("/sim/view/config/right-direction-deg");
else return; /* And assertion failure maybe? */
}
// Do all the difficult cases
if ( viewDir > 900 )
viewDir = SGD_RADIANS_TO_DEGREES * atan2 ( -axis_lat, -axis_long );
if ( viewDir < -1 ) viewDir += 360;
get_current_view()->setGoalHeadingOffset_deg(viewDir);
}