1382c81dca
(except on OSX, where OSG uses a default)
266 lines
8.9 KiB
C++
266 lines
8.9 KiB
C++
// fg_os_osgviewer.cxx -- common functions for fg_os interface
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// implemented as an osgViewer
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//
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// Copyright (C) 2007 Tim Moore timoore@redhat.com
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// Copyright (C) 2007 Mathias Froehlich
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <algorithm>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <stdlib.h>
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#include <boost/foreach.hpp>
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#include <simgear/compiler.h>
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#include <simgear/structure/exception.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/props/props_io.hxx>
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#include <osg/Camera>
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#include <osg/GraphicsContext>
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#include <osg/Group>
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#include <osg/Matrixd>
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#include <osg/Viewport>
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#include <osg/Version>
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#include <osg/View>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/Viewer>
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#include <osgGA/MatrixManipulator>
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#include <Include/general.hxx>
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#include <Scenery/scenery.hxx>
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#include "fg_os.hxx"
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#include "fg_props.hxx"
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#include "util.hxx"
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#include "globals.hxx"
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#include "renderer.hxx"
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#include "CameraGroup.hxx"
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#include "FGEventHandler.hxx"
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#include "WindowBuilder.hxx"
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#include "WindowSystemAdapter.hxx"
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#if (FG_OSG_VERSION >= 19008)
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#define OSG_HAS_MOUSE_CURSOR_PATCH
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#endif
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// fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
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// to create the graphics window and run the event/update/render loop.
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//
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// fg_os implementation
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//
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using namespace std;
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using namespace flightgear;
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using namespace osg;
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static osg::ref_ptr<osgViewer::Viewer> viewer;
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static osg::ref_ptr<osg::Camera> mainCamera;
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void fgOSOpenWindow(bool stencil)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi
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= osg::GraphicsContext::getWindowingSystemInterface();
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viewer = new osgViewer::Viewer;
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viewer->setDatabasePager(FGScenery::getPagerSingleton());
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CameraGroup* cameraGroup = 0;
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std::string mode;
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mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded");
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if (mode == "AutomaticSelection")
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viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection);
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else if (mode == "CullDrawThreadPerContext")
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viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
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else if (mode == "DrawThreadPerContext")
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viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
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else if (mode == "CullThreadPerCameraDrawThreadPerContext")
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viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
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else
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viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
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WindowBuilder::initWindowBuilder(stencil);
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WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
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// Look for windows, camera groups, and the old syntax of
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// top-level cameras
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SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
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SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
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bool oldSyntax = !cgroupNode->hasChild("camera");
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if (oldSyntax) {
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for (int i = 0; i < renderingNode->nChildren(); ++i) {
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SGPropertyNode* propNode = renderingNode->getChild(i);
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const char* propName = propNode->getName();
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if (!strcmp(propName, "window") || !strcmp(propName, "camera")) {
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SGPropertyNode* copiedNode
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= cgroupNode->getNode(propName, propNode->getIndex(), true);
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copyProperties(propNode, copiedNode);
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}
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}
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vector<SGPropertyNode_ptr> cameras = cgroupNode->getChildren("camera");
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SGPropertyNode* masterCamera = 0;
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BOOST_FOREACH(SGPropertyNode_ptr& camera, cameras) {
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if (camera->getDoubleValue("shear-x", 0.0) == 0.0
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&& camera->getDoubleValue("shear-y", 0.0) == 0.0) {
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masterCamera = camera.ptr();
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break;
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}
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}
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if (!masterCamera) {
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masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
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setValue(masterCamera->getNode("window/name", true),
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windowBuilder->getDefaultWindowName());
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}
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SGPropertyNode* nameNode = masterCamera->getNode("window/name");
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if (nameNode)
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setValue(cgroupNode->getNode("gui/window/name", true),
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nameNode->getStringValue());
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}
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cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), cgroupNode);
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Camera* guiCamera = getGUICamera(cameraGroup);
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if (guiCamera) {
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Viewport* guiViewport = guiCamera->getViewport();
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fgSetInt("/sim/startup/xsize", guiViewport->width());
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fgSetInt("/sim/startup/ysize", guiViewport->height());
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}
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FGEventHandler* manipulator = globals->get_renderer()->getEventHandler();
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WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
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if (wsa->windows.size() != 1) {
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manipulator->setResizable(false);
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}
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viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED);
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viewer->addEventHandler(manipulator);
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// Let FG handle the escape key with a confirmation
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viewer->setKeyEventSetsDone(0);
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// The viewer won't start without some root.
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viewer->setSceneData(new osg::Group);
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globals->get_renderer()->setViewer(viewer.get());
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CameraGroup::setDefault(cameraGroup);
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}
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static int status = 0;
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void fgOSExit(int code)
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{
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viewer->setDone(true);
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viewer->getDatabasePager()->cancel();
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status = code;
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}
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void fgOSMainLoop()
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{
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ref_ptr<FGEventHandler> manipulator
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= globals->get_renderer()->getEventHandler();
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viewer->setReleaseContextAtEndOfFrameHint(false);
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while (!viewer->done()) {
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fgIdleHandler idleFunc = manipulator->getIdleHandler();
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fgDrawHandler drawFunc = manipulator->getDrawHandler();
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if (idleFunc)
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(*idleFunc)();
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if (drawFunc)
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(*drawFunc)();
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viewer->frame();
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}
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fgExit(status);
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}
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int fgGetKeyModifiers()
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{
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return globals->get_renderer()->getEventHandler()->getCurrentModifiers();
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}
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void fgWarpMouse(int x, int y)
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{
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warpGUIPointer(CameraGroup::getDefault(), x, y);
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}
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void fgOSInit(int* argc, char** argv)
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{
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WindowSystemAdapter::setWSA(new WindowSystemAdapter);
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}
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// Noop
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void fgOSFullScreen()
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{
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}
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#ifdef OSG_HAS_MOUSE_CURSOR_PATCH
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static void setMouseCursor(osg::Camera* camera, int cursor)
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{
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if (!camera)
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return;
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osg::GraphicsContext* gc = camera->getGraphicsContext();
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if (!gc)
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return;
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osgViewer::GraphicsWindow* gw;
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gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc);
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if (!gw)
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return;
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osgViewer::GraphicsWindow::MouseCursor mouseCursor;
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mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
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if (cursor == MOUSE_CURSOR_NONE)
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mouseCursor = osgViewer::GraphicsWindow::NoCursor;
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else if(cursor == MOUSE_CURSOR_POINTER)
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mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
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else if(cursor == MOUSE_CURSOR_WAIT)
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mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
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else if(cursor == MOUSE_CURSOR_CROSSHAIR)
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mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
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else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
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mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
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else if(cursor == MOUSE_CURSOR_TOPSIDE)
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mouseCursor = osgViewer::GraphicsWindow::TopSideCursor;
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else if(cursor == MOUSE_CURSOR_BOTTOMSIDE)
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mouseCursor = osgViewer::GraphicsWindow::BottomSideCursor;
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else if(cursor == MOUSE_CURSOR_LEFTSIDE)
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mouseCursor = osgViewer::GraphicsWindow::LeftSideCursor;
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else if(cursor == MOUSE_CURSOR_RIGHTSIDE)
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mouseCursor = osgViewer::GraphicsWindow::RightSideCursor;
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else if(cursor == MOUSE_CURSOR_TOPLEFT)
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mouseCursor = osgViewer::GraphicsWindow::TopLeftCorner;
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else if(cursor == MOUSE_CURSOR_TOPRIGHT)
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mouseCursor = osgViewer::GraphicsWindow::TopRightCorner;
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else if(cursor == MOUSE_CURSOR_BOTTOMLEFT)
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mouseCursor = osgViewer::GraphicsWindow::BottomLeftCorner;
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else if(cursor == MOUSE_CURSOR_BOTTOMRIGHT)
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mouseCursor = osgViewer::GraphicsWindow::BottomRightCorner;
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gw->setCursor(mouseCursor);
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}
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#endif
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static int _cursor = -1;
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void fgSetMouseCursor(int cursor)
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{
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_cursor = cursor;
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#ifdef OSG_HAS_MOUSE_CURSOR_PATCH
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setMouseCursor(viewer->getCamera(), cursor);
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for (unsigned i = 0; i < viewer->getNumSlaves(); ++i)
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setMouseCursor(viewer->getSlave(i)._camera.get(), cursor);
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#endif
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}
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int fgGetMouseCursor()
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{
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return _cursor;
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}
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