effca9da5e
- use OpenGL 2.0 instead of OpenGL 1.0; - port to Raspberry Pi; - remove PLib dependencies.
109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
// FGPanel.hxx - generic support classes for a 2D panel.
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//
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// Written by David Megginson, started January 2000.
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// Adopted for standalone fgpanel application by Torsten Dreyer, August 2009
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id: FGPanel.hxx,v 1.1 2016/07/20 22:01:30 allaert Exp $
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#ifndef FGPANEL_HXX
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#define FGPANEL_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/props/propsfwd.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include "FGCroppedTexture.hxx"
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#include "FGPanelInstrument.hxx"
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using namespace std;
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////////////////////////////////////////////////////////////////////////
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// Top-level panel.
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////////////////////////////////////////////////////////////////////////
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/**
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* Instrument panel class.
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*
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* The panel is a container that has a background texture and holds
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* zero or more instruments. The panel will order the instruments to
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* redraw themselves when necessary, and will pass mouse clicks on to
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* the appropriate instruments for processing.
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*/
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class FGPanel : public SGSubsystem {
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public:
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FGPanel (const SGPropertyNode_ptr root);
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virtual ~FGPanel ();
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// Update the panel (every frame).
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virtual void init ();
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virtual void bind ();
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virtual void unbind ();
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// virtual void draw ();
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virtual void update (const double dt);
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// transfer pointer ownership!!!
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virtual void addInstrument (FGPanelInstrument * const instrument);
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// Background texture.
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virtual void setBackground (const FGCroppedTexture_ptr texture);
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void setBackgroundWidth (const double d);
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void setBackgroundHeight (const double d);
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// Background multiple textures.
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virtual void setMultiBackground (const FGCroppedTexture_ptr texture , const int idx);
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// Full width of panel.
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virtual void setWidth (const int width);
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virtual int getWidth () const;
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// Full height of panel.
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virtual void setHeight (const int height);
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virtual int getHeight () const;
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private:
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typedef vector <FGPanelInstrument *> instrument_list_type;
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int m_width;
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int m_height;
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SGPropertyNode_ptr m_flipx;
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FGCroppedTexture_ptr m_bg;
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double m_bg_width;
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double m_bg_height;
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FGCroppedTexture_ptr m_mbg[8];
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// List of instruments in panel.
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instrument_list_type m_instruments;
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void getInitDisplayList ();
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static GLuint Textured_Layer_Program_Object;
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static GLint Textured_Layer_Position_Loc;
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static GLint Textured_Layer_Tex_Coord_Loc;
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static GLint Textured_Layer_MVP_Loc;
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static GLint Textured_Layer_Sampler_Loc;
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};
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#endif
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