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flightgear/utils/fgai/AIManager.cxx
2012-11-24 10:34:08 +01:00

228 lines
6.8 KiB
C++

// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "AIManager.hxx"
#include <cassert>
#include "HLAAirVehicleClass.hxx"
#include "HLAAircraftClass.hxx"
#include "HLABaloonClass.hxx"
#include "HLAMPAircraftClass.hxx"
#include "AIObject.hxx"
namespace fgai {
AIManager::AIManager() :
_maxStep(SGTimeStamp::fromSecMSec(0, 200))
{
// Set sensible defaults
setFederationExecutionName("rti:///FlightGear");
setFederateType("AIFederate");
/// The hla ai module is running ahead of the simulation time of the federation.
/// This way we are sure that all required data has arrived at the client when it is needed.
/// This is the amount of simulation time the ai module leads the federations simulation time.
setLeadTime(SGTimeStamp::fromSec(10));
setTimeConstrainedByLocalClock(true);
}
AIManager::~AIManager()
{
}
simgear::HLAObjectClass*
AIManager::createObjectClass(const std::string& name)
{
// Just there for demonstration.
if (name == "MPAircraft")
return new HLAMPAircraftClass(name, this);
// These should be the future objects
// The air vehicle should be the one an atc looks at
if (name == "AirVehicle")
return new HLAAirVehicleClass(name, this);
// An aircraft with wings and that
if (name == "Aircraft")
return new HLAAircraftClass(name, this);
// A hot air baloon ...
if (name == "Baloon")
return new HLABaloonClass(name, this);
return 0;
}
bool
AIManager::init()
{
if (!simgear::HLAFederate::init())
return false;
SGTimeStamp federateTime;
queryFederateTime(federateTime);
_simTime = federateTime + getLeadTime();
_pager.start();
return true;
}
bool
AIManager::update()
{
// Mark newly requested paged nodes with the current simulation time.
_pager.setUseStamp((unsigned)_simTime.toSecs());
while (!_initObjectList.empty()) {
assert(_currentObject.empty());
_currentObject.splice(_currentObject.end(), _initObjectList, _initObjectList.begin());
_currentObject.front()->init(*this);
// If it did not reschedule itself, immediately delete it
if (_currentObject.empty())
continue;
_currentObject.front()->shutdown(*this);
_currentObject.clear();
}
// Find the first time slot we have anything scheduled for
TimeStampObjectListIteratorMap::iterator i;
i = _timeStampObjectListIteratorMap.begin();
if (i == _timeStampObjectListIteratorMap.end() || _simTime + _maxStep < i->first) {
// If the time slot is too far away, do a _maxStep time advance.
_simTime += _maxStep;
} else {
// Process the list object updates scheduled for this time slot
_simTime = i->first;
// Call the updates
while (_objectList.begin() != i->second) {
assert(_currentObject.empty());
_currentObject.splice(_currentObject.end(), _objectList, _objectList.begin());
_currentObject.front()->update(*this, _simTime);
// If it did not reschedule itself, immediately delete it
if (_currentObject.empty())
continue;
_currentObject.front()->shutdown(*this);
_currentObject.clear();
}
// get rid of the null element
assert(!_objectList.front().valid());
_objectList.pop_front();
// The timestep has passed now
_timeStampObjectListIteratorMap.erase(i);
}
if (!timeAdvance(_simTime - getLeadTime()))
return false;
// Expire bounding volume nodes older than 120 seconds
_pager.update(120);
return true;
}
bool
AIManager::shutdown()
{
// don't care anmore
_timeStampObjectListIteratorMap.clear();
// Nothing has ever happened with these, just get rid of them
_initObjectList.clear();
// Call shutdown on them
while (!_objectList.empty()) {
SGSharedPtr<AIObject> object;
object.swap(_objectList.front());
_objectList.pop_front();
if (!object.valid())
continue;
object->shutdown(*this);
}
// Then do the hla shutdown part
if (!simgear::HLAFederate::shutdown())
return false;
// Expire bounding volume nodes
_pager.update(0);
_pager.stop();
return true;
}
void
AIManager::insert(const SGSharedPtr<AIObject>& object)
{
if (!object.valid())
return;
/// Note that this iterator is consistently spliced through the various lists,
/// This must stay stable.
object->_objectListIterator = _initObjectList.insert(_initObjectList.end(), object);
}
void
AIManager::schedule(AIObject& object, const SGTimeStamp& simTime)
{
if (simTime <= _simTime)
return;
if (_currentObject.empty())
return;
TimeStampObjectListIteratorMap::iterator i;
i = _timeStampObjectListIteratorMap.lower_bound(simTime);
if (i == _timeStampObjectListIteratorMap.end()) {
ObjectList::iterator j = _objectList.insert(_objectList.end(), 0);
typedef TimeStampObjectListIteratorMap::value_type value_type;
i = _timeStampObjectListIteratorMap.insert(value_type(simTime, j)).first;
} else if (i->first != simTime) {
if (i == _timeStampObjectListIteratorMap.begin()) {
ObjectList::iterator j = _objectList.insert(_objectList.begin(), 0);
typedef TimeStampObjectListIteratorMap::value_type value_type;
i = _timeStampObjectListIteratorMap.insert(value_type(simTime, j)).first;
} else {
--i;
ObjectList::iterator k = i->second;
ObjectList::iterator j = _objectList.insert(++k, 0);
typedef TimeStampObjectListIteratorMap::value_type value_type;
i = _timeStampObjectListIteratorMap.insert(value_type(simTime, j)).first;
}
}
// Note that the iterator stays stable
_objectList.splice(i->second, _currentObject, _currentObject.begin());
}
const AIBVHPager&
AIManager::getPager() const
{
return _pager;
}
AIBVHPager&
AIManager::getPager()
{
return _pager;
}
} // namespace fgai