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flightgear/src/GUI/gui.cxx
2006-02-21 01:16:04 +00:00

122 lines
3.6 KiB
C++

/**************************************************************************
* gui.cxx
*
* Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
* project.
*
* Additional mouse supported added by David Megginson, 1999.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <plib/pu.h>
#include <Include/general.hxx>
#include <Main/main.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include "gui.h"
#include "gui_local.hxx"
#include "preset_dlg.hxx"
#include "layout.hxx"
puFont guiFnt = 0;
fntTexFont *guiFntHandle = 0;
/* -------------------------------------------------------------------------
init the gui
_____________________________________________________________________*/
void guiInit()
{
char *mesa_win_state;
// Initialize PUI
puInit();
puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ); //PUSTYLE_DEFAULT
puSetDefaultColourScheme (0.8, 0.8, 0.9, 1);
// Next check home directory
SGPath fntpath;
char* envp = ::getenv( "FG_FONTS" );
if ( envp != NULL ) {
fntpath.set( envp );
} else {
fntpath.set( globals->get_fg_root() );
fntpath.append( "Fonts" );
}
// Install our fast fonts
SGPropertyNode *locale = globals->get_locale();
fntpath.append(locale->getStringValue("font", "typewriter.txf"));
guiFntHandle = new fntTexFont ;
guiFntHandle -> load ( (char *)fntpath.c_str() ) ;
puFont GuiFont ( guiFntHandle, 15 ) ;
puSetDefaultFonts( GuiFont, GuiFont ) ;
guiFnt = puGetDefaultLabelFont();
LayoutWidget::setDefaultFont(&GuiFont, 15);
if (!fgHasNode("/sim/startup/mouse-pointer")) {
// no preference specified for mouse pointer, attempt to autodetect...
// Determine if we need to render the cursor, or if the windowing
// system will do it. First test if we are rendering with glide.
if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
// Test for the MESA_GLX_FX env variable
if ( (mesa_win_state = getenv( "MESA_GLX_FX" )) != NULL) {
// test if we are fullscreen mesa/glide
if ( (mesa_win_state[0] == 'f') ||
(mesa_win_state[0] == 'F') ) {
puShowCursor ();
}
}
}
// mouse_active = ~mouse_active;
} else if ( !fgGetBool("/sim/startup/mouse-pointer") ) {
// don't show pointer
} else {
// force showing pointer
puShowCursor();
// mouse_active = ~mouse_active;
}
// MOUSE_VIEW mode stuff
initMouseQuat();
// Set up our Dialog Boxes
fgPresetInit();
}