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flightgear/Tools/Construct/Clipper/clipper.hxx
curt ae0d64594e Rewrote the polygon.[ch]xx class to save actual point data, rather than
indices to points.
Then with that in place I added wrapper functions for the libgpc calls so
  I could ensure that I was always deallocating any allocated memory (which
  was a concern before.)
This was all done in order to facilitate sliver detection and elimination
  which is my next order of business.
These changes then were propogated through out the construction tools.
1999-06-06 02:31:34 +00:00

116 lines
2.6 KiB
C++

// clipper.hxx -- top level routines to take a series of arbitrary areas and
// produce a tight fitting puzzle pieces that combine to make a
// tile
//
// Written by Curtis Olson, started February 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _CLIPPER_HXX
#define _CLIPPER_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#if 0
// include Generic Polygon Clipping Library
//
// http://www.cs.man.ac.uk/aig/staff/alan/software/
//
extern "C" {
#include <gpc.h>
}
#endif
#include <Triangulate/polygon.hxx>
#include STL_STRING
#include <vector>
FG_USING_STD(string);
FG_USING_STD(vector);
// typedef vector < gpc_polygon * > gpcpoly_container;
// typedef gpcpoly_container::iterator gpcpoly_iterator;
// typedef gpcpoly_container::const_iterator const_gpcpoly_iterator;
#define FG_MAX_AREA_TYPES 20
#define EXTRA_SAFETY_CLIP
// #define FG_MAX_VERTICES 100000
class point2d {
public:
double x, y;
};
class FGPolyList {
public:
poly_list polys[FG_MAX_AREA_TYPES];
FGPolygon safety_base;
};
class FGClipper {
private:
// gpc_vertex_list v_list;
// static gpc_polygon poly;
FGPolyList polys_in, polys_clipped;
public:
// Constructor
FGClipper( void );
// Destructor
~FGClipper( void );
// Initialize Clipper (allocate and/or connect structures)
bool init();
// Load a polygon definition file
bool load_polys(const string& path);
// merge any slivers in the specified polygon with larger
// neighboring polygons of higher priorigy
void merge_slivers( FGPolygon& poly);
// Do actually clipping work
bool clip_all(const point2d& min, const point2d& max);
// return output poly list
inline FGPolyList get_polys_clipped() const { return polys_clipped; }
};
#endif // _CLIPPER_HXX