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flightgear/Scenery/scenery.hxx
curt 262b2f0607 Added ground collision detection. This involved:
- saving the entire vertex list for each tile with the tile records.
- saving the face list for each fragment with the fragment records.
- code to intersect the current vertical line with the proper face in
  an efficient manner as possible.
Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
1998-07-12 03:18:27 +00:00

160 lines
5 KiB
C++

/**************************************************************************
* scenery.hxx -- data structures and routines for managing scenery.
*
* Written by Curtis Olson, started May 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _SCENERY_HXX
#define _SCENERY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/fg_types.h>
/* Define a structure containing global scenery parameters */
struct fgSCENERY {
/* center of current scenery chunk */
fgPoint3d center;
/* next center of current scenery chunk */
fgPoint3d next_center;
/* angle of sun relative to current local horizontal */
double sun_angle;
// elevation of terrain at our current lat/lon (based on the
// actual drawn polygons)
double cur_elev;
};
extern struct fgSCENERY scenery;
/* Initialize the Scenery Management system */
int fgSceneryInit( void );
/* Tell the scenery manager where we are so it can load the proper data, and
* build the proper structures. */
void fgSceneryUpdate(double lon, double lat, double elev);
/* Render out the current scene */
void fgSceneryRender( void );
#endif /* _SCENERY_HXX */
/* $Log$
/* Revision 1.4 1998/07/12 03:18:28 curt
/* Added ground collision detection. This involved:
/* - saving the entire vertex list for each tile with the tile records.
/* - saving the face list for each fragment with the fragment records.
/* - code to intersect the current vertical line with the proper face in
/* an efficient manner as possible.
/* Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
/*
* Revision 1.3 1998/07/08 14:47:22 curt
* Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
* polare3d.h renamed to polar3d.hxx
* fg{Cartesian,Polar}Point3d consolodated.
* Added some initial support for calculating local current ground elevation.
*
* Revision 1.2 1998/05/02 01:52:16 curt
* Playing around with texture coordinates.
*
* Revision 1.1 1998/04/30 12:35:31 curt
* Added a command line rendering option specify smooth/flat shading.
*
* Revision 1.21 1998/04/25 22:06:31 curt
* Edited cvs log messages in source files ... bad bad bad!
*
* Revision 1.20 1998/04/22 13:22:45 curt
* C++ - ifing the code a bit.
*
* Revision 1.19 1998/04/21 17:02:43 curt
* Prepairing for C++ integration.
*
* Revision 1.18 1998/03/14 00:30:51 curt
* Beginning initial terrain texturing experiments.
*
* Revision 1.17 1998/02/20 00:16:24 curt
* Thursday's tweaks.
*
* Revision 1.16 1998/01/27 00:48:03 curt
* Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
* system and commandline/config file processing code.
*
* Revision 1.15 1998/01/22 02:59:41 curt
* Changed #ifdef FILE_H to #ifdef _FILE_H
*
* Revision 1.14 1998/01/19 19:27:17 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.
*
* Revision 1.13 1998/01/19 18:40:38 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.
*
* Revision 1.12 1997/12/15 23:55:03 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.11 1997/12/10 22:37:52 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.10 1997/09/04 02:17:37 curt
* Shufflin' stuff.
*
* Revision 1.9 1997/08/27 03:30:33 curt
* Changed naming scheme of basic shared structures.
*
* Revision 1.8 1997/08/06 00:24:30 curt
* Working on correct real time sun lighting.
*
* Revision 1.7 1997/07/23 21:52:27 curt
* Put comments around the text after an #endif for increased portability.
*
* Revision 1.6 1997/07/11 01:30:03 curt
* More tweaking of terrian floor.
*
* Revision 1.5 1997/06/26 22:14:57 curt
* Beginning work on a scenery management system.
*
* Revision 1.4 1997/06/21 17:57:21 curt
* directory shuffling ...
*
* Revision 1.2 1997/05/23 15:40:43 curt
* Added GNU copyright headers.
*
* Revision 1.1 1997/05/16 16:07:07 curt
* Initial revision.
*
*/