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flightgear/Scenery/tilecache.c

123 lines
3.2 KiB
C

/**************************************************************************
* tilecache.c -- routines to hancle scenery tile caching
*
* Written by Curtis Olson, started January 1998.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifdef WIN32
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <Scenery/bucketutils.h>
#include <Scenery/obj.h>
#include <Scenery/tilecache.h>
#include <Include/general.h>
/* tile cache */
struct fgTILE tile_cache[FG_TILE_CACHE_SIZE];
/* Initialize the tile cache subsystem */
void fgTileCacheInit( void ) {
int i;
printf("Initializing the tile cache.\n");
for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
tile_cache[i].used = 0;
}
}
/* Return index of next available slot in tile cache */
int fgTileCacheNextAvail( void ) {
int i;
for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
if ( tile_cache[i].used == 0 ) {
return(i);
}
}
return(-1);
}
/* Fill in a tile cache entry with real data for the specified bucket */
void fgTileCacheEntryFillIn( int index, struct fgBUCKET *p ) {
struct fgGENERAL *g;
char base_path[256];
char file_name[256];
g = &general;
/* Mark this cache entry as used */
tile_cache[index].used = 1;
/* Update the bucket */
tile_cache[index].tile_bucket.lon = p->lon;
tile_cache[index].tile_bucket.lat = p->lat;
tile_cache[index].tile_bucket.x = p->x;
tile_cache[index].tile_bucket.y = p->y;
/* Load the appropriate area and get the display list pointer */
fgBucketGenBasePath(p, base_path);
sprintf(file_name, "%s/Scenery/%s/%ld.obj", g->root_dir,
base_path, fgBucketGenIndex(p));
tile_cache[index].display_list =
fgObjLoad(file_name, &tile_cache[index].local_ref);
}
/* Return info for a tile cache entry */
void fgTileCacheEntryInfo( int index, GLint *display_list,
struct fgCartesianPoint *local_ref ) {
*display_list = tile_cache[index].display_list;
/* printf("Display list = %d\n", *display_list); */
local_ref->x = tile_cache[index].local_ref.x;
local_ref->y = tile_cache[index].local_ref.y;
local_ref->z = tile_cache[index].local_ref.z;
}
/* Free the specified cache entry
void fgTileCacheEntryFree( in index ) {
}
*/
/* $Log$
/* Revision 1.2 1998/01/26 15:55:24 curt
/* Progressing on building dynamic scenery system.
/*
* Revision 1.1 1998/01/24 00:03:29 curt
* Initial revision.
*
*/