92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
// \file UGear_telnet.hxx
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// telnet server class.
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//
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// Adapted from FlightGear props.hxx/cxx code
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// Written by Curtis Olson, started September 2000.
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// Modified by Bernie Bright, May 2002.
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//
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// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _UG_TELNET_HXX
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#define _UG_TELNET_HXX
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#include <string>
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#include <vector>
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using std::string;
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using std::vector;
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#include <simgear/io/sg_netChannel.hxx>
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/**
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* Telent server class.
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* This class provides a telnet-like server for remote access to
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* FlightGear properties.
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*/
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class UGTelnet: simgear::NetChannel
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{
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private:
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/**
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* Server port to listen on.
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*/
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int port;
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bool enabled;
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simgear::NetChannelPoller poller;
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public:
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/**
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* Create a new TCP server.
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*
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* @param tokens Tokenized configuration parameters
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*/
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UGTelnet( const int port_num );
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/**
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* Destructor.
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*/
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~UGTelnet();
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/**
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* Start the telnet server.
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*/
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bool open();
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/**
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* Process network activity.
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*/
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bool process();
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/**
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*
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*/
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bool close();
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/**
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* Accept a new client connection.
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*/
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void handleAccept();
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};
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#endif // _UG_TELNET_HXX
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