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flightgear/utils/fgpanel/FGPNGTextureLoader.cxx
Torsten Dreyer f44dd24462 Initial commit of the fgpanel code
fgpanel is basically the stripped down 2D-Panel code from
FlightGear. It is designed as a standalone lightweight panel
rendering engine to draw 2d panels on a lowcost computer/graphic card
without 3d acceleration at reasonablel framerates.

Patches for inclusion into the build system will follow.
2011-04-14 11:11:17 +02:00

142 lines
4.3 KiB
C++

//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include "FGPNGTextureLoader.hxx"
#include <GL/glu.h>
#include <png.h>
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
using namespace std;
GLuint FGPNGTextureLoader::loadTexture( const string & filename )
{
//header for testing if it is a png
png_byte header[8];
//open file as binary
FILE *fp = fopen(filename.c_str(), "rb");
if (!fp) {
return NOTEXTURE;
}
//read the header
fread(header, 1, 8, fp);
//test if png
int is_png = !png_sig_cmp(header, 0, 8);
if (!is_png) {
fclose(fp);
return NOTEXTURE;
}
//create png struct
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
NULL, NULL);
if (!png_ptr) {
fclose(fp);
return (NOTEXTURE);
}
//create png info struct
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
fclose(fp);
return (NOTEXTURE);
}
//create png info struct
png_infop end_info = png_create_info_struct(png_ptr);
if (!end_info) {
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
fclose(fp);
return (NOTEXTURE);
}
//png error stuff, not sure libpng man suggests this.
if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
fclose(fp);
return (NOTEXTURE);
}
//init png reading
png_init_io(png_ptr, fp);
//let libpng know you already read the first 8 bytes
png_set_sig_bytes(png_ptr, 8);
// read all the info up to the image data
png_read_info(png_ptr, info_ptr);
//variables to pass to get info
int bit_depth, color_type;
png_uint_32 twidth, theight;
// get info about png
png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type,
NULL, NULL, NULL);
// Update the png info struct.
png_read_update_info(png_ptr, info_ptr);
// Row size in bytes.
int rowbytes = png_get_rowbytes(png_ptr, info_ptr);
// Allocate the image_data as a big block, to be given to opengl
png_byte *image_data = new png_byte[rowbytes * theight];
if (!image_data) {
//clean up memory and close stuff
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
fclose(fp);
return NOTEXTURE;
}
//row_pointers is for pointing to image_data for reading the png with libpng
png_bytep *row_pointers = new png_bytep[theight];
if (!row_pointers) {
//clean up memory and close stuff
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
delete[] image_data;
fclose(fp);
return NOTEXTURE;
}
// set the individual row_pointers to point at the correct offsets of image_data
for (png_uint_32 i = 0; i < theight; ++i)
row_pointers[theight - 1 - i] = image_data + i * rowbytes;
//read the png into image_data through row_pointers
png_read_image(png_ptr, row_pointers);
//Now generate the OpenGL texture object
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
gluBuild2DMipmaps( GL_TEXTURE_2D, 4, twidth, theight, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)image_data );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR );
// glTexImage2D(GL_TEXTURE_2D,0, GL_RGBA, twidth, theight, 0,
// GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*) image_data);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
//clean up memory and close stuff
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
delete[] image_data;
delete[] row_pointers;
fclose(fp);
return texture;
}