fgpanel is basically the stripped down 2D-Panel code from FlightGear. It is designed as a standalone lightweight panel rendering engine to draw 2d panels on a lowcost computer/graphic card without 3d acceleration at reasonablel framerates. Patches for inclusion into the build system will follow.
20 lines
610 B
Makefile
20 lines
610 B
Makefile
AM_CXXFLAGS = -DPKGDATADIR=\"$(pkgdatadir)\"
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bin_PROGRAMS = fgpanel
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fgpanel_SOURCES = main.cxx \
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FGGLApplication.cxx FGGLApplication.hxx \
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FGPanelApplication.cxx FGPanelApplication.hxx \
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FGPNGTextureLoader.cxx FGPNGTextureLoader.hxx FGTextureLoaderInterface.hxx \
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FGRGBTextureLoader.cxx FGRGBTextureLoader.hxx \
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FGPanelProtocol.cxx \
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FGFontCache.cxx \
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panel.cxx panel.hxx \
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panel_io.cxx panel_io.hxx
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LIBS =
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fgpanel_LDADD = \
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-lGLU -lglut -lsgmath -lsgprops -lsgio -lsgdebug -lsgmisc -lsgstructure -lsgxml -lsgtiming \
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-lplibpu -lplibfnt -lplibul \
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-lrt -lpng
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