c035b3e9e3
This seems to work everywhere, let’s try it.
215 lines
6.5 KiB
C++
215 lines
6.5 KiB
C++
// Airports forward declarations
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//
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// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <config.h>
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#include "CanvasWidget.hxx"
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#include <Canvas/canvas_mgr.hxx>
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#include <Main/fg_os.hxx> // fgGetKeyModifiers()
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#include <Scripting/NasalSys.hxx>
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#include <simgear/canvas/Canvas.hxx>
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#include <simgear/canvas/events/MouseEvent.hxx>
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//------------------------------------------------------------------------------
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CanvasWidget::CanvasWidget( int x, int y,
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int width, int height,
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SGPropertyNode* props,
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const std::string& module ):
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puObject(x, y, width, height),
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_canvas_mgr(globals->get_subsystem<CanvasMgr>()),
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_last_x(0),
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_last_y(0),
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// automatically resize viewport of canvas if no size is given
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_auto_viewport( !props->hasChild("view") )
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{
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if( !_canvas_mgr )
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{
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SG_LOG(SG_GENERAL, SG_ALERT, "CanvasWidget: failed to get canvas manager!");
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return;
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}
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_canvas = _canvas_mgr->createCanvas
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(
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props->getStringValue("name", "gui-anonymous")
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);
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int view[2] = {
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// Get canvas viewport size. If not specified use the widget dimensions
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props->getIntValue("view[0]", width),
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props->getIntValue("view[1]", height)
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};
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SGPropertyNode* cprops = _canvas->getProps();
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cprops->setIntValue("size[0]", view[0] * 2); // use higher resolution
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cprops->setIntValue("size[1]", view[1] * 2); // for antialias
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cprops->setIntValue("view[0]", view[0]);
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cprops->setIntValue("view[1]", view[1]);
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cprops->setBoolValue("render-always", true);
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cprops->setStringValue( "name",
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props->getStringValue("name", "gui-anonymous") );
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SGPropertyNode *nasal = props->getNode("nasal");
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if( !nasal )
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return;
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FGNasalSys *nas = globals->get_subsystem<FGNasalSys>();
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if( !nas )
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SG_LOG( SG_GENERAL,
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SG_ALERT,
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"CanvasWidget: Failed to get nasal subsystem!" );
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const std::string file = std::string("__canvas:")
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+ cprops->getStringValue("name");
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SGPropertyNode *load = nasal->getNode("load");
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if( load )
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{
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const char *s = load->getStringValue();
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nas->handleCommand(module.c_str(), file.c_str(), s, cprops);
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}
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}
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//------------------------------------------------------------------------------
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CanvasWidget::~CanvasWidget()
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{
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if( _canvas )
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_canvas->destroy();
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}
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// Old versions of PUI are missing this defines...
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#ifndef PU_SCROLL_UP_BUTTON
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# define PU_SCROLL_UP_BUTTON 3
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#endif
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#ifndef PU_SCROLL_DOWN_BUTTON
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# define PU_SCROLL_DOWN_BUTTON 4
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#endif
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//------------------------------------------------------------------------------
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void CanvasWidget::doHit(int button, int updown, int x, int y)
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{
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puObject::doHit(button, updown, x, y);
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// CTRL allows resizing and SHIFT allows moving the window
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if( fgGetKeyModifiers() & (KEYMOD_CTRL | KEYMOD_SHIFT) )
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return;
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namespace sc = simgear::canvas;
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sc::MouseEventPtr event(new sc::MouseEvent);
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if( !_time )
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_time = globals->get_props()->getNode("/sim/time/elapsed-sec");
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event->time = _time->getDoubleValue();
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if( !_view_height )
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_view_height = globals->get_props()->getNode("/sim/gui/canvas/size[1]");
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event->screen_pos.set(x, _view_height->getIntValue() - y);
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event->client_pos.set(x - abox.min[0], abox.max[1] - y);
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event->delta.set( event->getScreenX() - _last_x,
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event->getScreenY() - _last_y );
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_last_x = event->getScreenX();
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_last_y = event->getScreenY();
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switch( button )
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{
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case PU_LEFT_BUTTON:
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case PU_MIDDLE_BUTTON:
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case PU_RIGHT_BUTTON:
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event->button = button;
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break;
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case PU_SCROLL_UP_BUTTON:
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case PU_SCROLL_DOWN_BUTTON:
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// Only let PU_DOWN trigger a scroll wheel event
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if( updown != PU_DOWN )
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return;
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event->type = sc::Event::WHEEL;
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event->delta.y() = button == PU_SCROLL_UP_BUTTON ? 1 : -1;
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_canvas->handleMouseEvent(event);
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return;
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default:
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SG_LOG(SG_INPUT, SG_WARN, "CanvasWidget: Unknown button: " << button);
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return;
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}
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switch( updown )
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{
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case PU_DOWN:
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event->type = sc::Event::MOUSE_DOWN;
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puSetActiveWidget(this, x, y);
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break;
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case PU_UP:
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event->type = sc::Event::MOUSE_UP;
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puDeactivateWidget();
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break;
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case PU_DRAG:
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event->type = sc::Event::DRAG;
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break;
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default:
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SG_LOG(SG_INPUT, SG_WARN, "CanvasWidget: Unknown updown: " << updown);
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return;
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}
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_canvas->handleMouseEvent(event);
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}
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//------------------------------------------------------------------------------
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int CanvasWidget::checkKey(int key, int updown)
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{
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return puObject::checkKey(key, updown);
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}
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//------------------------------------------------------------------------------
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void CanvasWidget::setSize(int w, int h)
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{
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puObject::setSize(w, h);
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if( _auto_viewport )
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{
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_canvas->getProps()->setIntValue("view[0]", w);
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_canvas->getProps()->setIntValue("view[1]", h);
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}
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}
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//------------------------------------------------------------------------------
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void CanvasWidget::draw(int dx, int dy)
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{
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glEnable(GL_TEXTURE_2D);
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// prevent alpha values in the Canvas texture ending up in the PUI
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// compositing FBO. While that would ideally be a feature, it didn't
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// use to work, so Canvas users don't do a default opaque fill.
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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glBindTexture(GL_TEXTURE_2D, _canvas_mgr->getCanvasTexId(_canvas));
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glBegin( GL_QUADS );
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glColor4f(1,1,1, 1.0f);
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glTexCoord2f(0,0); glVertex2f(dx + abox.min[0], dy + abox.min[1]);
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glTexCoord2f(1,0); glVertex2f(dx + abox.max[0], dy + abox.min[1]);
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glTexCoord2f(1,1); glVertex2f(dx + abox.max[0], dy + abox.max[1]);
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glTexCoord2f(0,1); glVertex2f(dx + abox.min[0], dy + abox.max[1]);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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}
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