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flightgear/src/Cockpit
curt 8cc7b283d5 Refactored some of the navlist code and removed the built in "fail to find"
if the station is too far away.  Instead, simply return the closest station.
All the code that searches navaids does it's own range checking anyway.
This will make the navlist query functions a bit more useful for other
types of functionality where you may need to lookup a station without
consideration of range (i.e. presetting your position relative to a navaid.)
2003-01-25 20:45:39 +00:00
..
built_in Tidy up the autoconf/automake configuration a bit. 2002-08-25 19:40:04 +00:00
.cvsignore -Removed .cvsignore from itself, since .cvsignore is now in the CVS 2001-12-12 04:15:23 +00:00
cockpit.cxx - Some refactoring of the configure.ac script. 2002-12-10 20:50:48 +00:00
cockpit.hxx replaced SGValue with SGPropertyNode throughout. 2001-06-12 05:15:48 +00:00
dme.cxx Refactored some of the navlist code and removed the built in "fail to find" 2003-01-25 20:45:39 +00:00
dme.hxx Shuffling/reorganizing code. 2002-09-26 15:34:00 +00:00
hud.cxx - Some refactoring of the configure.ac script. 2002-12-10 20:50:48 +00:00
hud.hxx - Some refactoring of the configure.ac script. 2002-12-10 20:50:48 +00:00
hud_card.cxx - Some refactoring of the configure.ac script. 2002-12-10 20:50:48 +00:00
hud_dnst.cxx HUD updates/cleanups from Norman Vine. 2000-05-13 00:02:43 +00:00
hud_gaug.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
hud_inst.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_labl.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_ladr.cxx Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
hud_lat.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_lon.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_opts.hxx Removed all dependencies on <simgear/math/mat3.h> and friends. These are 2000-02-19 14:29:27 +00:00
hud_scal.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
hud_tbi.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
kr_87.cxx Refactored some of the navlist code and removed the built in "fail to find" 2003-01-25 20:45:39 +00:00
kr_87.hxx Added support for an audio panel. 2002-12-16 06:09:05 +00:00
kt_70.cxx Fix an init order bug and do some minor cleanups. 2002-10-16 02:02:39 +00:00
kt_70.hxx Connect to the electrical system. 2002-09-26 17:24:11 +00:00
Makefile.am More code shuffling. 2002-09-26 16:19:06 +00:00
marker_beacon.cxx Various tweaks. 2002-12-21 05:01:51 +00:00
marker_beacon.hxx Added support for an audio panel. 2002-12-16 06:09:05 +00:00
navcom.cxx Refactored some of the navlist code and removed the built in "fail to find" 2003-01-25 20:45:39 +00:00
navcom.hxx Add a "signed" distance to the GS transmitter. When you are in the approach 2003-01-22 01:24:32 +00:00
panel.cxx Allow panel mouse bindings to use mod-up. 2002-12-28 19:05:45 +00:00
panel.hxx Allow panel mouse bindings to use mod-up. 2002-12-28 19:05:45 +00:00
panel_io.cxx Patches from Erik Hofman for SGI compatibility: 2002-12-31 18:26:02 +00:00
panel_io.hxx Patches from Erik Hofman for SGI compatibility: 2002-12-31 18:26:02 +00:00
radiostack.cxx More code shuffling. 2002-09-26 16:19:06 +00:00
radiostack.hxx Updates to the net_gui code that can spit out updated flight information 2003-01-16 20:57:28 +00:00
steam.cxx Add a pre/post draw call back to strobe lights so we can make them bigger 2002-10-18 18:43:50 +00:00
steam.hxx Change FGSteam into a proper subsystem rather than a collection of 2002-07-07 15:45:56 +00:00