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flightgear/src/Scenery/scenery.hxx

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C++

// scenery.hxx -- data structures and routines for managing scenery.
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _SCENERY_HXX
#define _SCENERY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <osg/ref_ptr>
#include <osg/Switch>
#include <simgear/compiler.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/scene/model/particles.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include "SceneryPager.hxx"
#include "terrain.hxx"
namespace simgear {
class BVHMaterial;
}
class FGTerrain;
// Define a structure containing global scenery parameters
class FGScenery : public SGSubsystem
{
class ScenerySwitchListener;
friend class ScenerySwitchListener;
// scene graph
osg::ref_ptr<osg::Switch> scene_graph;
osg::ref_ptr<osg::Group> terrain_branch;
osg::ref_ptr<osg::Group> models_branch;
osg::ref_ptr<osg::Group> aircraft_branch;
osg::ref_ptr<osg::Group> interior_branch;
osg::ref_ptr<osg::Group> particles_branch;
osg::ref_ptr<osg::Group> precipitation_branch;
osg::ref_ptr<flightgear::SceneryPager> _pager;
ScenerySwitchListener* _listener;
class TextureCacheListener;
friend class TextureCacheListener;
TextureCacheListener* _textureCacheListener;
public:
FGScenery();
~FGScenery();
// Subsystem API.
void bind() override;
void init() override;
void reinit() override;
void shutdown() override;
void unbind() override;
void update(double dt) override;
// Subsystem identification.
static const char* staticSubsystemClassId() { return "scenery"; }
/// Compute the elevation of the scenery at geodetic latitude lat,
/// geodetic longitude lon and not higher than max_alt.
/// If the exact flag is set to true, the scenery center is moved to
/// gain a higher accuracy of that query. The center is restored past
/// that to the original value.
/// The altitude hit is returned in the alt argument.
/// The method returns true if the scenery is available for the given
/// lat/lon pair. If there is no scenery for that point, the altitude
/// value is undefined.
/// All values are meant to be in meters or degrees.
bool get_elevation_m(const SGGeod& geod, double& alt,
const simgear::BVHMaterial** material,
const osg::Node* butNotFrom = 0);
/// Compute the elevation of the scenery below the cartesian point pos.
/// you the returned scenery altitude is not higher than the position
/// pos plus an offset given with max_altoff.
/// If the exact flag is set to true, the scenery center is moved to
/// gain a higher accuracy of that query. The center is restored past
/// that to the original value.
/// The altitude hit is returned in the alt argument.
/// The method returns true if the scenery is available for the given
/// lat/lon pair. If there is no scenery for that point, the altitude
/// value is undefined.
/// All values are meant to be in meters.
bool get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
double& elevation,
const simgear::BVHMaterial** material,
const osg::Node* butNotFrom = 0);
/// Compute the nearest intersection point of the line starting from
/// start going in direction dir with the terrain.
/// The input and output values should be in cartesian coordinates in the
/// usual earth centered wgs84 coordinate system. Units are meters.
/// On success, true is returned.
bool get_cart_ground_intersection(const SGVec3d& start, const SGVec3d& dir,
SGVec3d& nearestHit,
const osg::Node* butNotFrom = 0);
osg::Group *get_scene_graph () const { return scene_graph.get(); }
osg::Group *get_terrain_branch () const { return terrain_branch.get(); }
osg::Group *get_models_branch () const { return models_branch.get(); }
osg::Group *get_aircraft_branch () const { return aircraft_branch.get(); }
osg::Group *get_interior_branch () const { return interior_branch.get(); }
osg::Group *get_particles_branch () const { return particles_branch.get(); }
osg::Group *get_precipitation_branch () const { return precipitation_branch.get(); }
/// Returns true if scenery is available for the given lat, lon position
/// within a range of range_m.
/// lat and lon are expected to be in degrees.
bool scenery_available(const SGGeod& position, double range_m);
// Static because access to the pager is needed before the rest of
// the scenery is initialized.
static flightgear::SceneryPager* getPagerSingleton();
static void resetPagerSingleton();
flightgear::SceneryPager* getPager() { return _pager.get(); }
// tile mgr api
bool schedule_scenery(const SGGeod& position, double range_m, double duration=0.0);
void materialLibChanged();
private:
// the terrain engine
FGTerrain* _terrain;
// The state of the scene graph.
bool _inited;
};
#endif // _SCENERY_HXX