1
0
Fork 0
flightgear/utils/fgpanel/FGTextLayer.hxx
gallaert effca9da5e Update FGPanel:
- use OpenGL 2.0 instead of OpenGL 1.0;
- port to Raspberry Pi;
- remove PLib dependencies.
2016-12-16 19:35:44 +00:00

111 lines
2.9 KiB
C++

//
// Written by David Megginson, started January 2000.
// Adopted for standalone fgpanel application by Torsten Dreyer, August 2009
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef FGTEXTLAYER_HXX
#define FGTEXTLAYER_HXX
#include <string>
#include <simgear/timing/timestamp.hxx>
#include "FGFontCache.hxx"
#include "FGInstrumentLayer.hxx"
using namespace std;
/**
* A text layer of an instrument.
*
* This is a layer holding a string of static and/or generated text.
* It is useful for instruments that have text displays, such as
* a chronometer, GPS, or NavCom radio.
*/
class FGTextLayer : public FGInstrumentLayer {
public:
enum ChunkType {
TEXT,
TEXT_VALUE,
DOUBLE_VALUE
};
class Chunk : public SGConditional {
public:
Chunk (const string &text,
const string &fmt = "%s");
Chunk (const ChunkType type,
const SGPropertyNode *node,
const string &fmt = "",
const float mult = 1.0,
const float offs = 0.0,
const bool truncation = false);
const char *getValue () const;
private:
ChunkType m_type;
string m_text;
SGConstPropertyNode_ptr m_node;
string m_fmt;
float m_mult;
float m_offs;
bool m_trunc;
mutable char m_buf[1024];
};
static bool Init ();
FGTextLayer (const int w = -1, const int h = -1);
virtual ~FGTextLayer ();
virtual void draw ();
// Transfer pointer!!
virtual void addChunk (Chunk * const chunk);
virtual void setColor (const float r,
const float g,
const float b);
virtual void setPointSize (const float size);
virtual void setFontName (const string &name);
private:
void recalc_value () const;
typedef vector<Chunk *> chunk_list;
chunk_list m_chunks;
float m_color[4];
float m_pointSize;
static SGPath The_Font_Path;
mutable string m_font_name;
mutable string m_value;
mutable SGTimeStamp m_then;
mutable SGTimeStamp m_now;
static FGFontCache The_Font_Cache;
static GLuint Text_Layer_Program_Object;
static GLint Text_Layer_Position_Loc;
static GLint Text_Layer_Tex_Coord_Loc;
static GLint Text_Layer_MVP_Loc;
static GLint Text_Layer_Sampler_Loc;
static GLint Text_Layer_Color_Loc;
};
#endif