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flightgear/Simulator/Cockpit/cockpit.cxx
curt e6ffd00442 Clean ups and reorganizations:
- Additional Thanks entry
- more info on getting gfc library
- converted some C style comments to C++ style.
1999-04-06 16:58:22 +00:00

420 lines
11 KiB
C++

// cockpit.cxx -- routines to draw a cockpit (initial draft)
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <Aircraft/aircraft.hxx>
#include <Debug/logstream.hxx>
#include <Include/fg_constants.h>
#include <Include/general.hxx>
#include <Main/options.hxx>
#include <Main/views.hxx>
#include <Math/fg_random.h>
#include <Math/mat3.h>
#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include "cockpit.hxx"
#include "panel.hxx"
// This is a structure that contains all data related to
// cockpit/panel/hud system
static pCockpit ac_cockpit;
// The following routines obtain information concerntin the aircraft's
// current state and return it to calling instrument display routines.
// They should eventually be member functions of the aircraft.
double get_latitude( void )
{
return((double)((int)( current_aircraft.fdm_state->get_Latitude()
* RAD_TO_DEG)) );
}
double get_lat_min( void )
{
double a, d;
a = current_aircraft.fdm_state->get_Latitude() * RAD_TO_DEG;
if (a < 0.0) {
a = -a;
}
d = (double) ( (int) a);
return( (a - d) * 60.0);
}
double get_longitude( void )
{
return( (double)((int) (current_aircraft.fdm_state->get_Longitude()
* RAD_TO_DEG)) );
}
double get_long_min( void )
{
double a, d;
a = current_aircraft.fdm_state->get_Longitude() * RAD_TO_DEG;
if (a < 0.0) {
a = -a;
}
d = (double) ( (int) a);
return( (a - d) * 60.0);
}
double get_throttleval( void )
{
return controls.get_throttle( 0 ); // Hack limiting to one engine
}
double get_aileronval( void )
{
return controls.get_aileron();
}
double get_elevatorval( void )
{
return controls.get_elevator();
}
double get_elev_trimval( void )
{
return controls.get_elevator_trim();
}
double get_rudderval( void )
{
return controls.get_rudder();
}
double get_speed( void )
{
return( current_aircraft.fdm_state->get_V_equiv_kts() );
}
double get_aoa( void )
{
return( current_aircraft.fdm_state->get_Alpha() * RAD_TO_DEG );
}
double get_roll( void )
{
return( current_aircraft.fdm_state->get_Phi() );
}
double get_pitch( void )
{
return( current_aircraft.fdm_state->get_Theta() );
}
double get_heading( void )
{
return( current_aircraft.fdm_state->get_Psi() * RAD_TO_DEG );
}
double get_altitude( void )
{
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
return current_aircraft.fdm_state->get_Altitude();
} else {
return current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER;
}
}
double get_agl( void )
{
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
return current_aircraft.fdm_state->get_Altitude()
- scenery.cur_elev * METER_TO_FEET;
} else {
return current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER
- scenery.cur_elev;
}
}
double get_sideslip( void )
{
return( current_aircraft.fdm_state->get_Beta() );
}
double get_frame_rate( void )
{
return (double) general.get_frame_rate();
}
double get_fov( void )
{
return (current_options.get_fov());
}
double get_vfc_ratio( void )
{
return current_view.get_vfc_ratio();
}
double get_vfc_tris_drawn ( void )
{
return current_view.get_tris_rendered();
}
double get_climb_rate( void )
{
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
return current_aircraft.fdm_state->get_Climb_Rate() * 60.0;
} else {
return current_aircraft.fdm_state->get_Climb_Rate()
* FEET_TO_METER * 60.0;
}
}
bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
{
FG_LOG( FG_COCKPIT, FG_INFO, "Initializing cockpit subsystem" );
// cockpit->code = 1; /* It will be aircraft dependent */
// cockpit->status = 0;
// If aircraft has HUD specified we will get the specs from its def
// file. For now we will depend upon hard coding in hud?
// We must insure that the existing instrument link is purged.
// This is done by deleting the links in the list.
// HI_Head is now a null pointer so we can generate a new list from the
// current aircraft.
fgHUDInit( cur_aircraft );
ac_cockpit = new fg_Cockpit();
if ( current_options.get_panel_status() ) {
new FGPanel;
}
FG_LOG( FG_COCKPIT, FG_INFO,
" Code " << ac_cockpit->code() << " Status "
<< ac_cockpit->status() );
return true;
}
void fgCockpitUpdate( void ) {
FG_LOG( FG_COCKPIT, FG_DEBUG,
"Cockpit: code " << ac_cockpit->code() << " status "
<< ac_cockpit->status() );
if ( current_options.get_hud_status() ) {
// This will check the global hud linked list pointer.
// If these is anything to draw it will.
fgUpdateHUD();
}
if ( current_options.get_panel_status() &&
(fabs( current_view.get_view_offset() ) < 0.2) )
{
xglViewport( 0, 0,
current_view.get_winWidth(),
current_view.get_winHeight() );
FGPanel::OurPanel->Update();
}
}
// $Log$
// Revision 1.2 1999/04/06 16:58:29 curt
// Clean ups and reorganizations:
// - Additional Thanks entry
// - more info on getting gfc library
// - converted some C style comments to C++ style.
//
// Revision 1.1.1.1 1999/04/05 21:32:48 curt
// Start of 0.6.x branch.
//
// Revision 1.31 1999/03/08 21:56:08 curt
// Added panel changes sent in by Friedemann.
//
// Revision 1.30 1999/02/05 21:28:57 curt
// Modifications to incorporate Jon S. Berndts flight model code.
//
// Revision 1.29 1999/01/08 19:27:34 curt
// Fixed AOA reading on HUD.
// Continued work on time jitter compensation.
//
// Revision 1.28 1999/01/07 20:24:17 curt
// Update fgGENERAL to FGGeneral.
//
// Revision 1.27 1998/12/18 23:35:09 curt
// Converted to a simpler frame rate counting method.
//
// Revision 1.26 1998/12/09 18:50:19 curt
// Converted "class fgVIEW" to "class FGView" and updated to make data
// members private and make required accessor functions.
//
// Revision 1.25 1998/12/05 15:54:07 curt
// Renamed class fgFLIGHT to class FGState as per request by JSB.
//
// Revision 1.24 1998/12/03 01:16:00 curt
// Converted fgFLIGHT to a class.
//
// Revision 1.23 1998/11/09 23:38:50 curt
// Panel updates from Friedemann.
//
// Revision 1.22 1998/11/06 21:17:45 curt
// Converted to new logstream debugging facility. This allows release
// builds with no messages at all (and no performance impact) by using
// the -DFG_NDEBUG flag.
//
// Revision 1.21 1998/11/02 23:04:02 curt
// HUD units now display in feet by default with meters being a command line
// option.
//
// Revision 1.20 1998/10/25 14:08:40 curt
// Turned "struct fgCONTROLS" into a class, with inlined accessor functions.
//
// Revision 1.19 1998/10/17 01:33:56 curt
// C++ ifying ...
//
// Revision 1.18 1998/10/16 23:27:23 curt
// C++-ifying.
//
// Revision 1.17 1998/09/29 14:56:30 curt
// c++-ified comments.
//
// Revision 1.16 1998/09/29 02:01:06 curt
// Added a "rate of climb" indicator.
//
// Revision 1.15 1998/08/28 18:14:39 curt
// Added new cockpit code from Friedemann Reinhard
// <mpt218@faupt212.physik.uni-erlangen.de>
//
// Revision 1.14 1998/08/24 20:05:15 curt
// Added a second minimalistic HUD.
// Added code to display the number of triangles rendered.
//
// Revision 1.13 1998/08/22 01:19:27 curt
// Omit panel code because it's texture loading overruns array bounds.
//
// Revision 1.12 1998/07/13 21:28:00 curt
// Converted the aoa scale to a radio altimeter.
//
// Revision 1.11 1998/07/13 21:00:45 curt
// Integrated Charlies latest HUD updates.
// Wrote access functions for current fgOPTIONS.
//
// Revision 1.10 1998/07/08 14:41:08 curt
// Renamed polar3d.h to polar3d.hxx
//
// Revision 1.9 1998/06/27 16:47:53 curt
// Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
// first pass at an isntrument panel.
//
// Revision 1.8 1998/05/17 16:58:12 curt
// Added a View Frustum Culling ratio display to the hud.
//
// Revision 1.7 1998/05/16 13:04:13 curt
// New updates from Charlie Hotchkiss.
//
// Revision 1.6 1998/05/13 18:27:53 curt
// Added an fov to hud display.
//
// Revision 1.5 1998/05/11 18:13:10 curt
// Complete C++ rewrite of all cockpit code by Charlie Hotchkiss.
//
// Revision 1.4 1998/05/03 00:46:45 curt
// polar.h -> polar3d.h
//
// Revision 1.3 1998/04/30 12:36:02 curt
// C++-ifying a couple source files.
//
// Revision 1.2 1998/04/25 22:06:26 curt
// Edited cvs log messages in source files ... bad bad bad!
//
// Revision 1.1 1998/04/24 00:45:54 curt
// C++-ifing the code a bit.
//
// Revision 1.13 1998/04/18 04:14:01 curt
// Moved fg_debug.c to it's own library.
//
// Revision 1.12 1998/04/14 02:23:09 curt
// Code reorganizations. Added a Lib/ directory for more general libraries.
//
// Revision 1.11 1998/03/14 00:32:13 curt
// Changed a printf() to a fgPrintf().
//
// Revision 1.10 1998/02/07 15:29:33 curt
// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
// <chotchkiss@namg.us.anritsu.com>
//
// Revision 1.9 1998/02/03 23:20:14 curt
// Lots of little tweaks to fix various consistency problems discovered by
// Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
// passed arguments along to the real printf(). Also incorporated HUD changes
// by Michele America.
//
// Revision 1.8 1998/01/31 00:43:03 curt
// Added MetroWorks patches from Carmen Volpe.
//
// Revision 1.7 1998/01/27 00:47:51 curt
// Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
// system and commandline/config file processing code.
//
// Revision 1.6 1998/01/19 19:27:01 curt
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
// This should simplify things tremendously.
//
// Revision 1.5 1998/01/19 18:40:19 curt
// Tons of little changes to clean up the code and to remove fatal errors
// when building with the c++ compiler.
//
// Revision 1.4 1997/12/30 20:47:34 curt
// Integrated new event manager with subsystem initializations.
//
// Revision 1.3 1997/12/15 23:54:33 curt
// Add xgl wrappers for debugging.
// Generate terrain normals on the fly.
//
// Revision 1.2 1997/12/10 22:37:38 curt
// Prepended "fg" on the name of all global structures that didn't have it yet.
// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
//
// Revision 1.1 1997/08/29 18:03:20 curt
// Initial revision.
//