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flightgear/Main/views.cxx
curt dd4a17a011 Cleaned up initialization sequence to eliminate interdependencies
between sun position, lighting, and view position.  This creates a
valid single pass initialization path.
1998-04-25 20:24:00 +00:00

244 lines
8.4 KiB
C++

//
// views.cxx -- data structures and routines for managing and view parameters.
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <Debug/fg_debug.h>
#include <Flight/flight.h>
#include <Include/fg_constants.h>
#include <Math/mat3.h>
#include <Math/polar.h>
#include <Math/vector.h>
#include <Scenery/scenery.h>
#include <Time/fg_time.hxx>
#include "views.hxx"
// This is a record containing current view parameters
struct fgVIEW current_view;
// Initialize a view structure
void fgViewInit(struct fgVIEW *v) {
fgPrintf( FG_VIEW, FG_INFO, "Initializing View parameters\n");
v->view_offset = 0.0;
v->goal_view_offset = 0.0;
}
// Update the view parameters
void fgViewUpdate(fgFLIGHT *f, struct fgVIEW *v, fgLIGHT *l) {
MAT3vec vec, forward, v0, minus_z;
MAT3mat R, TMP, UP, LOCAL, VIEW;
double ntmp;
scenery.center.x = scenery.next_center.x;
scenery.center.y = scenery.next_center.y;
scenery.center.z = scenery.next_center.z;
// calculate the cartesion coords of the current lat/lon/0 elev
v->cur_zero_elev = fgPolarToCart(FG_Longitude, FG_Lat_geocentric,
FG_Sea_level_radius * FEET_TO_METER);
v->cur_zero_elev.x -= scenery.center.x;
v->cur_zero_elev.y -= scenery.center.y;
v->cur_zero_elev.z -= scenery.center.z;
// calculate view position in current FG view coordinate system
v->abs_view_pos = fgPolarToCart(FG_Longitude, FG_Lat_geocentric,
FG_Radius_to_vehicle * FEET_TO_METER + 1.0);
v->view_pos.x = v->abs_view_pos.x - scenery.center.x;
v->view_pos.y = v->abs_view_pos.y - scenery.center.y;
v->view_pos.z = v->abs_view_pos.z - scenery.center.z;
fgPrintf( FG_VIEW, FG_DEBUG, "Absolute view pos = %.4f, %.4f, %.4f\n",
v->abs_view_pos.x, v->abs_view_pos.y, v->abs_view_pos.z);
fgPrintf( FG_VIEW, FG_DEBUG, "Relative view pos = %.4f, %.4f, %.4f\n",
v->view_pos.x, v->view_pos.y, v->view_pos.z);
// Derive the LOCAL aircraft rotation matrix (roll, pitch, yaw)
MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
MAT3rotate(R, vec, FG_Phi);
// printf("Roll matrix\n");
// MAT3print(R, stdout);
MAT3_SET_VEC(vec, 0.0, 1.0, 0.0);
// MAT3mult_vec(vec, vec, R);
MAT3rotate(TMP, vec, FG_Theta);
// printf("Pitch matrix\n");
// MAT3print(TMP, stdout);
MAT3mult(R, R, TMP);
MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
// MAT3mult_vec(vec, vec, R);
// MAT3rotate(TMP, vec, FG_Psi - FG_PI_2);
MAT3rotate(TMP, vec, -FG_Psi);
// printf("Yaw matrix\n");
// MAT3print(TMP, stdout);
MAT3mult(LOCAL, R, TMP);
// printf("LOCAL matrix\n");
// MAT3print(LOCAL, stdout);
// Derive the local UP transformation matrix based on *geodetic*
// coordinates
MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
MAT3rotate(R, vec, FG_Longitude); // R = rotate about Z axis
// printf("Longitude matrix\n");
// MAT3print(R, stdout);
MAT3_SET_VEC(vec, 0.0, 1.0, 0.0);
MAT3mult_vec(vec, vec, R);
MAT3rotate(TMP, vec, -FG_Latitude); // TMP = rotate about X axis
// printf("Latitude matrix\n");
// MAT3print(TMP, stdout);
MAT3mult(UP, R, TMP);
// printf("Local up matrix\n");
// MAT3print(UP, stdout);
MAT3_SET_VEC(v->local_up, 1.0, 0.0, 0.0);
MAT3mult_vec(v->local_up, v->local_up, UP);
// printf( "Local Up = (%.4f, %.4f, %.4f)\n",
// v->local_up[0], v->local_up[1], v->local_up[2]);
// Alternative method to Derive local up vector based on
// *geodetic* coordinates
// alt_up = fgPolarToCart(FG_Longitude, FG_Latitude, 1.0);
// printf( " Alt Up = (%.4f, %.4f, %.4f)\n",
// alt_up.x, alt_up.y, alt_up.z);
// Calculate the VIEW matrix
MAT3mult(VIEW, LOCAL, UP);
// printf("VIEW matrix\n");
// MAT3print(VIEW, stdout);
// generate the current up, forward, and fwrd-view vectors
MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
MAT3mult_vec(v->view_up, vec, VIEW);
MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
MAT3mult_vec(forward, vec, VIEW);
// printf( "Forward vector is (%.2f,%.2f,%.2f)\n", forward[0], forward[1],
// forward[2]);
MAT3rotate(TMP, v->view_up, v->view_offset);
MAT3mult_vec(v->view_forward, forward, TMP);
// make a vector to the current view position
MAT3_SET_VEC(v0, v->view_pos.x, v->view_pos.y, v->view_pos.z);
// Given a vector pointing straight down (-Z), map into onto the
// local plane representing "horizontal". This should give us the
// local direction for moving "south".
MAT3_SET_VEC(minus_z, 0.0, 0.0, -1.0);
map_vec_onto_cur_surface_plane(v->local_up, v0, minus_z, v->surface_south);
MAT3_NORMALIZE_VEC(v->surface_south, ntmp);
// printf( "Surface direction directly south %.2f %.2f %.2f\n",
// v->surface_south[0], v->surface_south[1], v->surface_south[2]);
// now calculate the surface east vector
MAT3rotate(TMP, v->view_up, FG_PI_2);
MAT3mult_vec(v->surface_east, v->surface_south, TMP);
// printf( "Surface direction directly east %.2f %.2f %.2f\n",
// v->surface_east[0], v->surface_east[1], v->surface_east[2]);
// printf( "Should be close to zero = %.2f\n",
// MAT3_DOT_PRODUCT(v->surface_south, v->surface_east));
}
// $Log$
// Revision 1.3 1998/04/25 20:24:02 curt
// Cleaned up initialization sequence to eliminate interdependencies
// between sun position, lighting, and view position. This creates a
// valid single pass initialization path.
//
// Revision 1.2 1998/04/24 00:49:22 curt
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
// Trying out some different option parsing code.
// Some code reorganization.
//
// Revision 1.1 1998/04/22 13:25:45 curt
// C++ - ifing the code.
// Starting a bit of reorganization of lighting code.
//
// Revision 1.16 1998/04/18 04:11:29 curt
// Moved fg_debug to it's own library, added zlib support.
//
// Revision 1.15 1998/02/20 00:16:24 curt
// Thursday's tweaks.
//
// Revision 1.14 1998/02/09 15:07:50 curt
// Minor tweaks.
//
// Revision 1.13 1998/02/07 15:29:45 curt
// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
// <chotchkiss@namg.us.anritsu.com>
//
// Revision 1.12 1998/01/29 00:50:28 curt
// Added a view record field for absolute x, y, z position.
//
// Revision 1.11 1998/01/27 00:47:58 curt
// Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
// system and commandline/config file processing code.
//
// Revision 1.10 1998/01/19 19:27:09 curt
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
// This should simplify things tremendously.
//
// Revision 1.9 1998/01/13 00:23:09 curt
// Initial changes to support loading and management of scenery tiles. Note,
// there's still a fair amount of work left to be done.
//
// Revision 1.8 1997/12/30 22:22:33 curt
// Further integration of event manager.
//
// Revision 1.7 1997/12/30 20:47:45 curt
// Integrated new event manager with subsystem initializations.
//
// Revision 1.6 1997/12/22 04:14:32 curt
// Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
//
// Revision 1.5 1997/12/18 04:07:02 curt
// Worked on properly translating and positioning the sky dome.
//
// Revision 1.4 1997/12/17 23:13:36 curt
// Began working on rendering a sky.
//
// Revision 1.3 1997/12/15 23:54:50 curt
// Add xgl wrappers for debugging.
// Generate terrain normals on the fly.
//
// Revision 1.2 1997/12/10 22:37:48 curt
// Prepended "fg" on the name of all global structures that didn't have it yet.
// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
//
// Revision 1.1 1997/08/27 21:31:17 curt
// Initial revision.
//