725 lines
22 KiB
C++
725 lines
22 KiB
C++
// FGMouseInput.cxx -- handle user input from mouse devices
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//
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// Written by Torsten Dreyer, started August 2009
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// Based on work from David Megginson, started May 2001.
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//
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// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
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// Copyright (C) 2001 David Megginson, david@megginson.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <memory>
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#include "FGMouseInput.hxx"
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#include <boost/foreach.hpp>
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#include <osgGA/GUIEventAdapter>
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#include <simgear/scene/util/SGPickCallback.hxx>
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#include <simgear/timing/timestamp.hxx>
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#include <simgear/scene/model/SGPickAnimation.hxx>
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#include "FGButton.hxx"
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#include "Main/globals.hxx"
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#include <Viewer/renderer.hxx>
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#include <Model/panelnode.hxx>
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#include <Cockpit/panel.hxx>
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#include <Viewer/FGEventHandler.hxx>
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#include <GUI/MouseCursor.hxx>
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using std::ios_base;
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const int MAX_MICE = 1;
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const int MAX_MOUSE_BUTTONS = 8;
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typedef std::vector<SGSceneryPick> SGSceneryPicks;
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typedef SGSharedPtr<SGPickCallback> SGPickCallbackPtr;
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typedef std::list<SGPickCallbackPtr> SGPickCallbackList;
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////////////////////////////////////////////////////////////////////////
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/**
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* List of currently pressed mouse button events
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*/
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class ActivePickCallbacks:
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public std::map<int, SGPickCallbackList>
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{
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public:
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void update( double dt, unsigned int keyModState );
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void init( int button, const osgGA::GUIEventAdapter* ea );
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};
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void ActivePickCallbacks::init( int button, const osgGA::GUIEventAdapter* ea )
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{
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osg::Vec2d windowPos;
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flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
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// Get the list of hit callbacks. Take the first callback that
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// accepts the mouse button press and ignore the rest of them
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// That is they get sorted by distance and by scenegraph depth.
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// The nearest one is the first one and the deepest
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// (the most specialized one in the scenegraph) is the first.
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SGSceneryPicks pickList = globals->get_renderer()->pick(windowPos);
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if (pickList.empty()) {
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return;
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}
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SGSceneryPicks::const_iterator i;
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for (i = pickList.begin(); i != pickList.end(); ++i) {
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if (i->callback->buttonPressed(button, *ea, i->info)) {
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(*this)[button].push_back(i->callback);
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return;
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}
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}
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}
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void ActivePickCallbacks::update( double dt, unsigned int keyModState )
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{
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// handle repeatable mouse press events
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for( iterator mi = begin(); mi != end(); ++mi ) {
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SGPickCallbackList::iterator li;
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for (li = mi->second.begin(); li != mi->second.end(); ++li) {
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(*li)->update(dt, keyModState);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////
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/**
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* Settings for a mouse mode.
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*/
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struct mouse_mode {
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mouse_mode ();
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FGMouseCursor::Cursor cursor;
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bool constrained;
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bool pass_through;
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std::unique_ptr<FGButton[]> buttons;
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SGBindingList x_bindings[KEYMOD_MAX];
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SGBindingList y_bindings[KEYMOD_MAX];
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};
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/**
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* Settings for a mouse.
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*/
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struct mouse {
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mouse ();
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int x, y;
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SGPropertyNode_ptr mode_node;
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SGPropertyNode_ptr mouse_button_nodes[MAX_MOUSE_BUTTONS];
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int nModes;
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int current_mode;
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SGTimeStamp timeSinceLastMove;
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std::unique_ptr<mouse_mode[]> modes;
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};
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static
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const SGSceneryPick*
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getPick( const SGSceneryPicks& pick_list,
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const SGPickCallback* cb )
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{
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for(size_t i = 0; i < pick_list.size(); ++i)
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if( pick_list[i].callback == cb )
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return &pick_list[i];
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return 0;
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}
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////////////////////////////////////////////////////////////////////////
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class FGMouseInput::FGMouseInputPrivate : public SGPropertyChangeListener
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{
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public:
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FGMouseInputPrivate() :
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haveWarped(false),
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xSizeNode(fgGetNode("/sim/startup/xsize", false ) ),
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ySizeNode(fgGetNode("/sim/startup/ysize", false ) ),
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xAccelNode(fgGetNode("/devices/status/mice/mouse/accel-x", true ) ),
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yAccelNode(fgGetNode("/devices/status/mice/mouse/accel-y", true ) ),
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mouseXNode(fgGetNode("/devices/status/mice/mouse/x", true)),
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mouseYNode(fgGetNode("/devices/status/mice/mouse/y", true))
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{
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tooltipTimeoutDone = false;
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hoverPickScheduled = false;
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tooltipsEnabled = false;
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fgGetNode("/sim/mouse/hide-cursor", true )->addChangeListener(this, true);
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fgGetNode("/sim/mouse/cursor-timeout-sec", true )->addChangeListener(this, true);
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fgGetNode("/sim/mouse/right-button-mode-cycle-enabled", true)->addChangeListener(this, true);
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fgGetNode("/sim/mouse/tooltip-delay-msec", true)->addChangeListener(this, true);
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fgGetNode("/sim/mouse/click-shows-tooltip", true)->addChangeListener(this, true);
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fgGetNode("/sim/mouse/tooltips-enabled", true)->addChangeListener(this, true);
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fgGetNode("/sim/mouse/drag-sensitivity", true)->addChangeListener(this, true);
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fgGetNode("/sim/mouse/invert-mouse-wheel", true)->addChangeListener(this, true);
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}
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void centerMouseCursor(mouse& m)
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{
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// center the cursor
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m.x = (xSizeNode ? xSizeNode->getIntValue() : 800) / 2;
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m.y = (ySizeNode ? ySizeNode->getIntValue() : 600) / 2;
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fgWarpMouse(m.x, m.y);
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haveWarped = true;
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}
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void constrainMouse(int x, int y)
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{
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int new_x=x,new_y=y;
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int xsize = xSizeNode ? xSizeNode->getIntValue() : 800;
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int ysize = ySizeNode ? ySizeNode->getIntValue() : 600;
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bool need_warp = false;
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if (x <= (xsize * .25) || x >= (xsize * .75)) {
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new_x = int(xsize * .5);
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need_warp = true;
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}
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if (y <= (ysize * .25) || y >= (ysize * .75)) {
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new_y = int(ysize * .5);
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need_warp = true;
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}
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if (need_warp)
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{
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fgWarpMouse(new_x, new_y);
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haveWarped = true;
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}
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}
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void scheduleHoverPick(const osg::Vec2d& windowPos)
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{
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hoverPickScheduled = true;
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hoverPos = windowPos;
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}
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void doHoverPick(const osg::Vec2d& windowPos)
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{
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FGMouseCursor::Cursor cur = FGMouseCursor::CURSOR_ARROW;
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bool explicitCursor = false;
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bool didPick = false;
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SGPickCallback::Priority priority = SGPickCallback::PriorityScenery;
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SGSceneryPicks pickList = globals->get_renderer()->pick(windowPos);
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SGSceneryPicks::const_iterator i;
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for( i = pickList.begin(); i != pickList.end(); ++i )
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{
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bool done = i->callback->hover(windowPos, i->info);
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std::string curName(i->callback->getCursor());
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if (!curName.empty()) {
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explicitCursor = true;
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cur = FGMouseCursor::cursorFromString(curName.c_str());
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}
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// if the callback is of higher prioirty (lower enum index),
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// record that.
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if (i->callback->getPriority() < priority) {
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priority = i->callback->getPriority();
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}
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if (done) {
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didPick = true;
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break;
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}
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} // of picks iteration
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// Check if any pick from the previous iteration has disappeared. If so
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// notify the callback that the mouse has left its element.
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for( i = _previous_picks.begin(); i != _previous_picks.end(); ++i )
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{
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if( !getPick(pickList, i->callback) )
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i->callback->mouseLeave(windowPos);
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}
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_previous_picks = pickList;
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if (!explicitCursor && (priority == SGPickCallback::PriorityPanel)) {
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cur = FGMouseCursor::CURSOR_HAND;
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}
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FGMouseCursor::instance()->setCursor(cur);
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if (!didPick) {
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SGPropertyNode_ptr args(new SGPropertyNode);
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globals->get_commands()->execute("update-hover", args, nullptr);
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}
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}
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void doMouseMoveWithCallbacks(const osgGA::GUIEventAdapter* ea)
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{
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FGMouseCursor::Cursor cur = FGMouseCursor::CURSOR_CLOSED_HAND;
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osg::Vec2d windowPos;
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flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
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SGSceneryPicks pickList = globals->get_renderer()->pick(windowPos);
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if(pickList.empty())
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return;
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for( ActivePickCallbacks::iterator mi = activePickCallbacks.begin();
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mi != activePickCallbacks.end();
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++mi )
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{
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SGPickCallbackList::iterator li;
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for( li = mi->second.begin(); li != mi->second.end(); ++li )
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{
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const SGSceneryPick* pick = getPick(pickList, *li);
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(*li)->mouseMoved(*ea, pick ? &pick->info : 0);
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std::string curName((*li)->getCursor());
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if( !curName.empty() )
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cur = FGMouseCursor::cursorFromString(curName.c_str());
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}
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}
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FGMouseCursor::instance()->setCursor(cur);
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}
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// implement the property-change-listener interfacee
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virtual void valueChanged( SGPropertyNode * node )
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{
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if (node->getNameString() == "drag-sensitivity") {
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SGKnobAnimation::setDragSensitivity(node->getDoubleValue());
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} else if (node->getNameString() == "invert-mouse-wheel") {
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SGKnobAnimation::setAlternateMouseWheelDirection(node->getBoolValue());
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} else if (node->getNameString() == "hide-cursor") {
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hideCursor = node->getBoolValue();
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} else if (node->getNameString() == "cursor-timeout-sec") {
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cursorTimeoutMsec = node->getDoubleValue() * 1000;
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} else if (node->getNameString() == "tooltip-delay-msec") {
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tooltipDelayMsec = node->getIntValue();
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} else if (node->getNameString() == "right-button-mode-cycle-enabled") {
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rightClickModeCycle = node->getBoolValue();
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} else if (node->getNameString() == "click-shows-tooltip") {
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clickTriggersTooltip = node->getBoolValue();
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} else if (node->getNameString() == "tooltips-enabled") {
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tooltipsEnabled = node->getBoolValue();
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}
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}
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ActivePickCallbacks activePickCallbacks;
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SGSceneryPicks _previous_picks;
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mouse mice[MAX_MICE];
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bool hideCursor, haveWarped;
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bool tooltipTimeoutDone;
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bool clickTriggersTooltip;
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int tooltipDelayMsec, cursorTimeoutMsec;
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bool rightClickModeCycle;
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bool tooltipsEnabled;
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SGPropertyNode_ptr xSizeNode;
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SGPropertyNode_ptr ySizeNode;
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SGPropertyNode_ptr xAccelNode;
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SGPropertyNode_ptr yAccelNode;
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SGPropertyNode_ptr mouseXNode, mouseYNode;
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bool hoverPickScheduled;
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osg::Vec2d hoverPos;
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};
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////////////////////////////////////////////////////////////////////////
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// The Mouse Input Implementation
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////////////////////////////////////////////////////////////////////////
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static FGMouseInput* global_mouseInput = nullptr;
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static void mouseClickHandler(int button, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter* ea)
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{
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if(global_mouseInput)
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global_mouseInput->doMouseClick(button, updown, x, y, mainWindow, ea);
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}
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static void mouseMotionHandler(int x, int y, const osgGA::GUIEventAdapter* ea)
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{
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if (global_mouseInput != 0)
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global_mouseInput->doMouseMotion(x, y, ea);
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}
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FGMouseInput::FGMouseInput() = default;
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void FGMouseInput::init()
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{
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SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
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d.reset(new FGMouseInputPrivate());
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std::string module = "";
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SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
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if (mouse_nodes == 0) {
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SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
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mouse_nodes = fgGetNode("/input/mice", true);
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}
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int j;
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for (int i = 0; i < MAX_MICE; i++) {
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SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
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mouse &m = d->mice[i];
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// Grab node pointers
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std::ostringstream buf;
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buf << "/devices/status/mice/mouse[" << i << "]/mode";
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m.mode_node = fgGetNode(buf.str().c_str());
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if (m.mode_node == NULL) {
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m.mode_node = fgGetNode(buf.str().c_str(), true);
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m.mode_node->setIntValue(0);
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}
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for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
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// According to <https://stackoverflow.com/a/12112642/4756009> and other
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// similar questions on stackoverflow.com, it seems safer not to try to
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// reuse the 'buf' variable we have above.
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std::ostringstream buf;
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buf << "/devices/status/mice/mouse["<< i << "]/button[" << j << "]";
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m.mouse_button_nodes[j] = fgGetNode(buf.str().c_str(), true);
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m.mouse_button_nodes[j]->setBoolValue(false);
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}
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// Read all the modes
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m.nModes = mouse_node->getIntValue("mode-count", 1);
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m.modes.reset(new mouse_mode[m.nModes]);
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for (int j = 0; j < m.nModes; j++) {
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int k;
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SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
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// Read the mouse cursor for this mode
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m.modes[j].cursor = FGMouseCursor::cursorFromString(mode_node->getStringValue("cursor", "inherit"));
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// Read other properties for this mode
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m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
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m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
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// Read the button bindings for this mode
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m.modes[j].buttons.reset(new FGButton[MAX_MOUSE_BUTTONS]);
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for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
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std::ostringstream buf;
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buf << "mouse button " << k;
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m.modes[j].buttons[k].init( mode_node->getChild("button", k), buf.str(), module );
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}
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// Read the axis bindings for this mode
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read_bindings(mode_node->getChild("x-axis", 0, true), m.modes[j].x_bindings, KEYMOD_NONE, module );
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read_bindings(mode_node->getChild("y-axis", 0, true), m.modes[j].y_bindings, KEYMOD_NONE, module );
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if (mode_node->hasChild("x-axis-ctrl")) {
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read_bindings(mode_node->getChild("x-axis-ctrl"), m.modes[j].x_bindings, KEYMOD_CTRL, module );
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}
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if (mode_node->hasChild("x-axis-shift")) {
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read_bindings(mode_node->getChild("x-axis-shift"), m.modes[j].x_bindings, KEYMOD_SHIFT, module );
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}
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if (mode_node->hasChild("x-axis-ctrl-shift")) {
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read_bindings(mode_node->getChild("x-axis-ctrl-shift"), m.modes[j].x_bindings, KEYMOD_CTRL|KEYMOD_SHIFT, module );
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}
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if (mode_node->hasChild("y-axis-ctrl")) {
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read_bindings(mode_node->getChild("y-axis-ctrl"), m.modes[j].y_bindings, KEYMOD_CTRL, module );
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}
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if (mode_node->hasChild("y-axis-shift")) {
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read_bindings(mode_node->getChild("y-axis-shift"), m.modes[j].y_bindings, KEYMOD_SHIFT, module );
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}
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if (mode_node->hasChild("y-axis-ctrl-shift")) {
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read_bindings(mode_node->getChild("y-axis-ctrl-shift"), m.modes[j].y_bindings, KEYMOD_CTRL|KEYMOD_SHIFT, module );
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}
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} // of modes iteration
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}
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fgRegisterMouseClickHandler(mouseClickHandler);
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fgRegisterMouseMotionHandler(mouseMotionHandler);
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global_mouseInput = this;
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}
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void FGMouseInput::shutdown()
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{
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SG_LOG(SG_INPUT, SG_DEBUG, "Shutting down mouse bindings");
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// This ensures that mouseClickHandler and mouseMotionHandler are no-ops.
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global_mouseInput = nullptr;
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// Reset the Pimpl
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d.reset();
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}
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void FGMouseInput::reinit()
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{
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shutdown();
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init();
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}
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void FGMouseInput::update ( double dt )
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{
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if (!d) {
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SG_LOG(SG_INPUT, SG_WARN, "update of mouse before init");
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}
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mouse &m = d->mice[0];
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int mode = m.mode_node->getIntValue();
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if (mode != m.current_mode) {
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// current mode has changed
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m.current_mode = mode;
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m.timeSinceLastMove.stamp();
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if (mode >= 0 && mode < m.nModes) {
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FGMouseCursor::instance()->setCursor(m.modes[mode].cursor);
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d->centerMouseCursor(m);
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} else {
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SG_LOG(SG_INPUT, SG_WARN, "Mouse mode " << mode << " out of range");
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FGMouseCursor::instance()->setCursor(FGMouseCursor::CURSOR_ARROW);
|
|
}
|
|
}
|
|
|
|
if ((mode == 0) && d->hoverPickScheduled) {
|
|
d->doHoverPick(d->hoverPos);
|
|
d->hoverPickScheduled = false;
|
|
}
|
|
|
|
if ( !d->tooltipTimeoutDone &&
|
|
d->tooltipsEnabled &&
|
|
(m.timeSinceLastMove.elapsedMSec() > d->tooltipDelayMsec))
|
|
{
|
|
d->tooltipTimeoutDone = true;
|
|
SGPropertyNode_ptr arg(new SGPropertyNode);
|
|
globals->get_commands()->execute("tooltip-timeout", arg, nullptr);
|
|
}
|
|
|
|
if ( d->hideCursor ) {
|
|
if ( m.timeSinceLastMove.elapsedMSec() > d->cursorTimeoutMsec) {
|
|
FGMouseCursor::instance()->hideCursorUntilMouseMove();
|
|
m.timeSinceLastMove.stamp();
|
|
}
|
|
}
|
|
|
|
d->activePickCallbacks.update( dt, fgGetKeyModifiers() );
|
|
}
|
|
|
|
mouse::mouse ()
|
|
: x(-1),
|
|
y(-1),
|
|
nModes(1),
|
|
current_mode(0),
|
|
modes()
|
|
{
|
|
}
|
|
|
|
mouse_mode::mouse_mode ()
|
|
: cursor(FGMouseCursor::CURSOR_ARROW),
|
|
constrained(false),
|
|
pass_through(false),
|
|
buttons()
|
|
{
|
|
}
|
|
|
|
void FGMouseInput::doMouseClick (int b, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter* ea)
|
|
{
|
|
if (!d) {
|
|
// can occur during reset
|
|
return;
|
|
}
|
|
|
|
int modifiers = fgGetKeyModifiers();
|
|
|
|
mouse &m = d->mice[0];
|
|
mouse_mode &mode = m.modes[m.current_mode];
|
|
// Let the property manager know.
|
|
if (b >= 0 && b < MAX_MOUSE_BUTTONS)
|
|
m.mouse_button_nodes[b]->setBoolValue(updown == MOUSE_BUTTON_DOWN);
|
|
|
|
if (!d->rightClickModeCycle && (b == 2)) {
|
|
// in spring-loaded look mode, ignore right clicks entirely here
|
|
return;
|
|
}
|
|
|
|
// Pass on to PUI and the panel if
|
|
// requested, and return if one of
|
|
// them consumes the event.
|
|
|
|
osg::Vec2d windowPos;
|
|
flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
|
|
|
|
SGSceneryPicks pickList = globals->get_renderer()->pick(windowPos);
|
|
|
|
if( updown != MOUSE_BUTTON_DOWN )
|
|
{
|
|
// Execute the mouse up event in any case, may be we should
|
|
// stop processing here?
|
|
|
|
SGPickCallbackList& callbacks = d->activePickCallbacks[b];
|
|
|
|
while( !callbacks.empty() )
|
|
{
|
|
SGPickCallbackPtr& cb = callbacks.front();
|
|
const SGSceneryPick* pick = getPick(pickList, cb);
|
|
cb->buttonReleased(ea->getModKeyMask(), *ea, pick ? &pick->info : 0);
|
|
|
|
callbacks.pop_front();
|
|
}
|
|
}
|
|
|
|
if (mode.pass_through) {
|
|
// compute a
|
|
// scenegraph intersection point corresponding to the mouse click
|
|
if (updown == MOUSE_BUTTON_DOWN) {
|
|
d->activePickCallbacks.init( b, ea );
|
|
|
|
if (d->clickTriggersTooltip) {
|
|
SGPropertyNode_ptr args(new SGPropertyNode);
|
|
args->setStringValue("reason", "click");
|
|
globals->get_commands()->execute("tooltip-timeout", args, nullptr);
|
|
d->tooltipTimeoutDone = true;
|
|
}
|
|
} else {
|
|
// do a hover pick now, to fix up cursor
|
|
d->doHoverPick(windowPos);
|
|
} // mouse button was released
|
|
} // of pass-through mode
|
|
|
|
if (b >= MAX_MOUSE_BUTTONS) {
|
|
SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
|
|
<< " where only " << MAX_MOUSE_BUTTONS << " expected");
|
|
return;
|
|
}
|
|
|
|
m.modes[m.current_mode].buttons[b].update( modifiers, 0 != updown, x, y);
|
|
}
|
|
|
|
void FGMouseInput::processMotion(int x, int y, const osgGA::GUIEventAdapter* ea)
|
|
{
|
|
if (!d->activePickCallbacks[0].empty()) {
|
|
d->doMouseMoveWithCallbacks(ea);
|
|
return;
|
|
}
|
|
|
|
mouse &m = d->mice[0];
|
|
int modeIndex = m.current_mode;
|
|
// are we in spring-loaded look mode?
|
|
if (!d->rightClickModeCycle && m.nModes > 3) {
|
|
if (m.mouse_button_nodes[2]->getBoolValue()) {
|
|
// right mouse is down, force look mode
|
|
modeIndex = 3;
|
|
}
|
|
}
|
|
|
|
if (modeIndex == 0) {
|
|
osg::Vec2d windowPos;
|
|
flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
|
|
d->scheduleHoverPick(windowPos);
|
|
// mouse has moved, so we may need to issue tooltip-timeout command again
|
|
d->tooltipTimeoutDone = false;
|
|
}
|
|
|
|
mouse_mode &mode = m.modes[modeIndex];
|
|
|
|
if (d->haveWarped)
|
|
{
|
|
// don't fire mouse-movement events at the first update after warping the mouse,
|
|
// just remember the new mouse position
|
|
d->haveWarped = false;
|
|
}
|
|
else
|
|
{
|
|
int modifiers = fgGetKeyModifiers();
|
|
int xsize = d->xSizeNode ? d->xSizeNode->getIntValue() : 800;
|
|
int ysize = d->ySizeNode ? d->ySizeNode->getIntValue() : 600;
|
|
|
|
// OK, PUI didn't want the event,
|
|
// so we can play with it.
|
|
if (x != m.x) {
|
|
int delta = x - m.x;
|
|
d->xAccelNode->setIntValue( delta );
|
|
for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
|
|
mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
|
|
}
|
|
if (y != m.y) {
|
|
int delta = y - m.y;
|
|
d->yAccelNode->setIntValue( -delta );
|
|
for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
|
|
mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
|
|
}
|
|
}
|
|
|
|
// Constrain the mouse if requested
|
|
if (mode.constrained) {
|
|
d->constrainMouse(x, y);
|
|
}
|
|
}
|
|
|
|
void FGMouseInput::doMouseMotion (int x, int y, const osgGA::GUIEventAdapter* ea)
|
|
{
|
|
if (!d) {
|
|
// can occur during reset
|
|
return;
|
|
}
|
|
|
|
mouse &m = d->mice[0];
|
|
|
|
if (m.current_mode < 0 || m.current_mode >= m.nModes) {
|
|
m.x = x;
|
|
m.y = y;
|
|
return;
|
|
}
|
|
|
|
m.timeSinceLastMove.stamp();
|
|
FGMouseCursor::instance()->mouseMoved();
|
|
|
|
// TODO Get rid of this as soon as soon as cursor hide timeout works globally
|
|
|
|
if (!ea->getHandled()) {
|
|
processMotion(x, y, ea);
|
|
}
|
|
|
|
m.x = x;
|
|
m.y = y;
|
|
d->mouseXNode->setIntValue(x);
|
|
d->mouseYNode->setIntValue(y);
|
|
}
|
|
|
|
bool FGMouseInput::isRightDragToLookEnabled() const
|
|
{
|
|
if (!d) {
|
|
return false;
|
|
}
|
|
|
|
return (d->rightClickModeCycle == false);
|
|
}
|
|
|
|
bool FGMouseInput::isActiveModePassThrough() const
|
|
{
|
|
if (!d) {
|
|
return false;
|
|
}
|
|
|
|
mouse &m = d->mice[0];
|
|
int mode = m.current_mode;
|
|
if (isRightDragToLookEnabled() && m.mouse_button_nodes[2]->getBoolValue()) {
|
|
mode = 3;
|
|
}
|
|
|
|
return m.modes[mode].pass_through;
|
|
}
|
|
|
|
|
|
// Register the subsystem.
|
|
SGSubsystemMgr::Registrant<FGMouseInput> registrantFGMouseInput;
|