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flightgear/src/Systems/electrical.cxx
curt 6bfdb5a762 Add support for specifying an rpm source for the alternator. This enables
us to tie the output of an arbitrary generator to the state of an arbitrary
engine.
2003-02-03 22:35:24 +00:00

433 lines
13 KiB
C++

// electrical.cxx - a flexible, generic electrical system model.
//
// Written by Curtis Olson, started September 2002.
//
// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/misc/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include "electrical.hxx"
FGElectricalComponent::FGElectricalComponent() :
kind(-1),
name(""),
value(0.0)
{
}
FGElectricalSupplier::FGElectricalSupplier ( SGPropertyNode *node ) {
kind = FG_SUPPLIER;
// cout << "Creating a supplier" << endl;
name = node->getStringValue("name");
string _model = node->getStringValue("kind");
// cout << "_model = " << _model << endl;
if ( _model == "battery" ) {
model = FG_BATTERY;
} else if ( _model == "alternator" ) {
model = FG_ALTERNATOR;
} else if ( _model == "external" ) {
model = FG_EXTERNAL;
} else {
model = FG_UNKNOWN;
}
volts = node->getDoubleValue("volts");
amps = node->getDoubleValue("amps");
rpm_src = node->getStringValue("rpm-source");
int i;
for ( i = 0; i < node->nChildren(); ++i ) {
SGPropertyNode *child = node->getChild(i);
// cout << " scanning: " << child->getName() << endl;
if ( (string)child->getName() == "prop" ) {
string prop = child->getStringValue();
// cout << " Adding prop = " << prop << endl;
add_prop( prop );
fgSetDouble( prop.c_str(), amps );
}
}
_rpm_node = fgGetNode( rpm_src.c_str(), true);
}
double FGElectricalSupplier::get_output() {
if ( model == FG_BATTERY ) {
// cout << "battery amps = " << amps << endl;
return amps;
} else if ( model == FG_ALTERNATOR ) {
// scale alternator output for rpms < 600. For rpms >= 600
// give full output. This is just a WAG, and probably not how
// it really works but I'm keeping things "simple" to start.
double rpm = _rpm_node->getDoubleValue();
double factor = rpm / 600.0;
if ( factor > 1.0 ) {
factor = 1.0;
}
// cout << "alternator amps = " << amps * factor << endl;
return amps * factor;
} else if ( model == FG_EXTERNAL ) {
// cout << "external amps = " << 0.0 << endl;
return 0.0;
} else {
SG_LOG( SG_ALL, SG_ALERT, "unknown supplier type" );
}
return 0.0;
}
FGElectricalBus::FGElectricalBus ( SGPropertyNode *node ) {
kind = FG_BUS;
name = node->getStringValue("name");
int i;
for ( i = 0; i < node->nChildren(); ++i ) {
SGPropertyNode *child = node->getChild(i);
if ( (string)child->getName() == "prop" ) {
string prop = child->getStringValue();
add_prop( prop );
}
}
}
FGElectricalOutput::FGElectricalOutput ( SGPropertyNode *node ) {
kind = FG_OUTPUT;
name = node->getStringValue("name");
int i;
for ( i = 0; i < node->nChildren(); ++i ) {
SGPropertyNode *child = node->getChild(i);
if ( (string)child->getName() == "prop" ) {
string prop = child->getStringValue();
add_prop( prop );
}
}
}
FGElectricalConnector::FGElectricalConnector ( SGPropertyNode *node,
FGElectricalSystem *es ) {
kind = FG_CONNECTOR;
name = "connector";
int i;
for ( i = 0; i < node->nChildren(); ++i ) {
SGPropertyNode *child = node->getChild(i);
string cname = child->getName();
string cval = child->getStringValue();
// cout << " " << cname << " = " << cval << endl;
if ( cname == "input" ) {
FGElectricalComponent *s = es->find( child->getStringValue() );
if ( s != NULL ) {
add_input( s );
if ( s->get_kind() == FG_SUPPLIER ) {
s->add_output( this );
} else if ( s->get_kind() == FG_BUS ) {
s->add_output( this );
} else {
SG_LOG( SG_ALL, SG_ALERT,
"Attempt to connect to something that can't provide an output: "
<< child->getStringValue() );
}
} else {
SG_LOG( SG_ALL, SG_ALERT, "Can't find named source: "
<< child->getStringValue() );
}
} else if ( cname == "output" ) {
FGElectricalComponent *s = es->find( child->getStringValue() );
if ( s != NULL ) {
add_output( s );
if ( s->get_kind() == FG_BUS ) {
s->add_input( this );
} else if ( s->get_kind() == FG_OUTPUT ) {
s->add_input( this );
} else {
SG_LOG( SG_ALL, SG_ALERT,
"Attempt to connect to something that can't provide an input: "
<< child->getStringValue() );
}
} else {
SG_LOG( SG_ALL, SG_ALERT, "Can't find named source: "
<< child->getStringValue() );
}
} else if ( cname == "switch" ) {
// set default value of switch to true
// cout << "Switch = " << child->getStringValue() << endl;
fgSetBool( child->getStringValue(), true );
add_switch( fgGetNode( child->getStringValue(), true ) );
}
}
// do a 2nd pass to pick up starting switch value if specified
for ( i = 0; i < node->nChildren(); ++i ) {
SGPropertyNode *child = node->getChild(i);
string cname = child->getName();
string cval = child->getStringValue();
// cout << " " << cname << " = " << cval << endl;
if ( cname == "initial-state" ) {
if ( cval == "off" ) {
set_switches( false );
} else {
set_switches( true );
}
}
}
}
// set all switches to the specified state
void FGElectricalConnector::set_switches( bool state ) {
cout << "setting switch state to " << state << endl;
for ( unsigned int i = 0; i < switches.size(); ++i ) {
switches[i]->setBoolValue( state );
}
}
// return true if all switches are true, false otherwise. A connector
// could have multiple switches, but they all need to be true(closed)
// for current to get through.
bool FGElectricalConnector::get_state() {
unsigned int i;
for ( i = 0; i < switches.size(); ++i ) {
if ( ! switches[i]->getBoolValue() ) {
return false;
}
}
return true;
}
FGElectricalSystem::FGElectricalSystem () :
enabled(false)
{
}
FGElectricalSystem::~FGElectricalSystem () {
}
void FGElectricalSystem::init () {
config_props = new SGPropertyNode;
SGPropertyNode *path_n = fgGetNode("/sim/systems/electrical/path");
if (path_n) {
SGPath config( globals->get_fg_root() );
config.append( path_n->getStringValue() );
SG_LOG( SG_ALL, SG_ALERT, "Reading electrical system model from "
<< config.str() );
try {
readProperties( config.str(), config_props );
if ( build() ) {
enabled = true;
} else {
SG_LOG( SG_ALL, SG_ALERT,
"Detected an internal inconsistancy in the electrical");
SG_LOG( SG_ALL, SG_ALERT,
" system specification file. See earlier errors for" );
SG_LOG( SG_ALL, SG_ALERT,
" details.");
exit(-1);
}
} catch (const sg_exception& exc) {
SG_LOG( SG_ALL, SG_ALERT, "Failed to load electrical system model: "
<< config.str() );
}
} else
SG_LOG( SG_ALL, SG_ALERT,
"No electrical model specified for this model!");
delete config_props;
}
void FGElectricalSystem::bind () {
}
void FGElectricalSystem::unbind () {
}
void FGElectricalSystem::update (double dt) {
if ( !enabled ) {
return;
}
// cout << "Updating electrical system" << endl;
unsigned int i;
// zero everything out before we start
for ( i = 0; i < suppliers.size(); ++i ) {
suppliers[i]->set_value( 0.0 );
}
for ( i = 0; i < buses.size(); ++i ) {
buses[i]->set_value( 0.0 );
}
for ( i = 0; i < outputs.size(); ++i ) {
outputs[i]->set_value( 0.0 );
}
for ( i = 0; i < connectors.size(); ++i ) {
connectors[i]->set_value( 0.0 );
}
// for each supplier, propagate the electrical current
for ( i = 0; i < suppliers.size(); ++i ) {
// cout << " Updating: " << suppliers[i]->get_name() << endl;
propagate( suppliers[i], 0.0, " " );
}
}
bool FGElectricalSystem::build () {
SGPropertyNode *node;
int i;
int count = config_props->nChildren();
for ( i = 0; i < count; ++i ) {
node = config_props->getChild(i);
string name = node->getName();
// cout << name << endl;
if ( name == "supplier" ) {
FGElectricalSupplier *s =
new FGElectricalSupplier( node );
suppliers.push_back( s );
} else if ( name == "bus" ) {
FGElectricalBus *b =
new FGElectricalBus( node );
buses.push_back( b );
} else if ( name == "output" ) {
FGElectricalOutput *o =
new FGElectricalOutput( node );
outputs.push_back( o );
} else if ( name == "connector" ) {
FGElectricalConnector *c =
new FGElectricalConnector( node, this );
connectors.push_back( c );
} else {
SG_LOG( SG_ALL, SG_ALERT, "Unknown component type specified: "
<< name );
return false;
}
}
return true;
}
// propagate the electrical current through the network
void FGElectricalSystem::propagate( FGElectricalComponent *node, double val,
string s ) {
s += " ";
// determine the current to carry forward
double current = 0.0;
if ( !fgGetBool("/systems/electrical/serviceable") ) {
current = 0;
} else if ( node->get_kind() == FG_SUPPLIER ) {
// cout << s << " is a supplier" << endl;
current = ((FGElectricalSupplier *)node)->get_output();
} else if ( node->get_kind() == FG_BUS ) {
// cout << s << " is a bus" << endl;
current = val;
} else if ( node->get_kind() == FG_OUTPUT ) {
// cout << s << " is an output" << endl;
current = val;
} else if ( node->get_kind() == FG_CONNECTOR ) {
// cout << s << " is a connector" << endl;
if ( ((FGElectricalConnector *)node)->get_state() ) {
current = val;
} else {
current = 0.0;
}
// cout << s << " val = " << current << endl;
} else {
SG_LOG( SG_ALL, SG_ALERT, "unkown node type" );
}
if ( current > node->get_value() ) {
node->set_value( current );
}
int i;
// publish values to specified properties
for ( i = 0; i < node->get_num_props(); ++i ) {
fgSetDouble( node->get_prop(i).c_str(), node->get_value() );
}
// cout << s << node->get_name() << " -> " << node->get_value() << endl;
// propagate to all children
for ( i = 0; i < node->get_num_outputs(); ++i ) {
propagate( node->get_output(i), current, s );
}
}
// search for the named component and return a pointer to it, NULL otherwise
FGElectricalComponent *FGElectricalSystem::find ( const string &name ) {
unsigned int i;
string s;
// search suppliers
for ( i = 0; i < suppliers.size(); ++i ) {
s = suppliers[i]->get_name();
// cout << " " << s << endl;
if ( s == name ) {
return suppliers[i];
}
}
// then search buses
for ( i = 0; i < buses.size(); ++i ) {
s = buses[i]->get_name();
// cout << " " << s << endl;
if ( s == name ) {
return buses[i];
}
}
// then search outputs
for ( i = 0; i < outputs.size(); ++i ) {
s = outputs[i]->get_name();
// cout << " " << s << endl;
if ( s == name ) {
return outputs[i];
}
}
// nothing found
return NULL;
}