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flightgear/utils/fgviewer/HLASceneObjectClass.hxx
2012-12-16 16:52:28 +01:00

76 lines
3 KiB
C++

// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLASceneObjectClass_hxx
#define HLASceneObjectClass_hxx
#include <string>
#include <simgear/hla/HLAObjectClass.hxx>
namespace fgviewer {
class HLASceneObjectClass : public simgear::HLAObjectClass {
public:
HLASceneObjectClass(const std::string& name, simgear::HLAFederate* federate);
virtual ~HLASceneObjectClass();
/// Create a new instance of this class.
virtual simgear::HLAObjectInstance* createObjectInstance(const std::string& name);
virtual void createAttributeDataElements(simgear::HLAObjectInstance& objectInstance);
bool setPositionIndex(const std::string& path)
{ return getDataElementIndex(_positionIndex, path); }
const simgear::HLADataElementIndex& getPositionIndex() const
{ return _positionIndex; }
bool setOrientationIndex(const std::string& path)
{ return getDataElementIndex(_orientationIndex, path); }
const simgear::HLADataElementIndex& getOrientationIndex() const
{ return _orientationIndex; }
bool setAngularVelocityIndex(const std::string& path)
{ return getDataElementIndex(_angularVelocityIndex, path); }
const simgear::HLADataElementIndex& getAngularVelocityIndex() const
{ return _angularVelocityIndex; }
bool setLinearVelocityIndex(const std::string& path)
{ return getDataElementIndex(_linearVelocityIndex, path); }
const simgear::HLADataElementIndex& getLinearVelocityIndex() const
{ return _linearVelocityIndex; }
/// FIXME make sure that we do not get closed reference loops at some point!
/// Do this in the setter of the object data element so that its not getting a runtime issue
bool setSceneObjectNameIndex(const std::string& path)
{ return getDataElementIndex(_sceneObjectNameIndex, path); }
const simgear::HLADataElementIndex& getSceneObjectNameIndex() const
{ return _sceneObjectNameIndex; }
private:
/// FIXME use a location factory for that?!
simgear::HLADataElementIndex _positionIndex;
simgear::HLADataElementIndex _orientationIndex;
simgear::HLADataElementIndex _angularVelocityIndex;
simgear::HLADataElementIndex _linearVelocityIndex;
simgear::HLADataElementIndex _sceneObjectNameIndex;
};
} // namespace fgviewer
#endif