314 lines
9.5 KiB
C++
314 lines
9.5 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGPropertyManager.cpp
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Author: Tony Peden
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Based on work originally by David Megginson
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Date: 2/2002
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------------- Copyright (C) 2002 -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include <simgear/misc/props.hxx>
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#include "FGPropertyManager.h"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FORWARD DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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using namespace std;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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*/
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropertyManager::mkPropertyName(string name, bool lowercase) {
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/* do this two pass to avoid problems with characters getting skipped
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because the index changed */
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for(unsigned i=0;i<name.length();i++) {
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if( lowercase && isupper(name[i]) )
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name[i]=tolower(name[i]);
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else if( isspace(name[i]) )
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name[i]='-';
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}
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for(unsigned i=0;i<name.length();i++) {
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if( name[i] == '/' )
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name.erase(i,1);
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}
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return name;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGPropertyManager*
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FGPropertyManager::GetNode (const string &path, bool create)
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{
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SGPropertyNode* node=this->getNode(path.c_str(), create);
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if(node == 0)
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cout << "FGPropertyManager::GetNode() No node found for "
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<< path << endl;
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return (FGPropertyManager*)node;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGPropertyManager*
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FGPropertyManager::GetNode (const string &relpath, int index, bool create)
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{
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return (FGPropertyManager*)getNode(relpath.c_str(),index,create);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropertyManager::HasNode (const string &path)
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{
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return (GetNode(path, false) != 0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropertyManager::GetName( void ) {
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return string( getName() );
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropertyManager::GetFullyQualifiedName(void) {
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vector<string> stack;
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stack.push_back( getDisplayName(true) );
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SGPropertyNode* tmpn=getParent();
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bool atroot=false;
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while( !atroot ) {
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stack.push_back( tmpn->getDisplayName(true) );
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if( !tmpn->getParent() )
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atroot=true;
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else
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tmpn=tmpn->getParent();
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}
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string fqname="";
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for(unsigned i=stack.size()-1;i>0;i--) {
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fqname+= stack[i];
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fqname+= "/";
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}
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fqname+= stack[0];
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return fqname;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropertyManager::GetBool (const string &name, bool defaultValue)
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{
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return getBoolValue(name.c_str(), defaultValue);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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int FGPropertyManager::GetInt (const string &name, int defaultValue )
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{
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return getIntValue(name.c_str(), defaultValue);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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int FGPropertyManager::GetLong (const string &name, long defaultValue )
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{
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return getLongValue(name.c_str(), defaultValue);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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float FGPropertyManager::GetFloat (const string &name, float defaultValue )
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{
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return getFloatValue(name.c_str(), defaultValue);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGPropertyManager::GetDouble (const string &name, double defaultValue )
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{
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return getDoubleValue(name.c_str(), defaultValue);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropertyManager::GetString (const string &name, string defaultValue )
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{
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return string(getStringValue(name.c_str(), defaultValue.c_str()));
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropertyManager::SetBool (const string &name, bool val)
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{
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return setBoolValue(name.c_str(), val);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropertyManager::SetInt (const string &name, int val)
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{
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return setIntValue(name.c_str(), val);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropertyManager::SetLong (const string &name, long val)
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{
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return setLongValue(name.c_str(), val);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropertyManager::SetFloat (const string &name, float val)
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{
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return setFloatValue(name.c_str(), val);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropertyManager::SetDouble (const string &name, double val)
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{
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return setDoubleValue(name.c_str(), val);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropertyManager::SetString (const string &name, const string &val)
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{
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return setStringValue(name.c_str(), val.c_str());
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyManager::SetArchivable (const string &name, bool state )
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{
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SGPropertyNode * node = getNode(name.c_str());
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if (node == 0)
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cout <<
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"Attempt to set archive flag for non-existant property "
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<< name << endl;
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else
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node->setAttribute(SGPropertyNode::ARCHIVE, state);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyManager::SetReadable (const string &name, bool state )
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{
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SGPropertyNode * node = getNode(name.c_str());
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if (node == 0)
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cout <<
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"Attempt to set read flag for non-existant property "
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<< name << endl;
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else
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node->setAttribute(SGPropertyNode::READ, state);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyManager::SetWritable (const string &name, bool state )
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{
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SGPropertyNode * node = getNode(name.c_str());
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if (node == 0)
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cout <<
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"Attempt to set write flag for non-existant property "
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<< name << endl;
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else
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node->setAttribute(SGPropertyNode::WRITE, state);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyManager::Untie (const string &name)
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{
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if (!untie(name.c_str()))
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cout << "Failed to untie property " << name << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyManager::Tie (const string &name, bool *pointer, bool useDefault)
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{
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if (!tie(name.c_str(), SGRawValuePointer<bool>(pointer),
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useDefault))
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cout <<
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"Failed to tie property " << name << " to a pointer" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyManager::Tie (const string &name, int *pointer,
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bool useDefault )
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{
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if (!tie(name.c_str(), SGRawValuePointer<int>(pointer),
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useDefault))
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cout <<
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"Failed to tie property " << name << " to a pointer" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyManager::Tie (const string &name, long *pointer,
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bool useDefault )
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{
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if (!tie(name.c_str(), SGRawValuePointer<long>(pointer),
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useDefault))
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cout <<
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"Failed to tie property " << name << " to a pointer" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyManager::Tie (const string &name, float *pointer,
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bool useDefault )
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{
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if (!tie(name.c_str(), SGRawValuePointer<float>(pointer),
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useDefault))
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cout <<
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"Failed to tie property " << name << " to a pointer" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyManager::Tie (const string &name, double *pointer,
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bool useDefault)
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{
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if (!tie(name.c_str(), SGRawValuePointer<double>(pointer),
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useDefault))
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cout <<
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"Failed to tie property " << name << " to a pointer" << endl;
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}
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