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flightgear/Simulator/Astro/solarsystem.hxx
2009-09-14 13:38:55 +02:00

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2.3 KiB
C++

/**************************************************************************
* solarsystem.hxx
* Written by Durk Talsma. Originally started October 1997, for distribution
* with the FlightGear project. Version 2 was written in August and
* September 1998. This code is based upon algorithms and data kindly
* provided by Mr. Paul Schlyter. (pausch@saaf.se).
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _SOLARSYSTEM_H_
#define _SOLARSYSTEM_H_
#include <Time/light.hxx>
#include <Time/fg_time.hxx>
#include <Main/views.hxx>
#include "star.hxx"
#include "moon.hxx"
#include "mercury.hxx"
#include "venus.hxx"
#include "mars.hxx"
#include "jupiter.hxx"
#include "saturn.hxx"
#include "uranus.hxx"
#include "neptune.hxx"
#include "pluto.hxx"
class SolarSystem
{
private:
Star* ourSun;
Moon* earthsMoon;
Mercury* mercury;
Venus* venus;
Mars* mars;
Jupiter* jupiter;
Saturn* saturn;
Uranus* uranus;
Neptune* neptune;
//Pluto* pluto;
GLint displayList;
double scaleMagnitude(double magn);
void addPlanetToList(double ra, double dec, double magn);
public:
SolarSystem(fgTIME *t);
CelestialBody *getSun();
CelestialBody *getMoon();
~SolarSystem();
static SolarSystem *theSolarSystem; // thanks to Bernie Bright!
void rebuild();
friend void solarSystemRebuild();
void draw();
};
inline CelestialBody* SolarSystem::getSun()
{
return ourSun;
}
inline CelestialBody* SolarSystem::getMoon()
{
return earthsMoon;
}
inline void SolarSystem::draw()
{
xglCallList(displayList);
}
extern void solarSystemRebuild();
#endif // _SOLARSYSTEM_H_