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flightgear/src/Main/locale.hxx
James Turner 13d5fd4c25 More tweaks for Linux.
(Needs explicit include of stdio, and stdarg in the header)
2013-11-14 23:32:02 +00:00

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C++

// locale.hxx -- FlightGear Localization Support
//
// Written by Thorsten Brehm, started April 2012.
//
// Copyright (C) 2012 Thorsten Brehm - brehmt (at) gmail com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __FGLOCALE_HXX
#define __FGLOCALE_HXX
#include <string>
#include <cstdarg> // for va_start/_end
#include <simgear/props/props.hxx>
///////////////////////////////////////////////////////////////////////////////
// FGLocale //////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class FGLocale
{
public:
FGLocale(SGPropertyNode* root);
virtual ~FGLocale();
/**
* Select the locale's primary language. When no language is given (NULL),
* a default is determined matching the system locale.
*/
bool selectLanguage (const char* language = NULL);
/**
* Load strings for requested resource, i.e. "menu", "options", "dialogs".
* Loads data for current and default locale (the latter is the fallback).
* Result is stored below the "strings" node in the property tree of the
* respective locale.
*/
bool loadResource (const char* resource);
/**
* Obtain a single string from the localized resource matching the given identifier.
* Selected context refers to "menu", "options", "dialog" etc.
*/
const char* getLocalizedString (const char* id, const char* resource, const char* Default=NULL);
/**
* Obtain a list of strings from the localized resource matching the given identifier.
* Selected context refers to "menu", "options", "dialog" etc.
* Returns a list of (string) properties.
*/
simgear::PropertyList getLocalizedStrings(const char* id, const char* resource);
/**
* Obtain default font for current locale.
*/
const char* getDefaultFont (const char* fallbackFont);
/**
* Obtain a message string, from a localized resource ID, and use it as
* a printf format string.
*/
std::string localizedPrintf(const char* id, const char* resource, ... );
std::string vlocalizedPrintf(const char* id, const char* resource, va_list args);
/**
* Simple UTF8 to Latin1 encoder.
*/
static void utf8toLatin1 (std::string& s);
protected:
/**
* Find property node matching given language.
*/
SGPropertyNode* findLocaleNode (const std::string& language);
/**
* Load resource data for given locale node.
*/
bool loadResource (SGPropertyNode* localeNode, const char* resource);
/**
* Obtain a single string from locale node matching the given identifier and context.
*/
const char* getLocalizedString (SGPropertyNode *localeNode, const char* id, const char* context);
/**
* Obtain a list of strings from locale node matching the given identifier and context.
*/
simgear::PropertyList getLocalizedStrings(SGPropertyNode *localeNode, const char* id, const char* context);
/**
* Obtain user's default language setting.
*/
string_list getUserLanguage();
SGPropertyNode_ptr _intl;
SGPropertyNode_ptr _currentLocale;
SGPropertyNode_ptr _defaultLocale;
};
// global translation wrappers
const char* fgTrMsg(const char* key);
std::string fgTrPrintfMsg(const char* key, ...);
#endif // __FGLOCALE_HXX