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flightgear/src/FDM/YASim/Hitch.hpp
James Turner ea822a99e1 Fix some warnings identified by Clang
_ unused private members. Removed in most cases, commented
out in a couple of cases where it feels as if the code might be used in the future.
2013-11-16 09:41:33 +00:00

119 lines
3.1 KiB
C++

#ifndef _HITCH_HPP
#define _HITCH_HPP
#include <string>
#include <Main/fg_props.hxx>
#include <simgear/props/tiedpropertylist.hxx>
namespace yasim {
class Ground;
class RigidBody;
struct State;
class Hitch {
public:
Hitch(const char *name);
~Hitch();
// Externally set values
void setPosition(float* position);
void setOpen(bool isOpen);
//void setName(const char *text);
void setTowLength(float length);
void setTowElasticConstant(float sc);
void setTowBreakForce(float bf);
void setTowWeightPerM(float rw);
void setWinchMaxSpeed(float mws);
void setWinchRelSpeed(float rws);
void setWinchPosition(double *winchPosition); //in global coordinates!
void setWinchPositionAuto(bool doit);
void findBestAIObject(bool doit,bool running_as_autoconnect=false);
void setWinchInitialTowLength(float length);
void setWinchPower(float power);
void setWinchMaxForce(float force);
void setWinchMaxTowLength(float length);
void setWinchMinTowLength(float length);
void setMpAutoConnectPeriod(float dt);
void setForceIsCalculatedByOther(bool b);
void setGlobalGround(double *global_ground, float *global_vel);
void getPosition(float* out);
float getTowLength(void);
void calcForce(Ground *g_cb, RigidBody* body, State* s);
// Computed values: total force
void getForce(float* force, float* off);
void integrate (float dt);
std::string getConnectedPropertyNode() const;
void setConnectedPropertyNode(const char *nodename);
private:
float _pos[3];
bool _open;
bool _oldOpen;
float _towLength;
float _towElasticConstant;
float _towBrakeForce;
float _towWeightPerM;
float _winchMaxSpeed;
float _winchRelSpeed;
float _winchInitialTowLength;
float _winchMaxTowLength;
float _winchMinTowLength;
float _winchPower;
float _winchMaxForce;
float _winchActualForce;
double _winchPos[3];
float _force[3];
float _towEndForce[3];
float _reportTowEndForce[3];
float _forceMagnitude;
double _global_ground[4];
float _global_vel[3];
//char _name[256];
State* _state;
float _dist;
float _timeLagCorrectedDist;
SGPropertyNode_ptr _towEndNode;
//const char *_towEndPropertyName;
bool _towEndIsConnectedToProperty;
bool _nodeIsMultiplayer;
bool _nodeIsAiAircraft;
bool _forceIsCalculatedByMaster;
int _nodeID;
//const char *_ai_MP_callsign;
bool _isSlave;
float _mpAutoConnectPeriod;
float _timeToNextAutoConnectTry;
float _timeToNextReConnectTry;
float _height_above_ground;
float _winch_height_above_ground;
float _loPosFrac;
float _lowest_tow_height;
float _speed_in_tow_direction;
float _mp_time_lag;
float _mp_last_reported_dist;
float _mp_last_reported_v;
float _mp_v;
float _mp_dist;
float _mp_lpos[3];
float _mp_force[3];
bool _mp_is_slave;
bool _mp_open_last_state;
bool _displayed_len_lower_dist_message;
bool _last_wish;
SGPropertyNode_ptr _node;
simgear::TiedPropertyList _tiedProperties;
};
}; // namespace yasim
#endif // _HITCH_HPP