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flightgear/src/Cockpit
2003-05-09 18:44:33 +00:00
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built_in Use new magnetic compass property. 2003-01-26 15:56:30 +00:00
.cvsignore -Removed .cvsignore from itself, since .cvsignore is now in the CVS 2001-12-12 04:15:23 +00:00
cockpit.cxx This is step "1" of probably "many" in the process of separating out the 2003-05-06 23:46:24 +00:00
cockpit.hxx Andy wrote: 2003-03-21 15:02:23 +00:00
dme.cxx The switch position was screwed up -- 2 means "hold last frequency", 2003-02-06 16:17:47 +00:00
dme.hxx The switch position was screwed up -- 2 means "hold last frequency", 2003-02-06 16:17:47 +00:00
hud.cxx This is step "1" of probably "many" in the process of separating out the 2003-05-06 23:46:24 +00:00
hud.hxx Removed SG_USING_STD(for_each) to make MSVC happy(er). :-) 2003-03-21 21:09:21 +00:00
hud_card.cxx - Some refactoring of the configure.ac script. 2002-12-10 20:50:48 +00:00
hud_dnst.cxx HUD updates/cleanups from Norman Vine. 2000-05-13 00:02:43 +00:00
hud_gaug.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
hud_inst.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_labl.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_ladr.cxx Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
hud_lat.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_lon.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_opts.hxx Removed all dependencies on <simgear/math/mat3.h> and friends. These are 2000-02-19 14:29:27 +00:00
hud_scal.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
hud_tbi.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
kr_87.cxx Extract the sound code from FlightGear and move it to SimGear 2003-05-09 18:44:33 +00:00
kr_87.hxx Added support for an audio panel. 2002-12-16 06:09:05 +00:00
kt_70.cxx Fix an init order bug and do some minor cleanups. 2002-10-16 02:02:39 +00:00
kt_70.hxx Connect to the electrical system. 2002-09-26 17:24:11 +00:00
Makefile.am Removed the old FGSteam module from FlightGear. 2003-01-29 15:30:29 +00:00
marker_beacon.cxx Extract the sound code from FlightGear and move it to SimGear 2003-05-09 18:44:33 +00:00
marker_beacon.hxx Added support for an audio panel. 2002-12-16 06:09:05 +00:00
navcom.cxx Extract the sound code from FlightGear and move it to SimGear 2003-05-09 18:44:33 +00:00
navcom.hxx I found 3 problems with the GS modeling in flightgear (all my fault originally 2003-03-31 01:29:23 +00:00
panel.cxx Move the texture loader to SimGear 2003-04-09 20:28:42 +00:00
panel.hxx This is step "1" of probably "many" in the process of separating out the 2003-05-06 23:46:24 +00:00
panel_io.cxx This is step "1" of probably "many" in the process of separating out the 2003-05-06 23:46:24 +00:00
panel_io.hxx Second update in attempt to create an aircraft selection dialog 2003-03-30 12:49:05 +00:00
radiostack.cxx More code shuffling. 2002-09-26 16:19:06 +00:00
radiostack.hxx Updates to the net_gui code that can spit out updated flight information 2003-01-16 20:57:28 +00:00
README Added a README for the src/Cockpit/ directory. 2003-01-29 15:34:31 +00:00

src/Cockpit/ - instrument and display-related code

This directory contains various subsystems and code modules related to
the cockpit, including the HUD and the 2D panel.  The code from here
is gradually being sorted out into separate code modules -- please do
not add anything new here.  All new code for gauges and avionics
should go in src/Instrumentation/, and all new code aircraft systems
(like the electrical or vacuum systems) should go in src/Systems/.
Any new 2D or 3D modelling code should go in src/Model/.