.. | ||
configs | ||
doc | ||
ios | ||
qml | ||
.gitignore | ||
applicationcontroller.cpp | ||
applicationcontroller.h | ||
canvasconnection.cpp | ||
canvasconnection.h | ||
canvasdisplay.cpp | ||
canvasdisplay.h | ||
canvasitem.cpp | ||
canvasitem.h | ||
canvaspainteddisplay.cpp | ||
canvaspainteddisplay.h | ||
canvastreemodel.cpp | ||
canvastreemodel.h | ||
CMakeLists.txt | ||
elementdatamodel.cpp | ||
elementdatamodel.h | ||
fgcanvas.pro | ||
fgcanvaselement.cpp | ||
fgcanvaselement.h | ||
fgcanvasgroup.cpp | ||
fgcanvasgroup.h | ||
fgcanvaspaintcontext.cpp | ||
fgcanvaspaintcontext.h | ||
fgcanvaspath.cpp | ||
fgcanvaspath.h | ||
fgcanvastext.cpp | ||
fgcanvastext.h | ||
fgqcanvas_resources.qrc | ||
fgqcanvasfontcache.cpp | ||
fgqcanvasfontcache.h | ||
fgqcanvasimage.cpp | ||
fgqcanvasimage.h | ||
fgqcanvasimageloader.cpp | ||
fgqcanvasimageloader.h | ||
fgqcanvasmap.cpp | ||
fgqcanvasmap.h | ||
jsonutils.cpp | ||
jsonutils.h | ||
localprop.cpp | ||
localprop.h | ||
main.cpp | ||
README.md | ||
WindowData.cpp | ||
WindowData.h |
FGQCanvas
A Qt-based remote canvas application for FlightGear. This app can connect to a FlightGear instance which has the built-in HTTPD server enabled and display any canvas in real-time.
Usage
Start FlightGear with the '--httpd' option, passing a port number. This can be done in the 'additional options' box if using the launcher.
--httpd=8080
Start FGQCanvas and enter the WebSocket url, with a suitable host-name and port. Provide the path to the Canvas you want to display (this part will become smarter in the future!)
Examples URLs:
ws://localhost:8080/PropertyTreeMirror
ws://mycomputer.local:8001/PropertyTreeMirror
Example Canvas path:
/canvas/by-index/texture[0]/
Limitations
- Clipping is still being worked on
- Fonts are not loaded from the host instance yet
- Image loading is still being worked on, no support for remote image loading yet.
- Performance is mediocre due to proof-of-concept implementation
- No input event support yet
Future plans
- Finish image, clip and font loading
- Switch to OpenGL rendering
- Support event-input to the Canvas
- Rewrite to use Skia
Questions / support
Ask on the developer mailing list!