1
0
Fork 0
flightgear/src/Environment/fgwind.hxx
2009-06-25 10:20:24 +02:00

62 lines
2.3 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// fgwind.hxx -- routines to create variable winds
//
// Written by Torsten Dreyer
//
// Copyright (C) 2009 Torsten Dreyer - Torsten _at_ t3r*de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _FGWIND_HXX
#define _FGWIND_HXX
#include <simgear/structure/SGReferenced.hxx>
////////////////////////////////////////////////////////////////////////
// A Wind Modulator interface, generates gusts and wind direction changes
////////////////////////////////////////////////////////////////////////
class FGWindModulator : public SGReferenced {
public:
FGWindModulator();
virtual ~FGWindModulator();
virtual void update( double dt ) = 0;
double get_direction_offset_norm() const { return direction_offset_norm; }
double get_magnitude_factor_norm() const { return magnitude_factor_norm; }
protected:
double direction_offset_norm;
double magnitude_factor_norm;
};
////////////////////////////////////////////////////////////////////////
// A Basic Wind Modulator, implementation of FGWindModulator
// direction and magnitude variations are based on simple sin functions
////////////////////////////////////////////////////////////////////////
class FGBasicWindModulator : public FGWindModulator {
public:
FGBasicWindModulator();
virtual ~FGBasicWindModulator();
virtual void update( double dt );
void set_direction_period( double _direction_period ) { direction_period = _direction_period; }
double get_direction_period() const { return direction_period; }
void set_speed_period( double _speed_period ) { speed_period = _speed_period; }
double get_speed_period() const{ return speed_period; }
private:
double elapsed;
double direction_period;
double speed_period;
};
#endif