894 lines
31 KiB
C++
894 lines
31 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGLGear.cpp
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Author: Jon S. Berndt
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Norman H. Princen
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Bertrand Coconnier
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Date started: 11/18/99
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Purpose: Encapsulates the landing gear elements
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Called by: FGAircraft
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------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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HISTORY
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--------------------------------------------------------------------------------
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11/18/99 JSB Created
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01/30/01 NHP Extended gear model to properly simulate steering and braking
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07/08/09 BC Modified gear model to support large angles between aircraft and ground
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/%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include <cstdlib>
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#include <cstring>
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#include <sstream>
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#include "FGLGear.h"
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#include "input_output/FGPropertyManager.h"
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#include "models/FGGroundReactions.h"
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#include "math/FGTable.h"
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using namespace std;
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namespace JSBSim {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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GLOBAL DATA
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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static const char *IdSrc = "$Id: FGLGear.cpp,v 1.104 2013/01/25 14:02:13 jberndt Exp $";
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static const char *IdHdr = ID_LGEAR;
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// Body To Structural (body frame is rotated 180 deg about Y and lengths are given in
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// ft instead of inches)
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const FGMatrix33 FGLGear::Tb2s(-1./inchtoft, 0., 0., 0., 1./inchtoft, 0., 0., 0., -1./inchtoft);
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const FGMatrix33 FGLGear::Ts2b(-inchtoft, 0., 0., 0., inchtoft, 0., 0., 0., -inchtoft);
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGLGear::FGLGear(Element* el, FGFDMExec* fdmex, int number, const struct Inputs& inputs) :
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FGForce(fdmex),
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in(inputs),
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GearNumber(number),
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SteerAngle(0.0),
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Castered(false),
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StaticFriction(false)
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{
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kSpring = bDamp = bDampRebound = dynamicFCoeff = staticFCoeff = rollingFCoeff = maxSteerAngle = 0;
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isRetractable = false;
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eDampType = dtLinear;
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eDampTypeRebound = dtLinear;
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name = el->GetAttributeValue("name");
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string sContactType = el->GetAttributeValue("type");
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if (sContactType == "BOGEY") {
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eContactType = ctBOGEY;
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} else if (sContactType == "STRUCTURE") {
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eContactType = ctSTRUCTURE;
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} else {
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// Unknown contact point types will be treated as STRUCTURE.
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eContactType = ctSTRUCTURE;
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}
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// Default values for structural contact points
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if (eContactType == ctSTRUCTURE) {
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kSpring = in.EmptyWeight;
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bDamp = kSpring;
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bDampRebound = kSpring * 10;
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staticFCoeff = 1.0;
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dynamicFCoeff = 1.0;
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}
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PropertyManager = fdmex->GetPropertyManager();
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fStrutForce = 0;
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Element* strutForce = el->FindElement("strut_force");
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if (strutForce) {
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Element* springFunc = strutForce->FindElement("function");
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fStrutForce = new FGFunction(PropertyManager, springFunc);
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}
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else {
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if (el->FindElement("spring_coeff"))
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kSpring = el->FindElementValueAsNumberConvertTo("spring_coeff", "LBS/FT");
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if (el->FindElement("damping_coeff")) {
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Element* dampCoeff = el->FindElement("damping_coeff");
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if (dampCoeff->GetAttributeValue("type") == "SQUARE") {
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eDampType = dtSquare;
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bDamp = el->FindElementValueAsNumberConvertTo("damping_coeff", "LBS/FT2/SEC2");
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} else {
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bDamp = el->FindElementValueAsNumberConvertTo("damping_coeff", "LBS/FT/SEC");
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}
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}
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if (el->FindElement("damping_coeff_rebound")) {
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Element* dampCoeffRebound = el->FindElement("damping_coeff_rebound");
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if (dampCoeffRebound->GetAttributeValue("type") == "SQUARE") {
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eDampTypeRebound = dtSquare;
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bDampRebound = el->FindElementValueAsNumberConvertTo("damping_coeff_rebound", "LBS/FT2/SEC2");
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} else {
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bDampRebound = el->FindElementValueAsNumberConvertTo("damping_coeff_rebound", "LBS/FT/SEC");
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}
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} else {
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bDampRebound = bDamp;
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eDampTypeRebound = eDampType;
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}
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}
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if (el->FindElement("dynamic_friction"))
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dynamicFCoeff = el->FindElementValueAsNumber("dynamic_friction");
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if (el->FindElement("static_friction"))
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staticFCoeff = el->FindElementValueAsNumber("static_friction");
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if (el->FindElement("rolling_friction"))
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rollingFCoeff = el->FindElementValueAsNumber("rolling_friction");
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if (el->FindElement("retractable"))
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isRetractable = ((unsigned int)el->FindElementValueAsNumber("retractable"))>0.0?true:false;
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if (el->FindElement("max_steer"))
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maxSteerAngle = el->FindElementValueAsNumberConvertTo("max_steer", "DEG");
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if (maxSteerAngle == 360) {
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eSteerType = stCaster;
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Castered = true;
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}
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else if (maxSteerAngle == 0.0) {
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eSteerType = stFixed;
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}
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else
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eSteerType = stSteer;
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GroundReactions = fdmex->GetGroundReactions();
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ForceY_Table = 0;
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Element* force_table = el->FindElement("table");
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while (force_table) {
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string force_type = force_table->GetAttributeValue("type");
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if (force_type == "CORNERING_COEFF") {
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ForceY_Table = new FGTable(PropertyManager, force_table);
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break;
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} else {
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cerr << "Undefined force table for " << name << " contact point" << endl;
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}
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force_table = el->FindNextElement("table");
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}
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Element* element = el->FindElement("location");
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if (element) vXYZn = element->FindElementTripletConvertTo("IN");
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else {cerr << "No location given for contact " << name << endl; exit(-1);}
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SetTransformType(FGForce::tCustom);
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element = el->FindElement("orientation");
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if (element && (eContactType == ctBOGEY)) {
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FGQuaternion quatFromEuler(element->FindElementTripletConvertTo("RAD"));
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mTGear = quatFromEuler.GetT();
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}
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else {
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mTGear(1,1) = 1.;
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mTGear(2,2) = 1.;
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mTGear(3,3) = 1.;
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}
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string sBrakeGroup = el->FindElementValue("brake_group");
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if (sBrakeGroup == "LEFT" ) eBrakeGrp = bgLeft;
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else if (sBrakeGroup == "RIGHT" ) eBrakeGrp = bgRight;
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else if (sBrakeGroup == "CENTER") eBrakeGrp = bgCenter;
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else if (sBrakeGroup == "NOSE" ) eBrakeGrp = bgCenter; // Nose brake is not supported by FGFCS
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else if (sBrakeGroup == "TAIL" ) eBrakeGrp = bgCenter; // Tail brake is not supported by FGFCS
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else if (sBrakeGroup == "NONE" ) eBrakeGrp = bgNone;
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else if (sBrakeGroup.empty() ) eBrakeGrp = bgNone;
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else {
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cerr << "Improper braking group specification in config file: "
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<< sBrakeGroup << " is undefined." << endl;
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}
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GearPos = 1.0;
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useFCSGearPos = false;
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// Add some AI here to determine if gear is located properly according to its
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// brake group type ??
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WOW = lastWOW = false;
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ReportEnable = true;
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FirstContact = false;
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StartedGroundRun = false;
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TakeoffReported = LandingReported = false;
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LandingDistanceTraveled = TakeoffDistanceTraveled = TakeoffDistanceTraveled50ft = 0.0;
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MaximumStrutForce = MaximumStrutTravel = 0.0;
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SinkRate = GroundSpeed = 0.0;
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vWhlVelVec.InitMatrix();
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compressLength = 0.0;
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compressSpeed = 0.0;
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maxCompLen = 0.0;
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WheelSlip = 0.0;
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// Set Pacejka terms
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Stiffness = 0.06;
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Shape = 2.8;
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Peak = staticFCoeff;
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Curvature = 1.03;
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// Initialize Lagrange multipliers
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memset(LMultiplier, 0, sizeof(LMultiplier));
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGLGear::~FGLGear()
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{
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delete ForceY_Table;
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delete fStrutForce;
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Debug(1);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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const FGColumnVector3& FGLGear::GetBodyForces(void)
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{
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double gearPos = 1.0;
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double t = fdmex->GetSimTime();
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vFn.InitMatrix();
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if (isRetractable) gearPos = GetGearUnitPos();
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if (gearPos > 0.99) { // Gear DOWN
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FGColumnVector3 normal, terrainVel, dummy;
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FGLocation gearLoc, contact;
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FGColumnVector3 vWhlBodyVec = Ts2b * (vXYZn - in.vXYZcg);
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vLocalGear = in.Tb2l * vWhlBodyVec; // Get local frame wheel location
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gearLoc = in.Location.LocalToLocation(vLocalGear);
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// Compute the height of the theoretical location of the wheel (if strut is
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// not compressed) with respect to the ground level
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double height = gearLoc.GetContactPoint(t, contact, normal, terrainVel, dummy);
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if (height < 0.0) {
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WOW = true;
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vGroundNormal = in.Tec2b * normal;
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// The height returned by GetGroundCallback() is the AGL and is expressed
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// in the Z direction of the local coordinate frame. We now need to transform
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// this height in actual compression of the strut (BOGEY) or in the normal
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// direction to the ground (STRUCTURE)
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double normalZ = (in.Tec2l*normal)(eZ);
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double LGearProj = -(mTGear.Transposed() * vGroundNormal)(eZ);
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FGColumnVector3 vWhlDisplVec;
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// The following equations use the vector to the tire contact patch
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// including the strut compression.
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switch(eContactType) {
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case ctBOGEY:
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compressLength = LGearProj > 0.0 ? height * normalZ / LGearProj : 0.0;
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vWhlDisplVec = mTGear * FGColumnVector3(0., 0., -compressLength);
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break;
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case ctSTRUCTURE:
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compressLength = height * normalZ / DotProduct(normal, normal);
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vWhlDisplVec = compressLength * vGroundNormal;
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break;
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}
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FGColumnVector3 vWhlContactVec = vWhlBodyVec + vWhlDisplVec;
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vActingXYZn = vXYZn + Tb2s * vWhlDisplVec;
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FGColumnVector3 vBodyWhlVel = in.PQR * vWhlContactVec;
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vBodyWhlVel += in.UVW - in.Tec2b * terrainVel;
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vWhlVelVec = mTGear.Transposed() * vBodyWhlVel;
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InitializeReporting();
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ComputeSteeringAngle();
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ComputeGroundFrame();
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vGroundWhlVel = mT.Transposed() * vBodyWhlVel;
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if (fdmex->GetTrimStatus())
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compressSpeed = 0.0; // Steady state is sought during trimming
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else {
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compressSpeed = -vGroundWhlVel(eZ);
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if (eContactType == ctBOGEY)
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compressSpeed /= LGearProj;
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}
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ComputeVerticalStrutForce();
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// Compute the friction coefficients in the wheel ground plane.
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if (eContactType == ctBOGEY) {
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ComputeSlipAngle();
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ComputeBrakeForceCoefficient();
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ComputeSideForceCoefficient();
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}
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// Prepare the Jacobians and the Lagrange multipliers for later friction
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// forces calculations.
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ComputeJacobian(vWhlContactVec);
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} else { // Gear is NOT compressed
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WOW = false;
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compressLength = 0.0;
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compressSpeed = 0.0;
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WheelSlip = 0.0;
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StrutForce = 0.0;
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LMultiplier[ftRoll].value = 0.0;
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LMultiplier[ftSide].value = 0.0;
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LMultiplier[ftDynamic].value = 0.0;
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// Let wheel spin down slowly
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vWhlVelVec(eX) -= 13.0 * in.TotalDeltaT;
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if (vWhlVelVec(eX) < 0.0) vWhlVelVec(eX) = 0.0;
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// Return to neutral position between 1.0 and 0.8 gear pos.
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SteerAngle *= max(gearPos-0.8, 0.0)/0.2;
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ResetReporting();
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}
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} else if (gearPos < 0.01) { // Gear UP
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WOW = false;
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vWhlVelVec.InitMatrix();
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}
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if (!fdmex->GetTrimStatus()) {
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ReportTakeoffOrLanding();
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// Require both WOW and LastWOW to be true before checking crash conditions
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// to allow the WOW flag to be used in terminating a scripted run.
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if (WOW && lastWOW) CrashDetect();
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lastWOW = WOW;
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}
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return FGForce::GetBodyForces();
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// Build a local "ground" coordinate system defined by
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// eX : projection of the rolling direction on the ground
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// eY : projection of the sliping direction on the ground
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// eZ : normal to the ground
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void FGLGear::ComputeGroundFrame(void)
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{
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FGColumnVector3 roll = mTGear * FGColumnVector3(cos(SteerAngle), sin(SteerAngle), 0.);
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FGColumnVector3 side = vGroundNormal * roll;
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roll -= DotProduct(roll, vGroundNormal) * vGroundNormal;
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roll.Normalize();
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side.Normalize();
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mT(eX,eX) = roll(eX);
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mT(eY,eX) = roll(eY);
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mT(eZ,eX) = roll(eZ);
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mT(eX,eY) = side(eX);
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mT(eY,eY) = side(eY);
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mT(eZ,eY) = side(eZ);
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mT(eX,eZ) = vGroundNormal(eX);
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mT(eY,eZ) = vGroundNormal(eY);
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mT(eZ,eZ) = vGroundNormal(eZ);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// Calculate tire slip angle.
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void FGLGear::ComputeSlipAngle(void)
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{
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// Check that the speed is non-null otherwise use the current angle
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if (vGroundWhlVel.Magnitude(eX,eY) > 1E-3)
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WheelSlip = -atan2(vGroundWhlVel(eY), fabs(vGroundWhlVel(eX)))*radtodeg;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// Compute the steering angle in any case.
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// This will also make sure that animations will look right.
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void FGLGear::ComputeSteeringAngle(void)
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{
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switch (eSteerType) {
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case stSteer:
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SteerAngle = degtorad * in.SteerPosDeg[GearNumber];
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break;
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case stFixed:
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SteerAngle = 0.0;
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break;
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case stCaster:
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if (!Castered)
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SteerAngle = degtorad * in.SteerPosDeg[GearNumber];
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else {
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// Check that the speed is non-null otherwise use the current angle
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if (vWhlVelVec.Magnitude(eX,eY) > 0.1)
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SteerAngle = atan2(vWhlVelVec(eY), fabs(vWhlVelVec(eX)));
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}
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break;
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default:
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cerr << "Improper steering type membership detected for this gear." << endl;
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break;
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// Reset reporting functionality after takeoff
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void FGLGear::ResetReporting(void)
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{
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if (in.DistanceAGL > 200.0) {
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FirstContact = false;
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StartedGroundRun = false;
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LandingReported = false;
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TakeoffReported = true;
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LandingDistanceTraveled = 0.0;
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MaximumStrutForce = MaximumStrutTravel = 0.0;
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGLGear::InitializeReporting(void)
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{
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// If this is the first time the wheel has made contact, remember some values
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// for later printout.
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if (!FirstContact) {
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FirstContact = true;
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SinkRate = compressSpeed;
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GroundSpeed = in.Vground;
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TakeoffReported = false;
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}
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// If the takeoff run is starting, initialize.
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if ((in.Vground > 0.1) &&
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(in.BrakePos[bgLeft] == 0) &&
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(in.BrakePos[bgRight] == 0) &&
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(in.TakeoffThrottle && !StartedGroundRun))
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{
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TakeoffDistanceTraveled = 0;
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TakeoffDistanceTraveled50ft = 0;
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StartedGroundRun = true;
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// Takeoff and landing reporting functionality
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void FGLGear::ReportTakeoffOrLanding(void)
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{
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if (FirstContact)
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LandingDistanceTraveled += in.Vground * in.TotalDeltaT;
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if (StartedGroundRun) {
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TakeoffDistanceTraveled50ft += in.Vground * in.TotalDeltaT;
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if (WOW) TakeoffDistanceTraveled += in.Vground * in.TotalDeltaT;
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}
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if ( ReportEnable
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&& in.Vground <= 0.05
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&& !LandingReported
|
|
&& in.WOW)
|
|
{
|
|
if (debug_lvl > 0) Report(erLand);
|
|
}
|
|
|
|
if ( ReportEnable
|
|
&& !TakeoffReported
|
|
&& (in.DistanceAGL - vLocalGear(eZ)) > 50.0
|
|
&& !in.WOW)
|
|
{
|
|
if (debug_lvl > 0) Report(erTakeoff);
|
|
}
|
|
|
|
if (lastWOW != WOW)
|
|
{
|
|
ostringstream buf;
|
|
buf << "GEAR_CONTACT: " << fdmex->GetSimTime() << " seconds: " << name;
|
|
PutMessage(buf.str(), WOW);
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
// Crash detection logic (really out-of-bounds detection)
|
|
|
|
void FGLGear::CrashDetect(void)
|
|
{
|
|
if ( (compressLength > 500.0 ||
|
|
vFn.Magnitude() > 100000000.0 ||
|
|
GetMoments().Magnitude() > 5000000000.0 ||
|
|
SinkRate > 1.4666*30 ) && !fdmex->IntegrationSuspended())
|
|
{
|
|
PutMessage("Crash Detected: Simulation FREEZE.");
|
|
fdmex->SuspendIntegration();
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
// The following needs work regarding friction coefficients and braking and
|
|
// steering The BrakeFCoeff formula assumes that an anti-skid system is used.
|
|
// It also assumes that we won't be turning and braking at the same time.
|
|
// Will fix this later.
|
|
// [JSB] The braking force coefficients include normal rolling coefficient +
|
|
// a percentage of the static friction coefficient based on braking applied.
|
|
|
|
void FGLGear::ComputeBrakeForceCoefficient(void)
|
|
{
|
|
BrakeFCoeff = rollingFCoeff;
|
|
|
|
if (eBrakeGrp != bgNone)
|
|
BrakeFCoeff += in.BrakePos[eBrakeGrp] * (staticFCoeff - rollingFCoeff);
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
// Compute the sideforce coefficients using Pacejka's Magic Formula.
|
|
//
|
|
// y(x) = D sin {C arctan [Bx - E(Bx - arctan Bx)]}
|
|
//
|
|
// Where: B = Stiffness Factor (0.06, here)
|
|
// C = Shape Factor (2.8, here)
|
|
// D = Peak Factor (0.8, here)
|
|
// E = Curvature Factor (1.03, here)
|
|
|
|
void FGLGear::ComputeSideForceCoefficient(void)
|
|
{
|
|
if (ForceY_Table) {
|
|
FCoeff = ForceY_Table->GetValue(WheelSlip);
|
|
} else {
|
|
double StiffSlip = Stiffness*WheelSlip;
|
|
FCoeff = Peak * sin(Shape*atan(StiffSlip - Curvature*(StiffSlip - atan(StiffSlip))));
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
// Compute the vertical force on the wheel using square-law damping (per comment
|
|
// in paper AIAA-2000-4303 - see header prologue comments). We might consider
|
|
// allowing for both square and linear damping force calculation. Also need to
|
|
// possibly give a "rebound damping factor" that differs from the compression
|
|
// case.
|
|
|
|
void FGLGear::ComputeVerticalStrutForce(void)
|
|
{
|
|
double springForce = 0;
|
|
double dampForce = 0;
|
|
|
|
if (fStrutForce)
|
|
StrutForce = min(fStrutForce->GetValue(), (double)0.0);
|
|
else {
|
|
springForce = -compressLength * kSpring;
|
|
|
|
if (compressSpeed >= 0.0) {
|
|
|
|
if (eDampType == dtLinear)
|
|
dampForce = -compressSpeed * bDamp;
|
|
else
|
|
dampForce = -compressSpeed * compressSpeed * bDamp;
|
|
|
|
} else {
|
|
|
|
if (eDampTypeRebound == dtLinear)
|
|
dampForce = -compressSpeed * bDampRebound;
|
|
else
|
|
dampForce = compressSpeed * compressSpeed * bDampRebound;
|
|
|
|
}
|
|
|
|
StrutForce = min(springForce + dampForce, (double)0.0);
|
|
}
|
|
|
|
// The reaction force of the wheel is always normal to the ground
|
|
switch (eContactType) {
|
|
case ctBOGEY:
|
|
// Project back the strut force in the local coordinate frame of the ground
|
|
vFn(eZ) = StrutForce / (mTGear.Transposed()*vGroundNormal)(eZ);
|
|
break;
|
|
case ctSTRUCTURE:
|
|
vFn(eZ) = -StrutForce;
|
|
break;
|
|
}
|
|
|
|
// Remember these values for reporting
|
|
MaximumStrutForce = max(MaximumStrutForce, fabs(StrutForce));
|
|
MaximumStrutTravel = max(MaximumStrutTravel, fabs(compressLength));
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
double FGLGear::GetGearUnitPos(void) const
|
|
{
|
|
// hack to provide backward compatibility to gear/gear-pos-norm property
|
|
if( useFCSGearPos || in.FCSGearPos != 1.0 ) {
|
|
useFCSGearPos = true;
|
|
return in.FCSGearPos;
|
|
}
|
|
return GearPos;
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
// Compute the jacobian entries for the friction forces resolution later
|
|
// in FGPropagate
|
|
|
|
void FGLGear::ComputeJacobian(const FGColumnVector3& vWhlContactVec)
|
|
{
|
|
// When the point of contact is moving, dynamic friction is used
|
|
// This type of friction is limited to ctSTRUCTURE elements because their
|
|
// friction coefficient is the same in every directions
|
|
if ((eContactType == ctSTRUCTURE) && (vGroundWhlVel.Magnitude(eX,eY) > 1E-3)) {
|
|
|
|
FGColumnVector3 velocityDirection = vGroundWhlVel;
|
|
|
|
StaticFriction = false;
|
|
|
|
velocityDirection(eZ) = 0.;
|
|
velocityDirection.Normalize();
|
|
|
|
LMultiplier[ftDynamic].ForceJacobian = mT * velocityDirection;
|
|
LMultiplier[ftDynamic].MomentJacobian = vWhlContactVec * LMultiplier[ftDynamic].ForceJacobian;
|
|
LMultiplier[ftDynamic].Max = 0.;
|
|
LMultiplier[ftDynamic].Min = -fabs(dynamicFCoeff * vFn(eZ));
|
|
|
|
// The Lagrange multiplier value obtained from the previous iteration is kept
|
|
// This is supposed to accelerate the convergence of the projected Gauss-Seidel
|
|
// algorithm. The code just below is to make sure that the initial value
|
|
// is consistent with the current friction coefficient and normal reaction.
|
|
LMultiplier[ftDynamic].value = Constrain(LMultiplier[ftDynamic].Min, LMultiplier[ftDynamic].value, LMultiplier[ftDynamic].Max);
|
|
|
|
GroundReactions->RegisterLagrangeMultiplier(&LMultiplier[ftDynamic]);
|
|
}
|
|
else {
|
|
// Static friction is used for ctSTRUCTURE when the contact point is not moving.
|
|
// It is always used for ctBOGEY elements because the friction coefficients
|
|
// of a tyre depend on the direction of the movement (roll & side directions).
|
|
// This cannot be handled properly by the so-called "dynamic friction".
|
|
StaticFriction = true;
|
|
|
|
LMultiplier[ftRoll].ForceJacobian = mT * FGColumnVector3(1.,0.,0.);
|
|
LMultiplier[ftSide].ForceJacobian = mT * FGColumnVector3(0.,1.,0.);
|
|
LMultiplier[ftRoll].MomentJacobian = vWhlContactVec * LMultiplier[ftRoll].ForceJacobian;
|
|
LMultiplier[ftSide].MomentJacobian = vWhlContactVec * LMultiplier[ftSide].ForceJacobian;
|
|
|
|
switch(eContactType) {
|
|
case ctBOGEY:
|
|
LMultiplier[ftRoll].Max = fabs(BrakeFCoeff * vFn(eZ));
|
|
LMultiplier[ftSide].Max = fabs(FCoeff * vFn(eZ));
|
|
break;
|
|
case ctSTRUCTURE:
|
|
LMultiplier[ftRoll].Max = fabs(staticFCoeff * vFn(eZ));
|
|
LMultiplier[ftSide].Max = LMultiplier[ftRoll].Max;
|
|
break;
|
|
}
|
|
|
|
LMultiplier[ftRoll].Min = -LMultiplier[ftRoll].Max;
|
|
LMultiplier[ftSide].Min = -LMultiplier[ftSide].Max;
|
|
|
|
// The Lagrange multiplier value obtained from the previous iteration is kept
|
|
// This is supposed to accelerate the convergence of the projected Gauss-Seidel
|
|
// algorithm. The code just below is to make sure that the initial value
|
|
// is consistent with the current friction coefficient and normal reaction.
|
|
LMultiplier[ftRoll].value = Constrain(LMultiplier[ftRoll].Min, LMultiplier[ftRoll].value, LMultiplier[ftRoll].Max);
|
|
LMultiplier[ftSide].value = Constrain(LMultiplier[ftSide].Min, LMultiplier[ftSide].value, LMultiplier[ftSide].Max);
|
|
|
|
GroundReactions->RegisterLagrangeMultiplier(&LMultiplier[ftRoll]);
|
|
GroundReactions->RegisterLagrangeMultiplier(&LMultiplier[ftSide]);
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
// This routine is called after the Lagrange multiplier has been computed in
|
|
// the FGAccelerations class. The friction forces of the landing gear are then
|
|
// updated accordingly.
|
|
void FGLGear::UpdateForces(void)
|
|
{
|
|
if (StaticFriction) {
|
|
vFn(eX) = LMultiplier[ftRoll].value;
|
|
vFn(eY) = LMultiplier[ftSide].value;
|
|
}
|
|
else {
|
|
FGColumnVector3 forceDir = mT.Transposed() * LMultiplier[ftDynamic].ForceJacobian;
|
|
vFn(eX) = LMultiplier[ftDynamic].value * forceDir(eX);
|
|
vFn(eY) = LMultiplier[ftDynamic].value * forceDir(eY);
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
void FGLGear::bind(void)
|
|
{
|
|
string property_name;
|
|
string base_property_name;
|
|
|
|
switch(eContactType) {
|
|
case ctBOGEY:
|
|
base_property_name = CreateIndexedPropertyName("gear/unit", GearNumber);
|
|
break;
|
|
case ctSTRUCTURE:
|
|
base_property_name = CreateIndexedPropertyName("contact/unit", GearNumber);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
property_name = base_property_name + "/WOW";
|
|
PropertyManager->Tie( property_name.c_str(), &WOW );
|
|
property_name = base_property_name + "/z-position";
|
|
PropertyManager->Tie( property_name.c_str(), (FGForce*)this,
|
|
&FGForce::GetLocationZ, &FGForce::SetLocationZ);
|
|
property_name = base_property_name + "/compression-ft";
|
|
PropertyManager->Tie( property_name.c_str(), &compressLength );
|
|
property_name = base_property_name + "/compression-velocity-fps";
|
|
PropertyManager->Tie( property_name.c_str(), &compressSpeed );
|
|
property_name = base_property_name + "/static_friction_coeff";
|
|
PropertyManager->Tie( property_name.c_str(), &staticFCoeff );
|
|
property_name = base_property_name + "/dynamic_friction_coeff";
|
|
PropertyManager->Tie( property_name.c_str(), &dynamicFCoeff );
|
|
|
|
if (eContactType == ctBOGEY) {
|
|
property_name = base_property_name + "/slip-angle-deg";
|
|
PropertyManager->Tie( property_name.c_str(), &WheelSlip );
|
|
property_name = base_property_name + "/wheel-speed-fps";
|
|
PropertyManager->Tie( property_name.c_str(), (FGLGear*)this,
|
|
&FGLGear::GetWheelRollVel);
|
|
property_name = base_property_name + "/side_friction_coeff";
|
|
PropertyManager->Tie( property_name.c_str(), &FCoeff );
|
|
property_name = base_property_name + "/rolling_friction_coeff";
|
|
PropertyManager->Tie( property_name.c_str(), &rollingFCoeff );
|
|
|
|
if (eSteerType == stCaster) {
|
|
property_name = base_property_name + "/steering-angle-deg";
|
|
PropertyManager->Tie( property_name.c_str(), this, &FGLGear::GetSteerAngleDeg );
|
|
property_name = base_property_name + "/castered";
|
|
PropertyManager->Tie( property_name.c_str(), &Castered);
|
|
}
|
|
}
|
|
|
|
if( isRetractable ) {
|
|
property_name = base_property_name + "/pos-norm";
|
|
PropertyManager->Tie( property_name.c_str(), &GearPos );
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
void FGLGear::Report(ReportType repType)
|
|
{
|
|
if (fabs(TakeoffDistanceTraveled) < 0.001) return; // Don't print superfluous reports
|
|
|
|
switch(repType) {
|
|
case erLand:
|
|
cout << endl << "Touchdown report for " << name << " (WOW at time: "
|
|
<< fdmex->GetSimTime() << " seconds)" << endl;
|
|
cout << " Sink rate at contact: " << SinkRate << " fps, "
|
|
<< SinkRate*0.3048 << " mps" << endl;
|
|
cout << " Contact ground speed: " << GroundSpeed*.5925 << " knots, "
|
|
<< GroundSpeed*0.3048 << " mps" << endl;
|
|
cout << " Maximum contact force: " << MaximumStrutForce << " lbs, "
|
|
<< MaximumStrutForce*4.448 << " Newtons" << endl;
|
|
cout << " Maximum strut travel: " << MaximumStrutTravel*12.0 << " inches, "
|
|
<< MaximumStrutTravel*30.48 << " cm" << endl;
|
|
cout << " Distance traveled: " << LandingDistanceTraveled << " ft, "
|
|
<< LandingDistanceTraveled*0.3048 << " meters" << endl;
|
|
LandingReported = true;
|
|
break;
|
|
case erTakeoff:
|
|
cout << endl << "Takeoff report for " << name << " (Liftoff at time: "
|
|
<< fdmex->GetSimTime() << " seconds)" << endl;
|
|
cout << " Distance traveled: " << TakeoffDistanceTraveled
|
|
<< " ft, " << TakeoffDistanceTraveled*0.3048 << " meters" << endl;
|
|
cout << " Distance traveled (over 50'): " << TakeoffDistanceTraveled50ft
|
|
<< " ft, " << TakeoffDistanceTraveled50ft*0.3048 << " meters" << endl;
|
|
cout << " [Altitude (ASL): " << in.DistanceASL << " ft. / "
|
|
<< in.DistanceASL*FGJSBBase::fttom << " m | Temperature: "
|
|
<< in.Temperature - 459.67 << " F / "
|
|
<< RankineToCelsius(in.Temperature) << " C]" << endl;
|
|
cout << " [Velocity (KCAS): " << in.VcalibratedKts << "]" << endl;
|
|
TakeoffReported = true;
|
|
break;
|
|
case erNone:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
// The bitmasked value choices are as follows:
|
|
// unset: In this case (the default) JSBSim would only print
|
|
// out the normally expected messages, essentially echoing
|
|
// the config files as they are read. If the environment
|
|
// variable is not set, debug_lvl is set to 1 internally
|
|
// 0: This requests JSBSim not to output any messages
|
|
// whatsoever.
|
|
// 1: This value explicity requests the normal JSBSim
|
|
// startup messages
|
|
// 2: This value asks for a message to be printed out when
|
|
// a class is instantiated
|
|
// 4: When this value is set, a message is displayed when a
|
|
// FGModel object executes its Run() method
|
|
// 8: When this value is set, various runtime state variables
|
|
// are printed out periodically
|
|
// 16: When set various parameters are sanity checked and
|
|
// a message is printed out when they go out of bounds
|
|
|
|
void FGLGear::Debug(int from)
|
|
{
|
|
static const char* sSteerType[] = {"STEERABLE", "FIXED", "CASTERED" };
|
|
static const char* sBrakeGroup[] = {"NONE", "LEFT", "RIGHT", "CENTER", "NOSE", "TAIL"};
|
|
static const char* sContactType[] = {"BOGEY", "STRUCTURE" };
|
|
|
|
if (debug_lvl <= 0) return;
|
|
|
|
if (debug_lvl & 1) { // Standard console startup message output
|
|
if (from == 0) { // Constructor - loading and initialization
|
|
cout << " " << sContactType[eContactType] << " " << name << endl;
|
|
cout << " Location: " << vXYZn << endl;
|
|
cout << " Spring Constant: " << kSpring << endl;
|
|
|
|
if (eDampType == dtLinear)
|
|
cout << " Damping Constant: " << bDamp << " (linear)" << endl;
|
|
else
|
|
cout << " Damping Constant: " << bDamp << " (square law)" << endl;
|
|
|
|
if (eDampTypeRebound == dtLinear)
|
|
cout << " Rebound Damping Constant: " << bDampRebound << " (linear)" << endl;
|
|
else
|
|
cout << " Rebound Damping Constant: " << bDampRebound << " (square law)" << endl;
|
|
|
|
cout << " Dynamic Friction: " << dynamicFCoeff << endl;
|
|
cout << " Static Friction: " << staticFCoeff << endl;
|
|
if (eContactType == ctBOGEY) {
|
|
cout << " Rolling Friction: " << rollingFCoeff << endl;
|
|
cout << " Steering Type: " << sSteerType[eSteerType] << endl;
|
|
cout << " Grouping: " << sBrakeGroup[eBrakeGrp] << endl;
|
|
cout << " Max Steer Angle: " << maxSteerAngle << endl;
|
|
cout << " Retractable: " << isRetractable << endl;
|
|
}
|
|
}
|
|
}
|
|
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
|
|
if (from == 0) cout << "Instantiated: FGLGear" << endl;
|
|
if (from == 1) cout << "Destroyed: FGLGear" << endl;
|
|
}
|
|
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
|
|
}
|
|
if (debug_lvl & 8 ) { // Runtime state variables
|
|
}
|
|
if (debug_lvl & 16) { // Sanity checking
|
|
}
|
|
if (debug_lvl & 64) {
|
|
if (from == 0) { // Constructor
|
|
cout << IdSrc << endl;
|
|
cout << IdHdr << endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace JSBSim
|