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flightgear/src/FDM/JSBSim/FGState.h

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGState.h
Author: Jon S. Berndt
Date started: 11/17/98
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
Based on Flightgear code, which is based on LaRCSim. This class wraps all
global state variables (such as velocity, position, orientation, etc.).
HISTORY
--------------------------------------------------------------------------------
11/17/98 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGSTATE_H
#define FGSTATE_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifdef FGFS
# include <simgear/compiler.h>
# ifdef FG_HAVE_STD_INCLUDES
# include <fstream>
# else
# include <fstream.h>
# endif
#else
# include <fstream>
#endif
#include <string>
#include <map>
#include "FGDefs.h"
#include "FGInitialCondition.h"
#include "FGMatrix.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_STATE "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGAircraft;
class FGTranslation;
class FGRotation;
class FGAtmosphere;
class FGOutput;
class FGPosition;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGFDMExec;
class FGState {
public:
FGState(FGFDMExec*);
~FGState();
enum {ePhi=1, eTht, ePsi};
enum {eP=1, eQ, eR};
enum {eU=1, eV, eW};
enum {eDrag=1, eSide, eLift};
bool Reset(string, string, string);
void Initialize(float, float, float, float, float, float, float, float, float);
void Initialize(FGInitialCondition *FGIC);
bool StoreData(string);
inline float Geta(void) { return a; }
inline float Getsim_time(void) { return sim_time; }
inline float Getdt(void) { return dt; }
inline void Suspend(void) {saved_dt = dt; dt = 0.0;}
inline void Resume(void) {dt = saved_dt;}
float GetParameter(eParam val_idx);
float GetParameter(string val_string);
eParam GetParameterIndex(string val_string);
inline void Seta(float tt) { a = tt; }
inline float Setsim_time(float tt) {
sim_time = tt;
return sim_time;
}
inline void Setdt(float tt) { dt = tt; }
void SetParameter(eParam, float);
inline float IncrTime(void) {
sim_time+=dt;
return sim_time;
}
void InitMatrices(float phi, float tht, float psi);
void CalcMatrices(void);
void IntegrateQuat(FGColumnVector vPQR, int rate);
FGColumnVector CalcEuler(void);
FGMatrix GetTs2b(float alpha, float beta);
FGMatrix GetTl2b(void) { return mTl2b; }
float GetTl2b(int i, int j) { return mTl2b(i,j);}
FGMatrix GetTb2l(void) { return mTb2l; }
float GetTb2l(int i, int j) { return mTb2l(i,j);}
typedef map<eParam, string> ParamMap;
ParamMap paramdef;
private:
float a; // speed of sound
float sim_time, dt;
float saved_dt;
FGFDMExec* FDMExec;
FGMatrix mTb2l;
FGMatrix mTl2b;
FGMatrix mTs2b;
FGColumnVector vQtrn;
FGColumnVector vlastQdot;
FGAircraft* Aircraft;
FGPosition* Position;
FGTranslation* Translation;
FGRotation* Rotation;
FGOutput* Output;
FGAtmosphere* Atmosphere;
FGFCS* FCS;
typedef map<string, eParam> CoeffMap;
CoeffMap coeffdef;
void Debug(void);
int ActiveEngine;
FGColumnVector vQdot;
FGColumnVector vTmp;
FGColumnVector vEuler;
};
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#include "FGFDMExec.h"
#include "FGAtmosphere.h"
#include "FGFCS.h"
#include "FGTranslation.h"
#include "FGRotation.h"
#include "FGPosition.h"
//#include "FGAuxiliary.h"
#include "FGOutput.h"
#include "FGAircraft.h"
#endif