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flightgear/src/FDM/JSBSim/math/FGPropertyValue.cpp
2011-04-11 10:06:57 +02:00

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2.8 KiB
C++
Executable file

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGPropertyValue.cpp
Author: Jon Berndt
Date started: 12/10/2004
Purpose: Stores property values
------------- Copyright (C) 2001 Jon S. Berndt (jon@jsbsim.org) -------------
------ Copyright (C) 2010 - 2011 Anders Gidenstam (anders(at)gidenstam.org) -
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGPropertyValue.h"
namespace JSBSim {
static const char *IdSrc = "$Id: FGPropertyValue.cpp,v 1.7 2011/04/05 20:20:21 andgi Exp $";
static const char *IdHdr = ID_PROPERTYVALUE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGPropertyValue::FGPropertyValue(FGPropertyManager* propNode)
: PropertyManager(0L), PropertyNode(propNode)
{
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGPropertyValue::FGPropertyValue(std::string propName, FGPropertyManager* propertyManager)
: PropertyManager(propertyManager), PropertyNode(0L), PropertyName(propName)
{
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGPropertyValue::GetValue(void) const
{
FGPropertyManager* node = PropertyNode;
if (!PropertyNode) {
// The node cannot be cached since this is a const method.
node = PropertyManager->GetNode(PropertyName);
if (!node) {
throw(std::string("FGPropertyValue::GetValue() The property " +
PropertyName + " does not exist."));
}
}
return node->getDoubleValue();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
std::string FGPropertyValue::GetName(void) const
{
if (PropertyNode) {
return PropertyNode->GetName();
} else {
return PropertyName;
}
}
}