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flightgear/Tools/Todo

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| Done
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1/10/98 - Split areas into smaller tiles
1/14/98 - Don't create shared corners or edges if one already exists.
1/14/98 - Reassemble triangles using only body, shared corners, and
shared edges.
1/19/98 - Retro-fit tri2obj to use shared normals rather than regenerating
normals for shared vertices.
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| Todo
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1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace()
in the display list.
1/21/98 - Generate an elevation quad tree.
1/12/98 - Generate a face adjacency matrix
1/21/98 - Remove internal shared edges and corners that are not needed
after an area is generated.