687 lines
21 KiB
C++
687 lines
21 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGTable.cpp
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Author: Jon S. Berndt
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Date started: 1/9/2001
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Purpose: Models a lookup table
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------------- Copyright (C) 2001 Jon S. Berndt (jon@jsbsim.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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Models a lookup table
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HISTORY
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--------------------------------------------------------------------------------
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JSB 1/9/00 Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGTable.h"
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#include "input_output/FGXMLElement.h"
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#include "input_output/FGPropertyManager.h"
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#include <iostream>
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#include <sstream>
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#include <cstdlib>
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using namespace std;
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namespace JSBSim {
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static const char *IdSrc = "$Id: FGTable.cpp,v 1.28 2011/06/13 12:07:10 jberndt Exp $";
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static const char *IdHdr = ID_TABLE;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGTable::FGTable(int NRows) : nRows(NRows), nCols(1), PropertyManager(0)
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{
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Type = tt1D;
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colCounter = 0;
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rowCounter = 1;
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nTables = 0;
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Data = Allocate();
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Debug(0);
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lastRowIndex=lastColumnIndex=2;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGTable::FGTable(int NRows, int NCols) : nRows(NRows), nCols(NCols), PropertyManager(0)
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{
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Type = tt2D;
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colCounter = 1;
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rowCounter = 0;
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nTables = 0;
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Data = Allocate();
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Debug(0);
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lastRowIndex=lastColumnIndex=2;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGTable::FGTable(const FGTable& t) : PropertyManager(t.PropertyManager)
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{
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Type = t.Type;
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colCounter = t.colCounter;
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rowCounter = t.rowCounter;
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tableCounter = t.tableCounter;
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nRows = t.nRows;
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nCols = t.nCols;
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nTables = t.nTables;
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dimension = t.dimension;
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internal = t.internal;
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Name = t.Name;
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lookupProperty[0] = t.lookupProperty[0];
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lookupProperty[1] = t.lookupProperty[1];
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lookupProperty[2] = t.lookupProperty[2];
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Tables = t.Tables;
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Data = Allocate();
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for (unsigned int r=0; r<=nRows; r++) {
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for (unsigned int c=0; c<=nCols; c++) {
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Data[r][c] = t.Data[r][c];
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}
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}
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lastRowIndex = t.lastRowIndex;
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lastColumnIndex = t.lastColumnIndex;
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lastTableIndex = t.lastTableIndex;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGTable::FGTable(FGPropertyManager* propMan, Element* el) : PropertyManager(propMan)
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{
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unsigned int i;
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stringstream buf;
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string property_string;
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string lookup_axis;
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string call_type;
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string parent_type;
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string brkpt_string;
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FGPropertyManager* node;
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Element *tableData=0;
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Element *parent_element=0;
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Element *axisElement=0;
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string operation_types = "function, product, sum, difference, quotient,"
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"pow, abs, sin, cos, asin, acos, tan, atan, table";
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nTables = 0;
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// Is this an internal lookup table?
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internal = false;
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Name = el->GetAttributeValue("name"); // Allow this table to be named with a property
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call_type = el->GetAttributeValue("type");
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if (call_type == string("internal")) {
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parent_element = el->GetParent();
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parent_type = parent_element->GetName();
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if (operation_types.find(parent_type) == string::npos) {
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internal = true;
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} else {
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// internal table is a child element of a restricted type
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throw(" An internal table cannot be nested within another type,"
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" such as a function. The 'internal' keyword is ignored.");
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}
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} else if (!call_type.empty()) {
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throw(" An unknown table type attribute is listed: "
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". Execution cannot continue.");
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}
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// Determine and store the lookup properties for this table unless this table
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// is part of a 3D table, in which case its independentVar property indexes will
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// be set by a call from the owning table during creation
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dimension = 0;
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axisElement = el->FindElement("independentVar");
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if (axisElement) {
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// The 'internal' attribute of the table element cannot be specified
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// at the same time that independentVars are specified.
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if (internal) {
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cerr << endl << fgred << " This table specifies both 'internal' call type" << endl;
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cerr << " and specific lookup properties via the 'independentVar' element." << endl;
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cerr << " These are mutually exclusive specifications. The 'internal'" << endl;
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cerr << " attribute will be ignored." << fgdef << endl << endl;
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internal = false;
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}
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for (i=0; i<3; i++) lookupProperty[i] = 0;
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while (axisElement) {
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property_string = axisElement->GetDataLine();
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// The property string passed into GetNode() must have no spaces or tabs.
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node = PropertyManager->GetNode(property_string);
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if (node == 0) {
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throw("IndependentVar property, " + property_string + " in Table definition is not defined.");
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}
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lookup_axis = axisElement->GetAttributeValue("lookup");
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if (lookup_axis == string("row")) {
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lookupProperty[eRow] = node;
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} else if (lookup_axis == string("column")) {
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lookupProperty[eColumn] = node;
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} else if (lookup_axis == string("table")) {
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lookupProperty[eTable] = node;
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} else if (!lookup_axis.empty()) {
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throw("Lookup table axis specification not understood: " + lookup_axis);
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} else { // assumed single dimension table; row lookup
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lookupProperty[eRow] = node;
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}
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dimension++;
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axisElement = el->FindNextElement("independentVar");
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}
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} else if (internal) { // This table is an internal table
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// determine how many rows, columns, and tables in this table (dimension).
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if (el->GetNumElements("tableData") > 1) {
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dimension = 3; // this is a 3D table
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} else {
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tableData = el->FindElement("tableData");
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string test_line = tableData->GetDataLine(1); // examine second line in table for dimension
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if (FindNumColumns(test_line) == 2) dimension = 1; // 1D table
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else if (FindNumColumns(test_line) > 2) dimension = 2; // 2D table
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else {
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cerr << "Invalid number of columns in table" << endl;
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}
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}
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} else {
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brkpt_string = el->GetAttributeValue("breakPoint");
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if (brkpt_string.empty()) {
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// no independentVars found, and table is not marked as internal, nor is it a 3D table
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throw("No independent variable found for table.");
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}
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}
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// end lookup property code
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if (brkpt_string.empty()) { // Not a 3D table "table element"
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tableData = el->FindElement("tableData");
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} else { // This is a table in a 3D table
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tableData = el;
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dimension = 2; // Currently, infers 2D table
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}
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for (i=0; i<tableData->GetNumDataLines(); i++) {
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buf << tableData->GetDataLine(i) << string(" ");
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}
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switch (dimension) {
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case 1:
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nRows = tableData->GetNumDataLines();
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nCols = 1;
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Type = tt1D;
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colCounter = 0;
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rowCounter = 1;
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Data = Allocate();
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Debug(0);
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lastRowIndex = lastColumnIndex = 2;
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*this << buf;
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break;
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case 2:
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nRows = tableData->GetNumDataLines()-1;
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if (nRows >= 2) {
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nCols = FindNumColumns(tableData->GetDataLine(0));
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if (nCols < 2) throw(string("Not enough columns in table data."));
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} else {
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throw(string("Not enough rows in the table data."));
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}
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Type = tt2D;
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colCounter = 1;
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rowCounter = 0;
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Data = Allocate();
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lastRowIndex = lastColumnIndex = 2;
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*this << buf;
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break;
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case 3:
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nTables = el->GetNumElements("tableData");
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nRows = nTables;
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nCols = 1;
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Type = tt3D;
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colCounter = 1;
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rowCounter = 1;
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lastRowIndex = lastColumnIndex = 2;
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Data = Allocate(); // this data array will contain the keys for the associated tables
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Tables.reserve(nTables); // necessary?
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tableData = el->FindElement("tableData");
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for (i=0; i<nTables; i++) {
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Tables.push_back(new FGTable(PropertyManager, tableData));
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Data[i+1][1] = tableData->GetAttributeValueAsNumber("breakPoint");
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Tables[i]->SetRowIndexProperty(lookupProperty[eRow]);
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Tables[i]->SetColumnIndexProperty(lookupProperty[eColumn]);
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tableData = el->FindNextElement("tableData");
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}
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Debug(0);
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break;
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default:
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cout << "No dimension given" << endl;
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break;
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}
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// Sanity checks: lookup indices must be increasing monotonically
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unsigned int r,c,b;
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// find next xml element containing a name attribute
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// to indicate where the error occured
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Element* nameel = el;
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while (nameel != 0 && nameel->GetAttributeValue("name") == "")
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nameel=nameel->GetParent();
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// check breakpoints, if applicable
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if (dimension > 2) {
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for (b=2; b<=nTables; ++b) {
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if (Data[b][1] <= Data[b-1][1]) {
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stringstream errormsg;
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errormsg << fgred << highint << endl
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<< " FGTable: breakpoint lookup is not monotonically increasing" << endl
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<< " in breakpoint " << b;
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if (nameel != 0) errormsg << " of table in " << nameel->GetAttributeValue("name");
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errormsg << ":" << reset << endl
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<< " " << Data[b][1] << "<=" << Data[b-1][1] << endl;
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throw(errormsg.str());
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}
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}
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}
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// check columns, if applicable
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if (dimension > 1) {
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for (c=2; c<=nCols; ++c) {
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if (Data[0][c] <= Data[0][c-1]) {
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stringstream errormsg;
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errormsg << fgred << highint << endl
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<< " FGTable: column lookup is not monotonically increasing" << endl
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<< " in column " << c;
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if (nameel != 0) errormsg << " of table in " << nameel->GetAttributeValue("name");
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errormsg << ":" << reset << endl
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<< " " << Data[0][c] << "<=" << Data[0][c-1] << endl;
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throw(errormsg.str());
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}
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}
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}
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// check rows
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if (dimension < 3) { // in 3D tables, check only rows of subtables
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for (r=2; r<=nRows; ++r) {
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if (Data[r][0]<=Data[r-1][0]) {
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stringstream errormsg;
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errormsg << fgred << highint << endl
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<< " FGTable: row lookup is not monotonically increasing" << endl
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<< " in row " << r;
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if (nameel != 0) errormsg << " of table in " << nameel->GetAttributeValue("name");
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errormsg << ":" << reset << endl
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<< " " << Data[r][0] << "<=" << Data[r-1][0] << endl;
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throw(errormsg.str());
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}
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}
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}
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bind();
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if (debug_lvl & 1) Print();
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double** FGTable::Allocate(void)
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{
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Data = new double*[nRows+1];
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for (unsigned int r=0; r<=nRows; r++) {
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Data[r] = new double[nCols+1];
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for (unsigned int c=0; c<=nCols; c++) {
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Data[r][c] = 0.0;
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}
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}
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return Data;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGTable::~FGTable()
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{
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if (nTables > 0) {
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for (unsigned int i=0; i<nTables; i++) delete Tables[i];
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Tables.clear();
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}
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for (unsigned int r=0; r<=nRows; r++) delete[] Data[r];
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delete[] Data;
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Debug(1);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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unsigned int FGTable::FindNumColumns(const string& test_line)
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{
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// determine number of data columns in table (first column is row lookup - don't count)
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size_t position=0;
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unsigned int nCols=0;
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while ((position = test_line.find_first_not_of(" \t", position)) != string::npos) {
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nCols++;
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position = test_line.find_first_of(" \t", position);
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}
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return nCols;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGTable::GetValue(void) const
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{
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double temp = 0;
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double temp2 = 0;
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switch (Type) {
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case tt1D:
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temp = lookupProperty[eRow]->getDoubleValue();
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temp2 = GetValue(temp);
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return temp2;
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case tt2D:
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return GetValue(lookupProperty[eRow]->getDoubleValue(),
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lookupProperty[eColumn]->getDoubleValue());
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case tt3D:
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return GetValue(lookupProperty[eRow]->getDoubleValue(),
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lookupProperty[eColumn]->getDoubleValue(),
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lookupProperty[eTable]->getDoubleValue());
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default:
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cerr << "Attempted to GetValue() for invalid/unknown table type" << endl;
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throw(string("Attempted to GetValue() for invalid/unknown table type"));
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGTable::GetValue(double key) const
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{
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double Factor, Value, Span;
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unsigned int r = lastRowIndex;
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//if the key is off the end of the table, just return the
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//end-of-table value, do not extrapolate
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if( key <= Data[1][0] ) {
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lastRowIndex=2;
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//cout << "Key underneath table: " << key << endl;
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return Data[1][1];
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} else if ( key >= Data[nRows][0] ) {
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lastRowIndex=nRows;
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//cout << "Key over table: " << key << endl;
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return Data[nRows][1];
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}
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// the key is somewhere in the middle, search for the right breakpoint
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// The search is particularly efficient if
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// the correct breakpoint has not changed since last frame or
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// has only changed very little
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while (r > 2 && Data[r-1][0] > key) { r--; }
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while (r < nRows && Data[r][0] < key) { r++; }
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lastRowIndex=r;
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// make sure denominator below does not go to zero.
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Span = Data[r][0] - Data[r-1][0];
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if (Span != 0.0) {
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Factor = (key - Data[r-1][0]) / Span;
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if (Factor > 1.0) Factor = 1.0;
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} else {
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Factor = 1.0;
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}
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Value = Factor*(Data[r][1] - Data[r-1][1]) + Data[r-1][1];
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return Value;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGTable::GetValue(double rowKey, double colKey) const
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{
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double rFactor, cFactor, col1temp, col2temp, Value;
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unsigned int r = lastRowIndex;
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unsigned int c = lastColumnIndex;
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while(r > 2 && Data[r-1][0] > rowKey) { r--; }
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while(r < nRows && Data[r] [0] < rowKey) { r++; }
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while(c > 2 && Data[0][c-1] > colKey) { c--; }
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while(c < nCols && Data[0][c] < colKey) { c++; }
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lastRowIndex=r;
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lastColumnIndex=c;
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rFactor = (rowKey - Data[r-1][0]) / (Data[r][0] - Data[r-1][0]);
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cFactor = (colKey - Data[0][c-1]) / (Data[0][c] - Data[0][c-1]);
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if (rFactor > 1.0) rFactor = 1.0;
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else if (rFactor < 0.0) rFactor = 0.0;
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if (cFactor > 1.0) cFactor = 1.0;
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else if (cFactor < 0.0) cFactor = 0.0;
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col1temp = rFactor*(Data[r][c-1] - Data[r-1][c-1]) + Data[r-1][c-1];
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col2temp = rFactor*(Data[r][c] - Data[r-1][c]) + Data[r-1][c];
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Value = col1temp + cFactor*(col2temp - col1temp);
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return Value;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGTable::GetValue(double rowKey, double colKey, double tableKey) const
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{
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double Factor, Value, Span;
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unsigned int r = lastRowIndex;
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//if the key is off the end (or before the beginning) of the table,
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// just return the boundary-table value, do not extrapolate
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if( tableKey <= Data[1][1] ) {
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lastRowIndex=2;
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return Tables[0]->GetValue(rowKey, colKey);
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} else if ( tableKey >= Data[nRows][1] ) {
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lastRowIndex=nRows;
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return Tables[nRows-1]->GetValue(rowKey, colKey);
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}
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// the key is somewhere in the middle, search for the right breakpoint
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// The search is particularly efficient if
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// the correct breakpoint has not changed since last frame or
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// has only changed very little
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while(r > 2 && Data[r-1][1] > tableKey) { r--; }
|
|
while(r < nRows && Data[r] [1] < tableKey) { r++; }
|
|
|
|
lastRowIndex=r;
|
|
// make sure denominator below does not go to zero.
|
|
|
|
Span = Data[r][1] - Data[r-1][1];
|
|
if (Span != 0.0) {
|
|
Factor = (tableKey - Data[r-1][1]) / Span;
|
|
if (Factor > 1.0) Factor = 1.0;
|
|
} else {
|
|
Factor = 1.0;
|
|
}
|
|
|
|
Value = Factor*(Tables[r-1]->GetValue(rowKey, colKey) - Tables[r-2]->GetValue(rowKey, colKey))
|
|
+ Tables[r-2]->GetValue(rowKey, colKey);
|
|
|
|
return Value;
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
void FGTable::operator<<(istream& in_stream)
|
|
{
|
|
int startRow=0;
|
|
int startCol=0;
|
|
|
|
// In 1D table, no pseudo-row of column-headers (i.e. keys):
|
|
if (Type == tt1D) startRow = 1;
|
|
|
|
for (unsigned int r=startRow; r<=nRows; r++) {
|
|
for (unsigned int c=startCol; c<=nCols; c++) {
|
|
if (r != 0 || c != 0) {
|
|
in_stream >> Data[r][c];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
// Put some error handling in here if trying to access out of range row, col.
|
|
|
|
FGTable& FGTable::operator<<(const double n)
|
|
{
|
|
Data[rowCounter][colCounter] = n;
|
|
if (colCounter == (int)nCols) {
|
|
colCounter = 0;
|
|
rowCounter++;
|
|
} else {
|
|
colCounter++;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
FGTable& FGTable::operator<<(const int n)
|
|
{
|
|
*this << (double)n;
|
|
return *this;
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
void FGTable::Print(void)
|
|
{
|
|
int startRow=0;
|
|
int startCol=0;
|
|
|
|
if (Type == tt1D || Type == tt3D) startRow = 1;
|
|
if (Type == tt3D) startCol = 1;
|
|
|
|
#if defined (sgi) && !defined(__GNUC__) && (_COMPILER_VERSION < 740)
|
|
unsigned long flags = cout.setf(ios::fixed);
|
|
#else
|
|
ios::fmtflags flags = cout.setf(ios::fixed); // set up output stream
|
|
#endif
|
|
|
|
switch(Type) {
|
|
case tt1D:
|
|
cout << " 1 dimensional table with " << nRows << " rows." << endl;
|
|
break;
|
|
case tt2D:
|
|
cout << " 2 dimensional table with " << nRows << " rows, " << nCols << " columns." << endl;
|
|
break;
|
|
case tt3D:
|
|
cout << " 3 dimensional table with " << nRows << " rows, "
|
|
<< nCols << " columns "
|
|
<< nTables << " tables." << endl;
|
|
break;
|
|
}
|
|
cout.precision(4);
|
|
for (unsigned int r=startRow; r<=nRows; r++) {
|
|
cout << " ";
|
|
for (unsigned int c=startCol; c<=nCols; c++) {
|
|
if (r == 0 && c == 0) {
|
|
cout << " ";
|
|
} else {
|
|
cout << Data[r][c] << " ";
|
|
if (Type == tt3D) {
|
|
cout << endl;
|
|
Tables[r-1]->Print();
|
|
}
|
|
}
|
|
}
|
|
cout << endl;
|
|
}
|
|
cout.setf(flags); // reset
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
void FGTable::bind(void)
|
|
{
|
|
typedef double (FGTable::*PMF)(void) const;
|
|
if ( !Name.empty() && !internal) {
|
|
string tmp = PropertyManager->mkPropertyName(Name, false); // Allow upper
|
|
PropertyManager->Tie( tmp, this, (PMF)&FGTable::GetValue);
|
|
}
|
|
}
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
// The bitmasked value choices are as follows:
|
|
// unset: In this case (the default) JSBSim would only print
|
|
// out the normally expected messages, essentially echoing
|
|
// the config files as they are read. If the environment
|
|
// variable is not set, debug_lvl is set to 1 internally
|
|
// 0: This requests JSBSim not to output any messages
|
|
// whatsoever.
|
|
// 1: This value explicity requests the normal JSBSim
|
|
// startup messages
|
|
// 2: This value asks for a message to be printed out when
|
|
// a class is instantiated
|
|
// 4: When this value is set, a message is displayed when a
|
|
// FGModel object executes its Run() method
|
|
// 8: When this value is set, various runtime state variables
|
|
// are printed out periodically
|
|
// 16: When set various parameters are sanity checked and
|
|
// a message is printed out when they go out of bounds
|
|
|
|
void FGTable::Debug(int from)
|
|
{
|
|
if (debug_lvl <= 0) return;
|
|
|
|
if (debug_lvl & 1) { // Standard console startup message output
|
|
if (from == 0) { // Constructor
|
|
|
|
}
|
|
}
|
|
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
|
|
if (from == 0) cout << "Instantiated: FGTable" << endl;
|
|
if (from == 1) cout << "Destroyed: FGTable" << endl;
|
|
}
|
|
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
|
|
}
|
|
if (debug_lvl & 8 ) { // Runtime state variables
|
|
}
|
|
if (debug_lvl & 16) { // Sanity checking
|
|
}
|
|
if (debug_lvl & 64) {
|
|
if (from == 0) { // Constructor
|
|
cout << IdSrc << endl;
|
|
cout << IdHdr << endl;
|
|
}
|
|
}
|
|
}
|
|
}
|