490592d96e
When a rect shape is specified, paint it directly instead of converting to a path, since this might be much cheaper.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#ifndef FGCANVASPATH_H
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#define FGCANVASPATH_H
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#include "fgcanvaselement.h"
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#include <QPainterPath>
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#include <QPen>
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class FGCanvasPath : public FGCanvasElement
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{
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public:
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FGCanvasPath(FGCanvasGroup* pr, LocalProp* prop);
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protected:
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virtual void doPaint(FGCanvasPaintContext* context) const override;
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virtual void markStyleDirty() override;
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private:
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void markPathDirty();
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void markStrokeDirty();
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private:
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bool onChildAdded(LocalProp *prop) override;
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void rebuildPath() const;
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void rebuildPen() const;
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void rebuildPathFromCommands(const std::vector<int>& commands, const std::vector<float>& coords) const;
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bool rebuildFromSVGData(std::vector<int>& commands, std::vector<float>& coords) const;
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bool rebuildFromRect(std::vector<int> &commands, std::vector<float> &coords) const;
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private:
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enum PaintType
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{
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Path,
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Rect,
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RoundRect
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};
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mutable bool _pathDirty = true;
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mutable QPainterPath _painterPath;
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mutable bool _penDirty = true;
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mutable QPen _stroke;
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bool _isRect = false;
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mutable PaintType _paintType = Path;
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mutable QRectF _rect;
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mutable QSizeF _roundRectRadius;
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};
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#endif // FGCANVASPATH_H
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