659 lines
24 KiB
C++
659 lines
24 KiB
C++
// FGAILocalTraffic - AIEntity derived class with enough logic to
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// fly and interact with the traffic pattern.
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//
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// Written by David Luff, started March 2002.
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//
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// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <Main/globals.hxx>
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#include <Main/location.hxx>
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#include <Scenery/scenery.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <string>
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#include <math.h>
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SG_USING_STD(string);
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#include "ATCmgr.hxx"
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#include "AILocalTraffic.hxx"
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#include "ATCutils.hxx"
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FGAILocalTraffic::FGAILocalTraffic() {
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//Hardwire initialisation for now - a lot of this should be read in from config eventually
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Vr = 70.0;
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best_rate_of_climb_speed = 70.0;
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//best_rate_of_climb;
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//nominal_climb_speed;
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//nominal_climb_rate;
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//nominal_circuit_speed;
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//min_circuit_speed;
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//max_circuit_speed;
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nominal_descent_rate = 500.0;
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nominal_final_speed = 65.0;
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//nominal_approach_speed;
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//stall_speed_landing_config;
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nominalTaxiSpeed = 8.0;
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taxiTurnRadius = 8.0;
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// Init the property nodes
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wind_from_hdg = fgGetNode("/environment/wind-from-heading-deg", true);
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wind_speed_knots = fgGetNode("/environment/wind-speed-kts", true);
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circuitsToFly = 0;
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}
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FGAILocalTraffic::~FGAILocalTraffic() {
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}
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void FGAILocalTraffic::Init() {
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// Hack alert - Hardwired path!!
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string planepath = "Aircraft/c172/Models/c172-dpm.ac";
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SGPath path = globals->get_fg_root();
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path.append(planepath);
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aip.init(planepath.c_str());
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aip.setVisible(true);
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globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
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// is it OK to leave it like this until the first time transform is called?
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// Really ought to be started in a parking space unless otherwise specified?
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// Find the tower frequency - this is dependent on the ATC system being initialised before the AI system
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// FIXME - ATM this is hardwired.
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airportID = "KEMT";
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AirportATC a;
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if(globals->get_ATC_mgr()->GetAirportATCDetails((string)airportID, &a)) {
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if(a.tower_freq) { // Has a tower
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tower = (FGTower*)globals->get_ATC_mgr()->GetATCPointer((string)airportID, TOWER); // Maybe need some error checking here
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freq = (double)tower->get_freq() / 100.0;
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//cout << "***********************************AILocalTraffic freq = " << freq << '\n';
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} else {
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// Check CTAF, unicom etc
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}
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} else {
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//cout << "Unable to find airport details in FGAILocalTraffic::Init()\n";
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}
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// Initiallise the FGAirportData structure
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// This needs a complete overhaul soon - what happens if we have 2 AI planes at same airport - they don't both need a structure
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// This needs to be handled by the ATC manager or similar so only one set of physical data per airport is instantiated
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// ie. TODO TODO FIXME FIXME
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airport.Init();
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}
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// Commands to do something from higher level logic
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void FGAILocalTraffic::FlyCircuits(int numCircuits, bool tag) {
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circuitsToFly += numCircuits - 1; // Hack (-1) because we only test and decrement circuitsToFly after landing
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// thus flying one to many circuits. TODO - Need to sort this out better!
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touchAndGo = tag;
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//At the moment we'll assume that we are always finished previous circuits when called,
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//And just teleport to the threshold to start.
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//This is a hack though, we need to check where we are and taxi out if appropriate.
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operatingState = IN_PATTERN;
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#define DCL_KEMT true
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//#define DCL_KPAO true
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#ifdef DCL_KEMT
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// Hardwire to KEMT for now
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// Hardwired points at each end of KEMT runway
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Point3D P010(-118.037483, 34.081358, 296 * SG_FEET_TO_METER);
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Point3D P190(-118.032308, 34.090456, 299.395263 * SG_FEET_TO_METER);
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Point3D takeoff_end;
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bool d010 = true; // use this to change the hardwired runway direction
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if(d010) {
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rwy.threshold_pos = P010;
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takeoff_end = P190;
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rwy.hdg = 25.32; //from default.apt
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rwy.ID = 1;
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patternDirection = -1; // Left
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pos.setelev(rwy.threshold_pos.elev() + (-8.5 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
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} else {
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rwy.threshold_pos = P190;
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takeoff_end = P010;
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rwy.hdg = 205.32;
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rwy.ID = 19;
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patternDirection = 1; // Right
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pos.setelev(rwy.threshold_pos.elev() + (-0.0 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
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}
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#else
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//KPAO - might be a better choice since its in the default scenery
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//Hardwire it to the default (no wind) direction
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Point3D threshold_end(-122.1124358, 37.45848783, 6.8 * SG_FEET_TO_METER); // These positions are from airnav.com and don't quite seem to correspond with the sim scenery
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Point3D takeoff_end(-122.1176522, 37.463752, 6.7 * SG_FEET_TO_METER);
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rwy.threshold_pos = threshold_end;
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rwy.hdg = 315.0;
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rwy.ID = ???
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patternDirection = 1; // Right
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pos.setelev(rwy.threshold_pos.elev() + (-0.0 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
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#endif
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//rwy.threshold_pos.setlat(34.081358);
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//rwy.threshold_pos.setlon(-118.037483);
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//rwy.mag_hdg = 12.0;
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//rwy.mag_var = 14.0;
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//rwy.hdg = rwy.mag_hdg + rwy.mag_var;
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//rwy.threshold_pos.setelev(296 * SG_FEET_TO_METER);
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// Initial position on threshold for now
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// TODO - check wind / default runway
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pos.setlat(rwy.threshold_pos.lat());
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pos.setlon(rwy.threshold_pos.lon());
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hdg = rwy.hdg;
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pitch = 0.0;
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roll = 0.0;
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leg = TAKEOFF_ROLL;
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vel = 0.0;
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slope = 0.0;
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// Now set the position of the plane and then re-get the elevation!! (Didn't work - elev always returned as zero) :-(
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//aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
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//cout << "*********************** elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n';
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// Set the projection for the local area
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ortho.Init(rwy.threshold_pos, rwy.hdg);
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rwy.end1ortho = ortho.ConvertToLocal(rwy.threshold_pos); // should come out as zero
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// Hardwire to KEMT for now
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rwy.end2ortho = ortho.ConvertToLocal(takeoff_end);
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//cout << "*********************************************************************************\n";
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//cout << "*********************************************************************************\n";
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//cout << "*********************************************************************************\n";
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//cout << "end1ortho = " << rwy.end1ortho << '\n';
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//cout << "end2ortho = " << rwy.end2ortho << '\n'; // end2ortho.x() should be zero or thereabouts
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Transform();
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}
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// Run the internal calculations
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void FGAILocalTraffic::Update(double dt) {
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//std::cout << "In FGAILocalTraffic::Update\n";
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// Hardwire flying traffic pattern for now - eventually also needs to be able to taxi to and from runway and GA parking area.
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switch(operatingState) {
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case IN_PATTERN:
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FlyTrafficPattern(dt);
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Transform();
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break;
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case TAXIING:
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Taxi(dt);
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Transform();
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break;
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case PARKED:
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// Do nothing
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break;
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default:
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break;
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}
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//cout << "elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n';
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// This should become if(the plane has moved) then Transform()
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}
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// Fly a traffic pattern
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// FIXME - far too much of the mechanics of turning, rolling, accellerating, descending etc is in here.
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// Move it out to FGAIPlane and have FlyTrafficPattern just specify what to do, not the implementation.
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void FGAILocalTraffic::FlyTrafficPattern(double dt) {
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// Need to differentiate between in-air (IAS governed) and on-ground (vel governed)
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// Take-off is an interesting case - we are on the ground but takeoff speed is IAS governed.
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bool inAir = true; // FIXME - possibly make into a class variable
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static bool transmitted = false; // FIXME - this is a hack
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// WIND
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// Wind has two effects - a mechanical one in that IAS translates to a different vel, and the hdg != track,
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// but also a piloting effect, in that the AI must be able to descend at a different rate in order to hit the threshold.
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//cout << "dt = " << dt << '\n';
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double dist = 0;
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// ack - I can't remember how long a rate 1 turn is meant to take.
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double turn_time = 60.0; // seconds - TODO - check this guess
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double turn_circumference;
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double turn_radius;
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Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
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//cout << "runway elev = " << rwy.threshold_pos.elev() << ' ' << rwy.threshold_pos.elev() * SG_METER_TO_FEET << '\n';
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//cout << "elev = " << pos.elev() << ' ' << pos.elev() * SG_METER_TO_FEET << '\n';
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// HACK FOR TESTING - REMOVE
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//cout << "Calling ExitRunway..." << endl;
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//ExitRunway(orthopos);
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//return;
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// END HACK
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//wind
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double wind_from = wind_from_hdg->getDoubleValue();
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double wind_speed = wind_speed_knots->getDoubleValue();
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switch(leg) {
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case TAKEOFF_ROLL:
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inAir = false;
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track = rwy.hdg;
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if(vel < 80.0) {
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double dveldt = 5.0;
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vel += dveldt * dt;
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}
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IAS = vel + (cos((hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
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if(IAS >= 70) {
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leg = CLIMBOUT;
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pitch = 10.0;
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IAS = best_rate_of_climb_speed;
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slope = 7.0;
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}
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break;
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case CLIMBOUT:
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track = rwy.hdg;
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if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 600) {
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leg = TURN1;
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}
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break;
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case TURN1:
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track += (360.0 / turn_time) * dt * patternDirection;
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Bank(25.0 * patternDirection);
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if((track < (rwy.hdg - 89.0)) || (track > (rwy.hdg + 89.0))) {
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leg = CROSSWIND;
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}
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break;
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case CROSSWIND:
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LevelWings();
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track = rwy.hdg + (90.0 * patternDirection);
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if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
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slope = 0.0;
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pitch = 0.0;
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IAS = 80.0; // FIXME - use smooth transistion to new speed
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}
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// turn 1000m out for now
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if(fabs(orthopos.x()) > 980) {
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leg = TURN2;
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}
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break;
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case TURN2:
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track += (360.0 / turn_time) * dt * patternDirection;
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Bank(25.0 * patternDirection);
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// just in case we didn't make height on crosswind
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if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
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slope = 0.0;
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pitch = 0.0;
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IAS = 80.0; // FIXME - use smooth transistion to new speed
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}
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if((track < (rwy.hdg - 179.0)) || (track > (rwy.hdg + 179.0))) {
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leg = DOWNWIND;
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transmitted = false;
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//roll = 0.0;
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}
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break;
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case DOWNWIND:
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LevelWings();
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track = rwy.hdg - (180 * patternDirection); //should tend to bring track back into the 0->360 range
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// just in case we didn't make height on crosswind
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if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
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slope = 0.0;
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pitch = 0.0;
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IAS = 90.0; // FIXME - use smooth transistion to new speed
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}
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if((orthopos.y() < 0) && (!transmitted)) {
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TransmitPatternPositionReport();
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transmitted = true;
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}
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if(orthopos.y() < -480) {
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slope = -4.0; // FIXME - calculate to descent at 500fpm and hit the threshold (taking wind into account as well!!)
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pitch = -3.0;
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IAS = 85.0;
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}
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if(orthopos.y() < -980) {
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//roll = -20;
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leg = TURN3;
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transmitted = false;
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IAS = 80.0;
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}
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break;
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case TURN3:
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track += (360.0 / turn_time) * dt * patternDirection;
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Bank(25.0 * patternDirection);
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if(fabs(rwy.hdg - track) < 91.0) {
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leg = BASE;
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}
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break;
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case BASE:
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LevelWings();
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if(!transmitted) {
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TransmitPatternPositionReport();
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transmitted = true;
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}
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track = rwy.hdg - (90 * patternDirection);
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slope = -6.0; // FIXME - calculate to descent at 500fpm and hit the threshold
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pitch = -4.0;
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IAS = 70.0; // FIXME - slowdown gradually
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// Try and arrange to turn nicely onto base
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turn_circumference = IAS * 0.514444 * turn_time;
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//Hmmm - this is an interesting one - ground vs airspeed in relation to turn radius
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//We'll leave it as a hack with IAS for now but it needs revisiting.
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turn_radius = turn_circumference / (2.0 * DCL_PI);
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if(fabs(orthopos.x()) < (turn_radius + 50)) {
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leg = TURN4;
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transmitted = false;
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//roll = -20;
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}
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break;
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case TURN4:
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track += (360.0 / turn_time) * dt * patternDirection;
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Bank(25.0 * patternDirection);
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if(fabs(track - rwy.hdg) < 0.6) {
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leg = FINAL;
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vel = nominal_final_speed;
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}
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break;
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case FINAL:
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LevelWings();
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if(!transmitted) {
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TransmitPatternPositionReport();
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transmitted = true;
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}
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// Try and track the extended centreline
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track = rwy.hdg - (0.2 * orthopos.x());
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//cout << "orthopos.x() = " << orthopos.x() << " hdg = " << hdg << '\n';
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if(pos.elev() <= rwy.threshold_pos.elev()) {
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pos.setelev(rwy.threshold_pos.elev());// + (-8.5 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
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slope = 0.0;
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pitch = 0.0;
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leg = LANDING_ROLL;
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}
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break;
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case LANDING_ROLL:
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inAir = false;
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track = rwy.hdg;
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double dveldt = -5.0;
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vel += dveldt * dt;
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// FIXME - differentiate between touch and go and full stops
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if(vel <= 15.0) {
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//cout << "Vel <= 15.0, circuitsToFly = " << circuitsToFly << endl;
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if(circuitsToFly <= 0) {
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//cout << "Calling ExitRunway..." << endl;
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ExitRunway(orthopos);
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return;
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} else {
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//cout << "Taking off again..." << endl;
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leg = TAKEOFF_ROLL;
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--circuitsToFly;
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}
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}
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break;
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}
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if(inAir) {
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// FIXME - at the moment this is a bit screwy
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// The velocity correction is applied based on the relative headings.
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// Then the heading is changed based on the velocity.
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// Which comes first, the chicken or the egg?
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// Does it really matter?
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// Apply wind to ground-relative velocity if in the air
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vel = IAS - (cos((hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
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//crab = f(track, wind, vel);
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// The vector we need to fly is our desired vector minus the wind vector
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// TODO - we probably ought to use plib's built in vector types and operations for this
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// ie. There's almost *certainly* a better way to do this!
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double gxx = vel * sin(track * DCL_DEGREES_TO_RADIANS); // Plane desired velocity x component wrt ground
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double gyy = vel * cos(track * DCL_DEGREES_TO_RADIANS); // Plane desired velocity y component wrt ground
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double wxx = wind_speed * sin((wind_from + 180.0) * DCL_DEGREES_TO_RADIANS); // Wind velocity x component
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double wyy = wind_speed * cos((wind_from + 180.0) * DCL_DEGREES_TO_RADIANS); // Wind velocity y component
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double axx = gxx - wxx; // Plane in-air velocity x component
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double ayy = gyy - wyy; // Plane in-air velocity y component
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// Now we want the angle between gxx and axx (which is the crab)
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double maga = sqrt(axx*axx + ayy*ayy);
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double magg = sqrt(gxx*gxx + gyy*gyy);
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crab = acos((axx*gxx + ayy*gyy) / (maga * magg));
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// At this point this works except we're getting the modulus of the angle
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//cout << "crab = " << crab << '\n';
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// Make sure both headings are in the 0->360 circle in order to get sane differences
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dclBoundHeading(wind_from);
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dclBoundHeading(track);
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if(track > wind_from) {
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if((track - wind_from) <= 180) {
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crab *= -1.0;
|
|
}
|
|
} else {
|
|
if((wind_from - track) >= 180) {
|
|
crab *= -1.0;
|
|
}
|
|
}
|
|
} else { // on the ground - crab dosen't apply
|
|
crab = 0.0;
|
|
}
|
|
|
|
hdg = track + crab;
|
|
dist = vel * 0.514444 * dt;
|
|
pos = dclUpdatePosition(pos, track, slope, dist);
|
|
}
|
|
|
|
void FGAILocalTraffic::TransmitPatternPositionReport(void) {
|
|
// airport name + "traffic" + airplane callsign + pattern direction + pattern leg + rwy + ?
|
|
string trns = "";
|
|
|
|
trns += tower->get_name();
|
|
trns += " Traffic ";
|
|
// FIXME - add the callsign to the class variables
|
|
trns += "Trainer-two-five-charlie ";
|
|
if(patternDirection == 1) {
|
|
trns += "right ";
|
|
} else {
|
|
trns += "left ";
|
|
}
|
|
|
|
// We could probably get rid of this whole switch statement and just pass a string containing the leg from the FlyPattern function.
|
|
switch(leg) { // We'll assume that transmissions in turns are intended for next leg - do pilots ever call out that they are in the turn?
|
|
case TURN1:
|
|
// Fall through to CROSSWIND
|
|
case CROSSWIND: // I don't think this case will be used here but it can't hurt to leave it in
|
|
trns += "crosswind ";
|
|
break;
|
|
case TURN2:
|
|
// Fall through to DOWNWIND
|
|
case DOWNWIND:
|
|
trns += "downwind ";
|
|
break;
|
|
case TURN3:
|
|
// Fall through to BASE
|
|
case BASE:
|
|
trns += "base ";
|
|
break;
|
|
case TURN4:
|
|
// Fall through to FINAL
|
|
case FINAL: // maybe this should include long/short final if appropriate?
|
|
trns += "final ";
|
|
break;
|
|
default: // Hopefully this won't be used
|
|
trns += "pattern ";
|
|
break;
|
|
}
|
|
// FIXME - I've hardwired the runway call as well!! (We could work this out from rwy heading and mag deviation)
|
|
trns += ConvertRwyNumToSpokenString(1);
|
|
|
|
// And add the airport name again
|
|
trns += tower->get_name();
|
|
|
|
Transmit(trns);
|
|
}
|
|
|
|
void FGAILocalTraffic::ExitRunway(Point3D orthopos) {
|
|
//cout << "In ExitRunway" << endl;
|
|
//cout << "Runway ID is " << rwy.ID << endl;
|
|
node_array_type exitNodes = airport.GetExits(rwy.ID); //I suppose we ought to have some fallback for rwy with no defined exits?
|
|
//cout << "Got exits" << endl;
|
|
//cout << "Size of exits array is " << exitNodes.size() << endl;
|
|
if(exitNodes.size()) {
|
|
//Find the next exit from orthopos.y
|
|
double d;
|
|
double dist = 100000; //ie. longer than any runway in existance
|
|
double backdist = 100000;
|
|
node_array_iterator nItr = exitNodes.begin();
|
|
node* rwyExit = *(exitNodes.begin());
|
|
int gateID; //This might want to be more persistant at some point
|
|
while(nItr != exitNodes.end()) {
|
|
d = ortho.ConvertToLocal((*nItr)->pos).y() - ortho.ConvertToLocal(pos).y(); //FIXME - consider making orthopos a class variable
|
|
if(d > 0.0) {
|
|
if(d < dist) {
|
|
dist = d;
|
|
rwyExit = *nItr;
|
|
}
|
|
} else {
|
|
if(fabs(d) < backdist) {
|
|
backdist = d;
|
|
//TODO - need some logic here that if we don't get a forward exit we turn round and store the backwards one
|
|
}
|
|
}
|
|
++nItr;
|
|
}
|
|
//cout << "Calculated dist, dist = " << dist << endl;
|
|
// GetNodeList(exitNode->parking) and add to from here to exit node
|
|
gateID = airport.GetRandomGateID();
|
|
//cout << "gateID = " << gateID << endl;
|
|
in_dest = airport.GetGateNode(gateID);
|
|
//cout << "in_dest got..." << endl;
|
|
path = airport.GetPath(rwyExit, in_dest); //TODO - need to convert a and b to actual nodes!!
|
|
//cout << "path got..." << endl;
|
|
//cout << "Size of path is " << path.size() << endl;
|
|
taxiState = TD_INBOUND;
|
|
StartTaxi();
|
|
} else {
|
|
// Something must have gone wrong with the ground network file - or there is only a rwy here and no exits defined
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "No exits found by FGAILocalTraffic from runway " << rwy.ID << " at " << airportID << '\n');
|
|
// What shall we do - just remove the plane from sight?
|
|
aip.setVisible(false);
|
|
operatingState = PARKED;
|
|
}
|
|
}
|
|
|
|
// Set the class variable nextTaxiNode to the next node in the path
|
|
// and update taxiPathPos, the class variable path iterator position
|
|
// TODO - maybe should return error codes to the calling function if we fail here
|
|
void FGAILocalTraffic::GetNextTaxiNode() {
|
|
//cout << "GetNextTaxiNode called " << endl;
|
|
//cout << "taxiPathPos = " << taxiPathPos << endl;
|
|
ground_network_path_iterator pathItr = path.begin() + taxiPathPos;
|
|
if(pathItr == path.end()) {
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - no more nodes in path\n");
|
|
} else {
|
|
if((*pathItr)->struct_type == NODE) {
|
|
//cout << "ITS A NODE" << endl;
|
|
//*pathItr = new node;
|
|
nextTaxiNode = (node*)*pathItr;
|
|
++taxiPathPos;
|
|
//delete pathItr;
|
|
} else {
|
|
//cout << "ITS NOT A NODE" << endl;
|
|
//The first item in found must have been an arc
|
|
//Assume for now that it was straight
|
|
pathItr++;
|
|
taxiPathPos++;
|
|
if(pathItr == path.end()) {
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - path ended with an arc\n");
|
|
} else if((*pathItr)->struct_type == NODE) {
|
|
nextTaxiNode = (node*)*pathItr;
|
|
++taxiPathPos;
|
|
} else {
|
|
//OOPS - two non-nodes in a row - that shouldn't happen ATM
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - two non-nodes in sequence\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// StartTaxi - set up the taxiing state - call only at the start of taxiing
|
|
void FGAILocalTraffic::StartTaxi() {
|
|
//cout << "StartTaxi called" << endl;
|
|
operatingState = TAXIING;
|
|
taxiPathPos = 0;
|
|
|
|
//Set the desired heading
|
|
//Assume we are aiming for first node on path
|
|
//Eventually we may need to consider the fact that we might start on a curved arc and
|
|
//not be able to head directly for the first node.
|
|
GetNextTaxiNode(); // sets the class variable nextTaxiNode to the next taxi node!
|
|
desiredTaxiHeading = GetHeadingFromTo(pos, nextTaxiNode->pos);
|
|
//cout << "First taxi heading is " << desiredTaxiHeading << endl;
|
|
}
|
|
|
|
void FGAILocalTraffic::Taxi(double dt) {
|
|
//cout << "Taxi called" << endl;
|
|
// Logic - if we are further away from next point than turn radius then head for it
|
|
// If we have reached turning point then get next point and turn onto that heading
|
|
// Look out for the finish!!
|
|
|
|
Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
|
|
desiredTaxiHeading = GetHeadingFromTo(pos, nextTaxiNode->pos);
|
|
|
|
// HACK ALERT! - for now we will taxi at constant speed for straights and turns
|
|
|
|
// Remember that hdg is always equal to track when taxiing so we don't have to consider them both
|
|
double dist_to_go = dclGetHorizontalSeparation(pos, nextTaxiNode->pos); // we may be able to do this more cheaply using orthopos
|
|
//cout << "dist_to_go = " << dist_to_go << endl;
|
|
if((nextTaxiNode->type == GATE) && (dist_to_go <= 0.1)) {
|
|
// park up
|
|
//taxiing = false;
|
|
//parked = true;
|
|
operatingState = PARKED;
|
|
} else if((dist_to_go > taxiTurnRadius) || (nextTaxiNode->type == GATE)) {
|
|
// if the turn radius is r, and speed is s, then in a time dt we turn through
|
|
// ((s.dt)/(PI.r)) x 180 degrees
|
|
// or alternatively (s.dt)/r radians
|
|
//cout << "hdg = " << hdg << " desired taxi heading = " << desiredTaxiHeading << '\n';
|
|
if(fabs(hdg - desiredTaxiHeading) > 0.1) {
|
|
// Which is the quickest direction to turn onto heading?
|
|
if(desiredTaxiHeading > hdg) {
|
|
if((desiredTaxiHeading - hdg) <= 180) {
|
|
// turn right
|
|
hdg += ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
|
|
// TODO - check that increments are less than the delta that we check for the right direction
|
|
// Probably need to reduce convergence speed as convergence is reached
|
|
} else {
|
|
hdg -= ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
|
|
}
|
|
} else {
|
|
if((hdg - desiredTaxiHeading) <= 180) {
|
|
// turn left
|
|
hdg -= ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
|
|
// TODO - check that increments are less than the delta that we check for the right direction
|
|
// Probably need to reduce convergence speed as convergence is reached
|
|
} else {
|
|
hdg += ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
|
|
}
|
|
}
|
|
}
|
|
double vel = nominalTaxiSpeed;
|
|
//cout << "vel = " << vel << endl;
|
|
double dist = vel * 0.514444 * dt;
|
|
//cout << "dist = " << dist << endl;
|
|
double track = hdg;
|
|
//cout << "track = " << track << endl;
|
|
double slope = 0.0;
|
|
pos = dclUpdatePosition(pos, track, slope, dist);
|
|
//cout << "Updated position...\n";
|
|
// FIXME - HACK in absense of proper ground elevation determination
|
|
// Linearly interpolate altitude when taxiing between N and S extremes of orthopos
|
|
pos.setelev((287.5 + ((299.3 - 287.5) * fabs(orthopos.y() / 1000.0))) * SG_FEET_TO_METER);
|
|
} else {
|
|
// Time to turn (we've already checked it's not the end we're heading for).
|
|
// set the target node to be the next node which will prompt automatically turning onto
|
|
// the right heading in the stuff above, with the usual provisos applied.
|
|
GetNextTaxiNode();
|
|
// For now why not just recursively call this function?
|
|
Taxi(dt);
|
|
}
|
|
}
|
|
|