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flightgear/src/FDM/JSBSim/math/FGTable.cpp
2011-06-17 09:26:52 +02:00

687 lines
21 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGTable.cpp
Author: Jon S. Berndt
Date started: 1/9/2001
Purpose: Models a lookup table
------------- Copyright (C) 2001 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
Models a lookup table
HISTORY
--------------------------------------------------------------------------------
JSB 1/9/00 Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGTable.h"
#include "input_output/FGXMLElement.h"
#include "input_output/FGPropertyManager.h"
#include <iostream>
#include <sstream>
#include <cstdlib>
using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGTable.cpp,v 1.28 2011/06/13 12:07:10 jberndt Exp $";
static const char *IdHdr = ID_TABLE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGTable::FGTable(int NRows) : nRows(NRows), nCols(1), PropertyManager(0)
{
Type = tt1D;
colCounter = 0;
rowCounter = 1;
nTables = 0;
Data = Allocate();
Debug(0);
lastRowIndex=lastColumnIndex=2;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGTable::FGTable(int NRows, int NCols) : nRows(NRows), nCols(NCols), PropertyManager(0)
{
Type = tt2D;
colCounter = 1;
rowCounter = 0;
nTables = 0;
Data = Allocate();
Debug(0);
lastRowIndex=lastColumnIndex=2;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGTable::FGTable(const FGTable& t) : PropertyManager(t.PropertyManager)
{
Type = t.Type;
colCounter = t.colCounter;
rowCounter = t.rowCounter;
tableCounter = t.tableCounter;
nRows = t.nRows;
nCols = t.nCols;
nTables = t.nTables;
dimension = t.dimension;
internal = t.internal;
Name = t.Name;
lookupProperty[0] = t.lookupProperty[0];
lookupProperty[1] = t.lookupProperty[1];
lookupProperty[2] = t.lookupProperty[2];
Tables = t.Tables;
Data = Allocate();
for (unsigned int r=0; r<=nRows; r++) {
for (unsigned int c=0; c<=nCols; c++) {
Data[r][c] = t.Data[r][c];
}
}
lastRowIndex = t.lastRowIndex;
lastColumnIndex = t.lastColumnIndex;
lastTableIndex = t.lastTableIndex;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGTable::FGTable(FGPropertyManager* propMan, Element* el) : PropertyManager(propMan)
{
unsigned int i;
stringstream buf;
string property_string;
string lookup_axis;
string call_type;
string parent_type;
string brkpt_string;
FGPropertyManager* node;
Element *tableData=0;
Element *parent_element=0;
Element *axisElement=0;
string operation_types = "function, product, sum, difference, quotient,"
"pow, abs, sin, cos, asin, acos, tan, atan, table";
nTables = 0;
// Is this an internal lookup table?
internal = false;
Name = el->GetAttributeValue("name"); // Allow this table to be named with a property
call_type = el->GetAttributeValue("type");
if (call_type == string("internal")) {
parent_element = el->GetParent();
parent_type = parent_element->GetName();
if (operation_types.find(parent_type) == string::npos) {
internal = true;
} else {
// internal table is a child element of a restricted type
throw(" An internal table cannot be nested within another type,"
" such as a function. The 'internal' keyword is ignored.");
}
} else if (!call_type.empty()) {
throw(" An unknown table type attribute is listed: "
". Execution cannot continue.");
}
// Determine and store the lookup properties for this table unless this table
// is part of a 3D table, in which case its independentVar property indexes will
// be set by a call from the owning table during creation
dimension = 0;
axisElement = el->FindElement("independentVar");
if (axisElement) {
// The 'internal' attribute of the table element cannot be specified
// at the same time that independentVars are specified.
if (internal) {
cerr << endl << fgred << " This table specifies both 'internal' call type" << endl;
cerr << " and specific lookup properties via the 'independentVar' element." << endl;
cerr << " These are mutually exclusive specifications. The 'internal'" << endl;
cerr << " attribute will be ignored." << fgdef << endl << endl;
internal = false;
}
for (i=0; i<3; i++) lookupProperty[i] = 0;
while (axisElement) {
property_string = axisElement->GetDataLine();
// The property string passed into GetNode() must have no spaces or tabs.
node = PropertyManager->GetNode(property_string);
if (node == 0) {
throw("IndependentVar property, " + property_string + " in Table definition is not defined.");
}
lookup_axis = axisElement->GetAttributeValue("lookup");
if (lookup_axis == string("row")) {
lookupProperty[eRow] = node;
} else if (lookup_axis == string("column")) {
lookupProperty[eColumn] = node;
} else if (lookup_axis == string("table")) {
lookupProperty[eTable] = node;
} else if (!lookup_axis.empty()) {
throw("Lookup table axis specification not understood: " + lookup_axis);
} else { // assumed single dimension table; row lookup
lookupProperty[eRow] = node;
}
dimension++;
axisElement = el->FindNextElement("independentVar");
}
} else if (internal) { // This table is an internal table
// determine how many rows, columns, and tables in this table (dimension).
if (el->GetNumElements("tableData") > 1) {
dimension = 3; // this is a 3D table
} else {
tableData = el->FindElement("tableData");
string test_line = tableData->GetDataLine(1); // examine second line in table for dimension
if (FindNumColumns(test_line) == 2) dimension = 1; // 1D table
else if (FindNumColumns(test_line) > 2) dimension = 2; // 2D table
else {
cerr << "Invalid number of columns in table" << endl;
}
}
} else {
brkpt_string = el->GetAttributeValue("breakPoint");
if (brkpt_string.empty()) {
// no independentVars found, and table is not marked as internal, nor is it a 3D table
throw("No independent variable found for table.");
}
}
// end lookup property code
if (brkpt_string.empty()) { // Not a 3D table "table element"
tableData = el->FindElement("tableData");
} else { // This is a table in a 3D table
tableData = el;
dimension = 2; // Currently, infers 2D table
}
for (i=0; i<tableData->GetNumDataLines(); i++) {
buf << tableData->GetDataLine(i) << string(" ");
}
switch (dimension) {
case 1:
nRows = tableData->GetNumDataLines();
nCols = 1;
Type = tt1D;
colCounter = 0;
rowCounter = 1;
Data = Allocate();
Debug(0);
lastRowIndex = lastColumnIndex = 2;
*this << buf;
break;
case 2:
nRows = tableData->GetNumDataLines()-1;
if (nRows >= 2) {
nCols = FindNumColumns(tableData->GetDataLine(0));
if (nCols < 2) throw(string("Not enough columns in table data."));
} else {
throw(string("Not enough rows in the table data."));
}
Type = tt2D;
colCounter = 1;
rowCounter = 0;
Data = Allocate();
lastRowIndex = lastColumnIndex = 2;
*this << buf;
break;
case 3:
nTables = el->GetNumElements("tableData");
nRows = nTables;
nCols = 1;
Type = tt3D;
colCounter = 1;
rowCounter = 1;
lastRowIndex = lastColumnIndex = 2;
Data = Allocate(); // this data array will contain the keys for the associated tables
Tables.reserve(nTables); // necessary?
tableData = el->FindElement("tableData");
for (i=0; i<nTables; i++) {
Tables.push_back(new FGTable(PropertyManager, tableData));
Data[i+1][1] = tableData->GetAttributeValueAsNumber("breakPoint");
Tables[i]->SetRowIndexProperty(lookupProperty[eRow]);
Tables[i]->SetColumnIndexProperty(lookupProperty[eColumn]);
tableData = el->FindNextElement("tableData");
}
Debug(0);
break;
default:
cout << "No dimension given" << endl;
break;
}
// Sanity checks: lookup indices must be increasing monotonically
unsigned int r,c,b;
// find next xml element containing a name attribute
// to indicate where the error occured
Element* nameel = el;
while (nameel != 0 && nameel->GetAttributeValue("name") == "")
nameel=nameel->GetParent();
// check breakpoints, if applicable
if (dimension > 2) {
for (b=2; b<=nTables; ++b) {
if (Data[b][1] <= Data[b-1][1]) {
stringstream errormsg;
errormsg << fgred << highint << endl
<< " FGTable: breakpoint lookup is not monotonically increasing" << endl
<< " in breakpoint " << b;
if (nameel != 0) errormsg << " of table in " << nameel->GetAttributeValue("name");
errormsg << ":" << reset << endl
<< " " << Data[b][1] << "<=" << Data[b-1][1] << endl;
throw(errormsg.str());
}
}
}
// check columns, if applicable
if (dimension > 1) {
for (c=2; c<=nCols; ++c) {
if (Data[0][c] <= Data[0][c-1]) {
stringstream errormsg;
errormsg << fgred << highint << endl
<< " FGTable: column lookup is not monotonically increasing" << endl
<< " in column " << c;
if (nameel != 0) errormsg << " of table in " << nameel->GetAttributeValue("name");
errormsg << ":" << reset << endl
<< " " << Data[0][c] << "<=" << Data[0][c-1] << endl;
throw(errormsg.str());
}
}
}
// check rows
if (dimension < 3) { // in 3D tables, check only rows of subtables
for (r=2; r<=nRows; ++r) {
if (Data[r][0]<=Data[r-1][0]) {
stringstream errormsg;
errormsg << fgred << highint << endl
<< " FGTable: row lookup is not monotonically increasing" << endl
<< " in row " << r;
if (nameel != 0) errormsg << " of table in " << nameel->GetAttributeValue("name");
errormsg << ":" << reset << endl
<< " " << Data[r][0] << "<=" << Data[r-1][0] << endl;
throw(errormsg.str());
}
}
}
bind();
if (debug_lvl & 1) Print();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double** FGTable::Allocate(void)
{
Data = new double*[nRows+1];
for (unsigned int r=0; r<=nRows; r++) {
Data[r] = new double[nCols+1];
for (unsigned int c=0; c<=nCols; c++) {
Data[r][c] = 0.0;
}
}
return Data;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGTable::~FGTable()
{
if (nTables > 0) {
for (unsigned int i=0; i<nTables; i++) delete Tables[i];
Tables.clear();
}
for (unsigned int r=0; r<=nRows; r++) delete[] Data[r];
delete[] Data;
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
unsigned int FGTable::FindNumColumns(const string& test_line)
{
// determine number of data columns in table (first column is row lookup - don't count)
size_t position=0;
unsigned int nCols=0;
while ((position = test_line.find_first_not_of(" \t", position)) != string::npos) {
nCols++;
position = test_line.find_first_of(" \t", position);
}
return nCols;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGTable::GetValue(void) const
{
double temp = 0;
double temp2 = 0;
switch (Type) {
case tt1D:
temp = lookupProperty[eRow]->getDoubleValue();
temp2 = GetValue(temp);
return temp2;
case tt2D:
return GetValue(lookupProperty[eRow]->getDoubleValue(),
lookupProperty[eColumn]->getDoubleValue());
case tt3D:
return GetValue(lookupProperty[eRow]->getDoubleValue(),
lookupProperty[eColumn]->getDoubleValue(),
lookupProperty[eTable]->getDoubleValue());
default:
cerr << "Attempted to GetValue() for invalid/unknown table type" << endl;
throw(string("Attempted to GetValue() for invalid/unknown table type"));
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGTable::GetValue(double key) const
{
double Factor, Value, Span;
unsigned int r = lastRowIndex;
//if the key is off the end of the table, just return the
//end-of-table value, do not extrapolate
if( key <= Data[1][0] ) {
lastRowIndex=2;
//cout << "Key underneath table: " << key << endl;
return Data[1][1];
} else if ( key >= Data[nRows][0] ) {
lastRowIndex=nRows;
//cout << "Key over table: " << key << endl;
return Data[nRows][1];
}
// the key is somewhere in the middle, search for the right breakpoint
// The search is particularly efficient if
// the correct breakpoint has not changed since last frame or
// has only changed very little
while (r > 2 && Data[r-1][0] > key) { r--; }
while (r < nRows && Data[r][0] < key) { r++; }
lastRowIndex=r;
// make sure denominator below does not go to zero.
Span = Data[r][0] - Data[r-1][0];
if (Span != 0.0) {
Factor = (key - Data[r-1][0]) / Span;
if (Factor > 1.0) Factor = 1.0;
} else {
Factor = 1.0;
}
Value = Factor*(Data[r][1] - Data[r-1][1]) + Data[r-1][1];
return Value;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGTable::GetValue(double rowKey, double colKey) const
{
double rFactor, cFactor, col1temp, col2temp, Value;
unsigned int r = lastRowIndex;
unsigned int c = lastColumnIndex;
while(r > 2 && Data[r-1][0] > rowKey) { r--; }
while(r < nRows && Data[r] [0] < rowKey) { r++; }
while(c > 2 && Data[0][c-1] > colKey) { c--; }
while(c < nCols && Data[0][c] < colKey) { c++; }
lastRowIndex=r;
lastColumnIndex=c;
rFactor = (rowKey - Data[r-1][0]) / (Data[r][0] - Data[r-1][0]);
cFactor = (colKey - Data[0][c-1]) / (Data[0][c] - Data[0][c-1]);
if (rFactor > 1.0) rFactor = 1.0;
else if (rFactor < 0.0) rFactor = 0.0;
if (cFactor > 1.0) cFactor = 1.0;
else if (cFactor < 0.0) cFactor = 0.0;
col1temp = rFactor*(Data[r][c-1] - Data[r-1][c-1]) + Data[r-1][c-1];
col2temp = rFactor*(Data[r][c] - Data[r-1][c]) + Data[r-1][c];
Value = col1temp + cFactor*(col2temp - col1temp);
return Value;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGTable::GetValue(double rowKey, double colKey, double tableKey) const
{
double Factor, Value, Span;
unsigned int r = lastRowIndex;
//if the key is off the end (or before the beginning) of the table,
// just return the boundary-table value, do not extrapolate
if( tableKey <= Data[1][1] ) {
lastRowIndex=2;
return Tables[0]->GetValue(rowKey, colKey);
} else if ( tableKey >= Data[nRows][1] ) {
lastRowIndex=nRows;
return Tables[nRows-1]->GetValue(rowKey, colKey);
}
// the key is somewhere in the middle, search for the right breakpoint
// The search is particularly efficient if
// the correct breakpoint has not changed since last frame or
// has only changed very little
while(r > 2 && Data[r-1][1] > tableKey) { r--; }
while(r < nRows && Data[r] [1] < tableKey) { r++; }
lastRowIndex=r;
// make sure denominator below does not go to zero.
Span = Data[r][1] - Data[r-1][1];
if (Span != 0.0) {
Factor = (tableKey - Data[r-1][1]) / Span;
if (Factor > 1.0) Factor = 1.0;
} else {
Factor = 1.0;
}
Value = Factor*(Tables[r-1]->GetValue(rowKey, colKey) - Tables[r-2]->GetValue(rowKey, colKey))
+ Tables[r-2]->GetValue(rowKey, colKey);
return Value;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGTable::operator<<(istream& in_stream)
{
int startRow=0;
int startCol=0;
// In 1D table, no pseudo-row of column-headers (i.e. keys):
if (Type == tt1D) startRow = 1;
for (unsigned int r=startRow; r<=nRows; r++) {
for (unsigned int c=startCol; c<=nCols; c++) {
if (r != 0 || c != 0) {
in_stream >> Data[r][c];
}
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Put some error handling in here if trying to access out of range row, col.
FGTable& FGTable::operator<<(const double n)
{
Data[rowCounter][colCounter] = n;
if (colCounter == (int)nCols) {
colCounter = 0;
rowCounter++;
} else {
colCounter++;
}
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGTable& FGTable::operator<<(const int n)
{
*this << (double)n;
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGTable::Print(void)
{
int startRow=0;
int startCol=0;
if (Type == tt1D || Type == tt3D) startRow = 1;
if (Type == tt3D) startCol = 1;
#if defined (sgi) && !defined(__GNUC__) && (_COMPILER_VERSION < 740)
unsigned long flags = cout.setf(ios::fixed);
#else
ios::fmtflags flags = cout.setf(ios::fixed); // set up output stream
#endif
switch(Type) {
case tt1D:
cout << " 1 dimensional table with " << nRows << " rows." << endl;
break;
case tt2D:
cout << " 2 dimensional table with " << nRows << " rows, " << nCols << " columns." << endl;
break;
case tt3D:
cout << " 3 dimensional table with " << nRows << " rows, "
<< nCols << " columns "
<< nTables << " tables." << endl;
break;
}
cout.precision(4);
for (unsigned int r=startRow; r<=nRows; r++) {
cout << " ";
for (unsigned int c=startCol; c<=nCols; c++) {
if (r == 0 && c == 0) {
cout << " ";
} else {
cout << Data[r][c] << " ";
if (Type == tt3D) {
cout << endl;
Tables[r-1]->Print();
}
}
}
cout << endl;
}
cout.setf(flags); // reset
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGTable::bind(void)
{
typedef double (FGTable::*PMF)(void) const;
if ( !Name.empty() && !internal) {
string tmp = PropertyManager->mkPropertyName(Name, false); // Allow upper
PropertyManager->Tie( tmp, this, (PMF)&FGTable::GetValue);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGTable::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGTable" << endl;
if (from == 1) cout << "Destroyed: FGTable" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
}