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flightgear/src/ATC/AIPlane.cxx

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C++

// FGAIPlane - abstract base class for an AI plane
//
// Written by David Luff, started 2002.
//
// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/sound/soundmgr.hxx>
#include <math.h>
#include <string>
SG_USING_STD(string);
#include "AIPlane.hxx"
#include "ATCdisplay.hxx"
FGAIPlane::FGAIPlane() {
leg = LEG_UNKNOWN;
tuned_station = NULL;
pending_transmission = "";
_timeout = 0;
_pending = false;
_callback = NULL;
_transmit = false;
_transmitting = false;
voice = false;
playing = false;
voiceOK = false;
vPtr = NULL;
}
FGAIPlane::~FGAIPlane() {
}
void FGAIPlane::Update(double dt) {
if(_pending) {
if(tuned_station) {
if(tuned_station->GetFreqClear()) {
_pending = false;
_transmit = true;
_transmitting = false;
} else {
if(_timeout > 0.0) { // allows count down to be avoided by initially setting it to zero
_timeout -= dt;
if(_timeout <= 0.0) {
_timeout = 0.0;
_pending = false;
// timed out - don't render.
}
}
}
} else {
// Not tuned to ATC - Just go ahead and transmit
_pending = false;
_transmit = true;
_transmitting = false;
}
}
// This turns on rendering if on the same freq as the user
// TODO - turn it off if user switches to another freq - keep track of where in message we are etc.
if(_transmit) {
double user_freq0 = fgGetDouble("/radios/comm[0]/frequencies/selected-mhz");
double user_freq1 = fgGetDouble("/radios/comm[1]/frequencies/selected-mhz");
_counter = 0.0;
_max_count = 5.0; // FIXME - hardwired length of message - need to calculate it!
if(freq == user_freq0 || freq == user_freq1) {
//cout << "Transmitting..." << endl;
// we are on the same frequency, so check distance to the user plane
if(1) {
// For now assume in range !!!
// TODO - implement range checking
Render(plane.callsign, false);
_transmit = false;
_transmitting = true;
}
}
} else if(_transmitting) {
if(_counter >= _max_count) {
NoRender(plane.callsign);
_transmitting = false;
}
_counter += dt;
}
}
void FGAIPlane::Bank(double angle) {
// This *should* bank us smoothly to any angle
if(fabs(roll - angle) > 0.6) {
roll -= ((roll - angle)/fabs(roll - angle));
}
}
// Duplication of Bank(0.0) really - should I cut this?
void FGAIPlane::LevelWings(void) {
// bring the plane back to level smoothly (this should work to come out of either bank)
if(fabs(roll) > 0.6) {
roll -= (roll/fabs(roll));
}
}
void FGAIPlane::Transmit(ai_plane_callback_t callback) {
SG_LOG(SG_ATC, SG_INFO, "Transmit called for plane " << plane.callsign << ", msg = " << pending_transmission);
_pending = true;
_callback = callback;
_timeout = 0.0;
}
void FGAIPlane::Transmit(double timeout, ai_plane_callback_t callback) {
SG_LOG(SG_ATC, SG_INFO, "Timed transmit called for plane " << plane.callsign << ", msg = " << pending_transmission);
_pending = true;
_callback = callback;
_timeout = timeout;
}
void FGAIPlane::ImmediateTransmit(ai_plane_callback_t callback) {
Render(plane.callsign, false);
if(_callback) {
(*_callback)();
}
}
// Render a transmission
// Outputs the transmission either on screen or as audio depending on user preference
// The refname is a string to identify this sample to the sound manager
// The repeating flag indicates whether the message should be repeated continuously or played once.
void FGAIPlane::Render(string refname, bool repeating) {
#ifdef ENABLE_AUDIO_SUPPORT
voice = (voiceOK && fgGetBool("/sim/sound/audible")
&& fgGetBool("/sim/sound/voice"));
if(voice) {
int len;
unsigned char* buf = vPtr->WriteMessage((char*)pending_transmission.c_str(), len, voice);
if(voice) {
SGSimpleSound* simple = new SGSimpleSound(buf, len);
// TODO - at the moment the volume is always set off comm1
// and can't be changed after the transmission has started.
simple->set_volume(5.0 * fgGetDouble("/radios/comm[0]/volume"));
globals->get_soundmgr()->add(simple, refname);
if(repeating) {
globals->get_soundmgr()->play_looped(refname);
} else {
globals->get_soundmgr()->play_once(refname);
}
}
delete[] buf;
}
#endif // ENABLE_AUDIO_SUPPORT
if(!voice) {
// first rip the underscores and the pause hints out of the string - these are for the convienience of the voice parser
for(unsigned int i = 0; i < pending_transmission.length(); ++i) {
if((pending_transmission.substr(i,1) == "_") || (pending_transmission.substr(i,1) == "/")) {
pending_transmission[i] = ' ';
}
}
globals->get_ATC_display()->RegisterSingleMessage(pending_transmission, 0.0);
}
playing = true;
}
// Cease rendering a transmission.
void FGAIPlane::NoRender(string refname) {
if(playing) {
if(voice) {
#ifdef ENABLE_AUDIO_SUPPORT
globals->get_soundmgr()->stop(refname);
globals->get_soundmgr()->remove(refname);
#endif
} else {
globals->get_ATC_display()->CancelRepeatingMessage();
}
playing = false;
}
}
/*
*/
void FGAIPlane::RegisterTransmission(int code) {
}
// Return what type of landing we're doing on this circuit
LandingType FGAIPlane::GetLandingOption() {
return(FULL_STOP);
}
ostream& operator << (ostream& os, PatternLeg pl) {
switch(pl) {
case(TAKEOFF_ROLL): return(os << "TAKEOFF ROLL");
case(CLIMBOUT): return(os << "CLIMBOUT");
case(TURN1): return(os << "TURN1");
case(CROSSWIND): return(os << "CROSSWIND");
case(TURN2): return(os << "TURN2");
case(DOWNWIND): return(os << "DOWNWIND");
case(TURN3): return(os << "TURN3");
case(BASE): return(os << "BASE");
case(TURN4): return(os << "TURN4");
case(FINAL): return(os << "FINAL");
case(LANDING_ROLL): return(os << "LANDING ROLL");
case(LEG_UNKNOWN): return(os << "UNKNOWN");
}
return(os << "ERROR - Unknown switch in PatternLeg operator << ");
}
ostream& operator << (ostream& os, LandingType lt) {
switch(lt) {
case(FULL_STOP): return(os << "FULL STOP");
case(STOP_AND_GO): return(os << "STOP AND GO");
case(TOUCH_AND_GO): return(os << "TOUCH AND GO");
case(AIP_LT_UNKNOWN): return(os << "UNKNOWN");
}
return(os << "ERROR - Unknown switch in LandingType operator << ");
}