82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
// scenery.cxx -- data structures and routines for managing scenery.
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <stdio.h>
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#include <string.h>
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#include <Debug/logstream.hxx>
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#include <Main/options.hxx>
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// #include "obj.hxx"
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#include "scenery.hxx"
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// #include "texload.h"
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// Temporary hack until we get a better texture management system running
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GLint area_texture;
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// Shared structure to hold current scenery parameters
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struct fgSCENERY scenery;
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// Initialize the Scenery Management system
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int fgSceneryInit( void ) {
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fgOPTIONS *o;
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// char path[1024], fgpath[1024];
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// GLubyte *texbuf;
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// int width, height;
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o = ¤t_options;
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FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
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scenery.cur_elev = -9999;
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return(1);
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}
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// Tell the scenery manager where we are so it can load the proper data, and
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// build the proper structures.
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void fgSceneryUpdate(double lon, double lat, double elev) {
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// does nothing;
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}
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// Render out the current scene
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void fgSceneryRender( void ) {
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}
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