117 lines
3.5 KiB
C++
117 lines
3.5 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGColumnVector3.h
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Author: Originally by Tony Peden [formatted and adapted here by Jon Berndt]
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Date started: Unknown
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HISTORY
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--------------------------------------------------------------------------------
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGCOLUMNVECTOR3_H
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#define FGCOLUMNVECTOR3_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include <stdlib.h>
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#ifdef FGFS
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# include <math.h>
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# include <simgear/compiler.h>
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# include STL_STRING
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# include STL_FSTREAM
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# include STL_IOSTREAM
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SG_USING_STD(string);
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SG_USING_STD(ostream);
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SG_USING_STD(istream);
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SG_USING_STD(cerr);
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SG_USING_STD(cout);
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SG_USING_STD(endl);
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#else
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# include <string>
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# if defined(sgi) && !defined(__GNUC__)
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# include <fstream.h>
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# include <math.h>
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# include <iostream.h>
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# else
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# include <fstream>
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# include <cmath>
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# include <iostream>
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using std::ostream;
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using std::istream;
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using std::cerr;
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using std::cout;
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using std::endl;
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# endif
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using std::string;
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#endif
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#include "FGJSBBase.h"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#define ID_COLUMNVECTOR3 "$Id$"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FORWARD DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DECLARATION: FGColumnVector3
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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namespace JSBSim {
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class FGColumnVector3 : public FGJSBBase
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{
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public:
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FGColumnVector3(void);
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FGColumnVector3(double X, double Y, double Z);
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FGColumnVector3(const FGColumnVector3& b);
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~FGColumnVector3(void);
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FGColumnVector3 operator=(const FGColumnVector3& b);
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FGColumnVector3 operator*(const double scalar);
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FGColumnVector3 operator*(const FGColumnVector3& V); // Cross product operator
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FGColumnVector3 operator/(const double scalar);
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FGColumnVector3 operator+(const FGColumnVector3& B); // must not return reference
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FGColumnVector3 operator-(const FGColumnVector3& B);
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void operator-=(const FGColumnVector3 &B);
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void operator+=(const FGColumnVector3 &B);
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void operator*=(const FGColumnVector3 &B);
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void operator*=(const double scalar);
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void operator/=(const double scalar);
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FGColumnVector3& operator<<(const double ff);
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inline void InitMatrix(void) { data[1]=0; data[2]=0; data[3]=0; }
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inline void InitMatrix(double ff) { data[1]=ff; data[2]=ff; data[3]=ff; }
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double Magnitude(void);
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FGColumnVector3 Normalize(void);
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friend FGColumnVector3 operator*(const double scalar, const FGColumnVector3& A);
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friend ostream& operator<<(ostream& os, const FGColumnVector3& col);
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inline double operator()(int m) const { return data[m]; }
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inline double& operator()(int m) { return data[m]; }
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FGColumnVector3 multElementWise(const FGColumnVector3& V);
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private:
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double data[4];
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int rowCtr;
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void Debug(int from);
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};
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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#endif
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