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flightgear/src/Network/native_ctrls.hxx
curt 419f09f804 Curt:
I have added a fledgling replay system that records flight data and control
positions during the flight.

I have added an internal command called "replay" which will trigger a replay
of the entire saved flight data set.  This could be bound to a keyboard or
menu command, in fact this entire module is screaming for someone to build
a gui to control playback speed, amount of playback, etc.

This is the initial version so there are kinks that still need to be worked
out, please be patient.
2003-07-17 18:24:17 +00:00

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1.8 KiB
C++

// native_ctrls.hxx -- FGFS "Native" controls I/O class
//
// Written by Curtis Olson, started July 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _FG_NATIVE_CTRLS_HXX
#define _FG_NATIVE_CTRLS_HXX
#include <simgear/compiler.h>
#include STL_STRING
#include <Controls/controls.hxx>
#include "protocol.hxx"
#include "net_ctrls.hxx"
SG_USING_STD(string);
class FGNativeCtrls : public FGProtocol {
FGNetCtrls net_ctrls;
FGControls ctrls;
int length;
public:
FGNativeCtrls();
~FGNativeCtrls();
// open hailing frequencies
bool open();
// process work for this port
bool process();
// close the channel
bool close();
};
// Helper functions which may be useful outside this class
// Populate the FGNetCtrls structure from the property tree.
void FGProps2NetCtrls( FGNetCtrls *net, bool honor_freezes,
bool net_byte_order );
// Update the property tree from the FGNetCtrls structure.
void FGNetCtrls2Props( FGNetCtrls *net, bool honor_freezes,
bool net_byte_order );
#endif // _FG_NATIVE_CTRLS_HXX