f44dd24462
fgpanel is basically the stripped down 2D-Panel code from FlightGear. It is designed as a standalone lightweight panel rendering engine to draw 2d panels on a lowcost computer/graphic card without 3d acceleration at reasonablel framerates. Patches for inclusion into the build system will follow.
142 lines
4.3 KiB
C++
142 lines
4.3 KiB
C++
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
//
|
|
#include "FGPNGTextureLoader.hxx"
|
|
|
|
#include <GL/glu.h>
|
|
#include <png.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <iostream>
|
|
using namespace std;
|
|
GLuint FGPNGTextureLoader::loadTexture( const string & filename )
|
|
{
|
|
//header for testing if it is a png
|
|
png_byte header[8];
|
|
|
|
//open file as binary
|
|
FILE *fp = fopen(filename.c_str(), "rb");
|
|
if (!fp) {
|
|
return NOTEXTURE;
|
|
}
|
|
|
|
//read the header
|
|
fread(header, 1, 8, fp);
|
|
|
|
//test if png
|
|
int is_png = !png_sig_cmp(header, 0, 8);
|
|
if (!is_png) {
|
|
fclose(fp);
|
|
return NOTEXTURE;
|
|
}
|
|
|
|
//create png struct
|
|
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
|
|
NULL, NULL);
|
|
if (!png_ptr) {
|
|
fclose(fp);
|
|
return (NOTEXTURE);
|
|
}
|
|
|
|
//create png info struct
|
|
png_infop info_ptr = png_create_info_struct(png_ptr);
|
|
if (!info_ptr) {
|
|
png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
|
|
fclose(fp);
|
|
return (NOTEXTURE);
|
|
}
|
|
|
|
//create png info struct
|
|
png_infop end_info = png_create_info_struct(png_ptr);
|
|
if (!end_info) {
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
|
|
fclose(fp);
|
|
return (NOTEXTURE);
|
|
}
|
|
|
|
//png error stuff, not sure libpng man suggests this.
|
|
if (setjmp(png_jmpbuf(png_ptr))) {
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
fclose(fp);
|
|
return (NOTEXTURE);
|
|
}
|
|
|
|
//init png reading
|
|
png_init_io(png_ptr, fp);
|
|
|
|
//let libpng know you already read the first 8 bytes
|
|
png_set_sig_bytes(png_ptr, 8);
|
|
|
|
// read all the info up to the image data
|
|
png_read_info(png_ptr, info_ptr);
|
|
|
|
//variables to pass to get info
|
|
int bit_depth, color_type;
|
|
png_uint_32 twidth, theight;
|
|
|
|
// get info about png
|
|
png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type,
|
|
NULL, NULL, NULL);
|
|
|
|
// Update the png info struct.
|
|
png_read_update_info(png_ptr, info_ptr);
|
|
|
|
// Row size in bytes.
|
|
int rowbytes = png_get_rowbytes(png_ptr, info_ptr);
|
|
|
|
// Allocate the image_data as a big block, to be given to opengl
|
|
png_byte *image_data = new png_byte[rowbytes * theight];
|
|
if (!image_data) {
|
|
//clean up memory and close stuff
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
fclose(fp);
|
|
return NOTEXTURE;
|
|
}
|
|
|
|
//row_pointers is for pointing to image_data for reading the png with libpng
|
|
png_bytep *row_pointers = new png_bytep[theight];
|
|
if (!row_pointers) {
|
|
//clean up memory and close stuff
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
delete[] image_data;
|
|
fclose(fp);
|
|
return NOTEXTURE;
|
|
}
|
|
// set the individual row_pointers to point at the correct offsets of image_data
|
|
for (png_uint_32 i = 0; i < theight; ++i)
|
|
row_pointers[theight - 1 - i] = image_data + i * rowbytes;
|
|
|
|
//read the png into image_data through row_pointers
|
|
png_read_image(png_ptr, row_pointers);
|
|
|
|
//Now generate the OpenGL texture object
|
|
GLuint texture;
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
gluBuild2DMipmaps( GL_TEXTURE_2D, 4, twidth, theight, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)image_data );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
|
// glTexImage2D(GL_TEXTURE_2D,0, GL_RGBA, twidth, theight, 0,
|
|
// GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*) image_data);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
//clean up memory and close stuff
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
delete[] image_data;
|
|
delete[] row_pointers;
|
|
fclose(fp);
|
|
return texture;
|
|
}
|