879 lines
29 KiB
Text
879 lines
29 KiB
Text
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Note: as hard as we've tried, it is impossible to perfectly maintain
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this file. If you are aware of someone who you think should be
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included here, PLEASE let me know. Projects like this are made
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possible only by the help and hard work of others. I want to properly
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credit everyone who has contributed to this project.
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A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
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Granted permission for the flightgear project to use some of the
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sound effects from their site.
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Syd Adams:
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Added clipping to 2d instruments. Added volume control to ATC-chatter.
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Created and maintain: DHC2, B1900D, Aerostar 700, S76C+ helicopter,
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Cessna Citation Bravo & CitationX, A6M2 'Zero'. Assisted with Cessna
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Citation II with Curt and 777-200 with Justin Smithies.
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Mark Akermann <flightgear@akermann.org>
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Redone sun code. The sun now consists of three textures with individual
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colors which are calculated based on the effect of light scattering.
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This is accomplished by using various environmental data and by
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calculating the distance the light travels through the atmosphere.
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Raul Alonzo <amil@las.es>
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Mr. Alonzo is the author of Ssystem and provided his kind permission
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for using the moon texture. I also used parts of his code as a template
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when adding the texture. Ssystem Homepage can be found at:
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http://www1.las.es/~amil/ssystem
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Michele America <nomimarketing@mail.telepac.pt>
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Contributed to the HUD code.
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Emmanuel Baranger <>
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Many, many very nice aircraft models.
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Andrei Barbu <andrei@0xab.com>
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Designed and implemented the current version of the FlightGear website.
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Michael Basler <pmb@knUUt.de>
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Author of the Getting Started guide.
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Paul Beardsley <Beardspa@hotmail.com>
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The 1903 Wright Flyer was inspired by a model contributed by Paul
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Beardsley. Very little of the original model remains, but without
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Paul's excellent work we might not have our own 1903 Flyer. Model
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was reworked and retextured by Jim Wilson.
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Jon S. Berndt <jon@jsbsim.org>
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Chief architect of JSBSim, the default flight dynamics model (FDM)
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for FlightGear. Jon's professional work has involved simulation and
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prototyping for vehicles ranging from the F-16 to his current work
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on the space shuttle and future manned launch vehicles. Since 1998
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Jon has been working on creating JSBSim together with co-author Tony
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Peden. JSBSim is an object-oriented, multi-platform aerospace
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vehicle simulator that can be integrated with broader flight
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simulation programs (since it provides no visual model), or run in a
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standalone mode for batch runs. For more information, see the JSBSim
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home page at: http://www.jsbsim.org
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Paul Bleisch <pbleisch@acm.org>
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Paul redid the "debug" system so that it would be much more flexible,
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so it could be easily disabled for production system, and so that
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messages for certain subsystems could be selectively enabled.
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Also contributed a first stab at a config file/command line parsing
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system.
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Matthias Boerner <>
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Coorganizer of the FlightGear booth at the annual LinuxTag event in
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Germany.
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Thorsten Brehm
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Thorsten provided the TCAS system and fixed an uncountable number of
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bugs, closed memory leaks and helps creating new releases.
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Alexis Bory
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Very nice models, including the F14-B.
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Jim Brennan <jj@kingmont.com>
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Provided a big chunk of online space to store USA scenery for Flight Gear.
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Bernie Bright <bbright@bigpond.net.au>
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Many C++ style, usage, and implementation improvements.
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STL portability, tons o' stuff. :-)
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Threading support and threaded tile pager.
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Initiate the fgrun project
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Francesco Brisa <>
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Scenery models and ground networks for Italian airports.
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Scripts for automated source downloads and builds.
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Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
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Contributed the README.Linux
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Co-Author of the "Getting Started Manual"
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Gene Buckle <geneb@deltasoft.com>
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Gene has done a lot of work getting FG to compile with the MSVC++
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compiler. Also, he has pushed, proded, and bugged me endlessly to
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do my stuff right. (I mean that in a good way, because sometimes
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when the little nudge in the right direction isn't working, I need
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a good hard shove.) :-)
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Ralph Carmichael <ralph@pdas.com>
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Thanks to Ralph for his support of the FlightGear project. At
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Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
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packed with great programs of use to aeronautical engineers. At this web
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site there are also some sample downloads to show what is on the CD.
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http://www.pdas.com
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Didier Chauveau <chauveau@math.univ-mlv.fr>
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Provided some initial code to parse the 30 arcsec DEM files found at:
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http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
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John Check <j4strngs@rockfish.net>
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Maintains the base package repository
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Joystick howto
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Panel howto
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New instrument panel configurations
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Bertrand Coconnier
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Contributed several bugfixes and improvements for the integration of
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the JSBSim flight dynamics model.
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Dave Cornish <dmc@halcyon.com>
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Created our new, super cool, runway textures.
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Created some of our cloud textures.
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Oliver Delise <delise@mail.isis.de>
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FAQ Maintainer, Documentation, Public Relations.
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Author of (the now depreciated) networking / multi-user support.
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Founder of the FlightGear MultiPilot Project :
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http://www.isis.de/members/~odelise/progs/flightgear
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John Denker
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Contributed bugfixes and improvements to the navigation and ATIS code.
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Jean-Francois Doue
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Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
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Graphics Gems IV ed. Paul S. Heckbert)
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http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
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Torsten Dreyer
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Contributed the very nice Piper Seneca, closely modelled after the
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real thing. Also added many other nice aircraft (such as the ogeL, also
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closely modelled after the real thing), buildings, etc.
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Creator of fgpanel. Code maintainer of weather, environment, autopilot
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and many other core systems.
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Dave Eberly <eberly@magic-software.com>
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Contributed some sphere interpolation code used by Christian Mayer's
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weather data base system. Go to Dave's web site. He has a ton of
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really useful looking code available there.
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http://www.magic-software.com
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Martin Eschen <>
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Helped enourmously toward finishing the full scale traffic demo at EHAM.
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Francine Evans <evans@cs.sunysb.edu>
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Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
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http://www.cs.sunysb.edu/~evans/stripe.html
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Oscar Everitt <bigoc@premier.net>
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Created single engine piston engine sounds as part of an F4U package
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for FS98. They are pretty cool and Oscar was happy to contribute
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them to our little project.
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Detlef Faber
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Many WWII era aircraft.
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Leidson Campos A. Ferreira <leidson@planetamessenger.org>
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Rewrote the Jpeg screen httpd streaming (--jpg-httpd option)
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Olaf Flebbe
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Improved the build system for Windows and provided pre-built
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dependencies.
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Bruce Finney <bfinney@gte.net>
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MSVC5 compatibility.
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Thomas F<>rster <>
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Updates to the AI system, including the Dykstra route finding algorithm,
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adding a performance class, and many code clean-ups.
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Co-organizer of the annual LinuxTag booth.
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Melchior Franz <mfranz@aon.at>
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Reworked the joystick driver detection code, added high/low support for
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"hats". Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now
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forms the basis of a lot of programmable joysticks.
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Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
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Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
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Made the GUI code fully XML configurable and added support for themes,
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reworked property browser, route manager and several other dialogs.
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Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code.
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Implemented Nasal "listeners".
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Jean-loup Gailly and Mark Adler <zlib@gzip.org>
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Authors of the zlib library. Used for on-the-fly compression and
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decompression routines.
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http://www.cdrom.com/pub/infozip/zlib/
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Thomas Gellekum <tg@ihf.rwth-aachen.de>
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Changes and updates for compiling on FreeBSD
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Ralf Gerlich <>
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Technical Genius behind the Custom Scenery Project.
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Current maintainer of TaxiDraw
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Anders Gidenstam <>
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Support for Lighter than Air vehicles.
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Author of the ZeppelinNT.
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Neetha Girish <neethagirish@usa.net>
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Contributed the xml configurable HUD changes.
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Jeff Goeke-Smith <jgoeke@voyager.net>
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Contributed our first autopilot. (Heading Hold)
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Better autoconf check for external timezone/daylight variables in
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#include <time.h>
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Michael I. Gold <gold@puck.asd.sgi.com>
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Patiently answered my endless "newbie" OpenGL questions.
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His effort alone has made me a great SGI fan.
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Habibie <habibie@MailandNews.com>
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RedHat package building changes for SimGear.
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Csaba Hal<61>sz <>
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Many bugfixes and code checking.
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Ampere Hardraade <>
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Many detailed 3D models of aircraft, including the MD11, and several
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Airbuses.
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Brett Harrison <>
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Ground networks for various airports.
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Most of the liveries for the new C172p by HHS.
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AI Repaints for several 737's and C172's
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Dave Haskell <dave@haskell.demon.co.uk>
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Original exterior textures for the Cessna 310 U-3A model. Only a few
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minor modifications were made.
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Mike Hill <mikehill@flightsim.com>
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Contributed 3d aircraft models to our project.
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http://www.flightsimnetwork.com/mikehill/home.htm
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Erik Hofman <erik@ehofman.com>
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Major overhaul and parameterization of the sound module, to allow
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aircraft-specific sound configuration at runtime.
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Did a lot of code improvements and bug-hunting.
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Creator of most of the ground textures.
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Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
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Keeps the Irix port current.
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Localization support.
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Charlie Hotchkiss <clhotch@pacbell.net>
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Worked on improving and enhancing the HUD code.
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Lots of code style tips and code tweaks ...
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Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
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Developed the LaRCsim code under funding by NASA which we use to provide
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the flight model. Bruce has patiently answered my many, many questions.
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http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
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Ron Jensen
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Contributed to the piston engine code in JSBSim.
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Maik Justus <fg@mjustus.de>
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Developed YASim's helicopter/rotor logic.
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Implemented aerotowing, water plane and anchor support for YASim, and
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made its gear aware of the surface material.
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Wrote the Bo105 helicopter FDM configuration file.
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Ove Kaaven
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Debian packaging of SimGear/FlightGear
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Richard Kaszeta <bofh@me.umn.edu>
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Contributed screen buffer to ppm screen shot routine.
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Rich has also helped in the early development of the Flight Gear "altitude
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hold autopilot module" by teaching Curt Olson the basics of Control Theory
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and helping him code and debug early versions. Curt's "Boss" Bob Hain
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also contributed <bob@me.umn.edu>. Further details available at:
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http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
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Rich's Homepage: http://www.menet.umn.edu/~kaszeta
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Vassilii Khachaturov <vassilii@tarunz.org>
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Support of navaids as autopilot waypoints.
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Switching the tower view to a different tower at any time.
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Various code, GUI, and documentation fixes and updates.
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Tom Knienieder <tom@knienieder.com>
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Ported Steve's Audio library first to OpenBSD and IRIX and
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after that also to Win32
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Reto Koradi <kor@mol.biol.ethz.ch>
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Helped me get on track with setting up fog effects.
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http://www.mol.biol.ethz.ch/wuthrich/people/kor
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Bob Kuehne <rpk@who.net>
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Redid the Makefile system so it is simpler and more robust.
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Chris Lampard <c.lampard@ntlworld.com>
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Original exterior geometry for the Cessna 310 U-3A model. Several
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modifications made but most of the exterior is as is converted from
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Chris's original. The interior cockpit was added by Jim Wilson.
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David Luff <david.luff@nottingham.ac.uk>
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Contributed heavily to the IO360 piston engine model.
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Created the ATC intelligent traffic subsystem.
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Creator of TaxiDraw, a program to modify the taxiway layout
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for FlightGear.
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Lewis Magruder <blackhawk96@hotmail.com>
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Original A-4 Blue Angels exterior model and textures. Lewis's work
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is pretty much as converted from the original. The interior cockpit
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was added by Jim Wilson.
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Christian Mayer <flightgear@christianmayer.de>
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Working on a multi-lingual conversion tools for fgfs
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as a demonstration of technology ;-)
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Contributed code to read msfs formated texture files.
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Working on a completely new weather subsystem.
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Working on a balloon simulator.
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David Megginson <david@megginson.com>
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Contributed a patch to allow mouse input to control the yoke.
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Contributed financially towards hard drive space for use by the
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flight gear project.
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Updates to README.running.
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Working on getting fgfs and ssg to work without textures.
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Also added the new 2D panel and the save/load support.
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Reorganization of the GUI to make it XML configurable.
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Property manager
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Generalized input module
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3D model animation module
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initial take of sound-effects module
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Random ground cover objects
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Vacuum and pitot systems.
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Eric Mitchell <mitchell@mars.ark.com>
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Contributed some topnotch scenery textures. His textures were
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all original creations.
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Cameron Moore <cameron@unbeatenpath.net>
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Reigning list admin.
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Provided man pages.
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Self-proclaimed code janitor.
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Has been maintaining FAQ for some years.
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Tim Moore <>
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Many innovations to the OpenSceneGraph based graphics system.
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Counseling of other developers toward learning OSG
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Maintaing a GIT repository containing a mirror of FlightGear's
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source code, speficially for bugfix releases.
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Anders Morken <amrken@online.no>
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Maintained the European mirror of the FG web pages.
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Unfortunately this mirror has been taken down due to reglementation
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changes including an enforcement to 10 MB space per subscriber limit
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which was way too small for the evergrowing FGFS Project's Files.
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He'd be happy to maintain a new one if he could find a place to put it,
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so if you have an idea, contact him!
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Alan Murta <amurta@cs.man.ac.uk>
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http://www.cs.man.ac.uk/aig/staff/alan/software/
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Created the Generic Polygon Clipping library
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Phil Nelson <phil@cs.wwu.edu>
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Author of GNU dbm. gdbm is a set of database routines that use
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extendible hashing and works similar to the standard UNIX dbm routines.
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Tatsuhiro Nishioka
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Maintainer of the Mac port.
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Contributed some very nice Japanese aircraft models.
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Alexei Novikov <anovikov@heron.itep.ru>
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Created European Scenery
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Contributed a script to turn fgfs scenery into beautifully rendered
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2d maps.
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Contributed a first draft of a scenery creation howto.
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Curt Olson <http://www.flightgear.org/~curt>
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Curt is responsible for overall project and source code management.
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He has his hands in many of the areas, but is primarily responsible
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for the scenery subsystem, as well as much of the infrastructure in
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the sim.
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Handles most parts of the regular scenery rebuild, including lots of
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improvements of the vertex calculation code.
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Added the nw PID based, configurable autopilot code.
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Added the Electrical system.
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Added Runway lighting.
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Brian Paul
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His TR Library: http://www.mesa3d.org/brianp/TR.html
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And also Mesa of course: http://www.mesa3d.org
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Tony Peden <apeden@earthlink.net>
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Contributions on the flight model front, including a LaRCsim based
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Cessna 172. JSBsim: the initial conditions code, a more complete
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standard atmosphere model, and other bugfixes/additions.
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Robin Peel <robin@cpwd.com>
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Maintains the ever growing worldwide airport, runway, and navigation
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aid database for the Flight Gear project as well as for X-Plane.
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Alex Perry <alex.perry@ieee.org>
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Contributed code to more accurately model VSI, DG, Altitude.
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Contributed to the Install and Getting Started manual.
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Pigeon <>
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Developed the multiplayer network infrastructure.
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Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
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Contributed beginnings of a textured instrument panel.
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Frederic Bouvier <fredfgfs01@free.fr>
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Keeps FlightGear MSVC compatible.
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Did a number of code changes to improve the animation code.
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Added a number of animations that improves the visual system quite a lot.
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Did a nice job populating the San Francisco bay area by adding a lot
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of static scenery.
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Builds the FlightGear binary windows distributions.
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Maintainer of fgrun, the defacto launcher on windows and many other platforms.
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Author of fgsd, a standalone scenery designer.
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Provides regular binary snapshots of flightgear and it's related projects for
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the windows community.
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Petter Reinholdtsen <pere@games.no>
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Incorporated the Gnu automake/autoconf system (with libtool).
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This should streamline and standardize the build process for all
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Unix-like platforms. It should have little effect on IDE type
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environments since the don't use the Unix make system.
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Thorsten Renk
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Created the local weather system, providing beautiful cloudscapes
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and an accurate meteorological simulation.
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William Riley <riley@technologist.com>
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Contributed code to add "brakes".
|
||
Patch to support a first joystick with more than two axes.
|
||
World scenery based on vmap0 data.
|
||
|
||
|
||
Gijs de Rooy <>
|
||
Contributed some very nice building models, including a very
|
||
detailed layout of the Amsterdam airport terminals, and many
|
||
downtown buildings.
|
||
Redid the Boeing 747-400 3D model.
|
||
Greatly contributed to the FlightGear community as a very active
|
||
first aid responder on the official Flightgear forum, as a forum
|
||
and wiki admin, and as the editor of the monthly FlightGear
|
||
newsletter.
|
||
|
||
|
||
Gerard Robin <>
|
||
Many nice Aircraft models
|
||
|
||
|
||
Andy Ross <andy@plausible.org>
|
||
Contributed a new configurable FDM, "YASim", based on geometry
|
||
information rather than aerodynamic coefficients.
|
||
Added support for placing 2D panel objects in 3D space.
|
||
Modified the HUD code to make it more accurate and added 3D support.
|
||
Modified the UI code to allow a far more flexible grouping system.
|
||
Added the Nasal scripting language and added FlightGear integration.
|
||
|
||
|
||
Brian Schack <>
|
||
Current maintainer of Atlas, the moving map program for FlightGear
|
||
|
||
|
||
Paul Schlyter <pausch@saaf.se>
|
||
Mr. Schlyter provided Durk Talsma with all the information
|
||
he needed to write the astro code. Mr. S. is also willing
|
||
to answer astro-related questions whenever one needs to.
|
||
http://welcome.to/pausch
|
||
|
||
|
||
Christian Schmitt <>
|
||
Detailed Frankfurt airport buildings.
|
||
Contributions to the custom scenery project.
|
||
|
||
|
||
Chris Schoeneman <crs@millpond.engr.sgi.com>
|
||
Contributed some 3d sound playing code for Irix, Win32, and Linux
|
||
It is unclear if this code will be used directly, but it certainly
|
||
will have an influence on the development of our own audio library.
|
||
|
||
|
||
Phil Schubert <philip@zedley.com>
|
||
Contributed various textures and engine modelling.
|
||
http://www.zedley.com/Philip/index.htm
|
||
|
||
|
||
Heiko Schulz <>
|
||
Contributed AI traffic for EDDF
|
||
EDDF Night lights
|
||
ground networks
|
||
|
||
|
||
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
|
||
Author of the Triangle program. Triangle is used to calculate the
|
||
Delauney triangulation of our irregular terrain.
|
||
|
||
|
||
Gordan Sikic <gsikic@public.srce.hr>
|
||
Contributed a cherokee flight model for LaRCsim.
|
||
Currently is not working and needs to be debugged.
|
||
Use configure --with-flight-model=cherokee
|
||
to build the cherokee instead of the navion.
|
||
|
||
|
||
Michael Smith <msmith99@flash.net>
|
||
Contributed cockpit graphics, 3d models, logos, and other images.
|
||
Project Bonanza - http://members.xoom.com/ConceptSim/index.html
|
||
|
||
|
||
Martin Spott <Martin.Spott@uni-duisburg.de>
|
||
Contributed to the installation / user guide.
|
||
Coorganizer of the FlightGear booth at the annual LinuxTag event in
|
||
Germany.
|
||
Manages the "World Scenery" releases.
|
||
Maintains world's biggest repository and toolchain for free and
|
||
open map and scenery data at http://mapserver.flightgear.org/
|
||
|
||
|
||
Jon Stockill <>
|
||
Maintainer of the object database.
|
||
|
||
|
||
Martin Dressler <dr@musicabona.cz>
|
||
Created some outstanding panel instrumentation textures
|
||
for use in full-screen mode.
|
||
|
||
|
||
U.S. Geological Survey
|
||
Provided geographic data used by this project
|
||
http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
|
||
|
||
|
||
Durk Talsma <d.talsma@chello.nl>
|
||
Accurate Sun, Moon, and Planets.
|
||
Sun changes color based on position in sky.
|
||
Moon has correct phase and blends well into the sky.
|
||
Planets are correctly positioned and have proper magnitude.
|
||
Help with time functions, gui, and other misc stuff.
|
||
2D Cloud layers (nifty).
|
||
Added the AirTraffic module for scheduled AI airliners and other aircraft.
|
||
Full scale AI traffic demo for EHAM.
|
||
Current FlightGear release manager.
|
||
|
||
|
||
Gabor Toth <>
|
||
Contributed some Livery repaints for AI Aircraft
|
||
Contributed many ideas leading towards the Traffic Manager II format
|
||
Runs FGTracker, an online flight tracking service for FlightGear
|
||
|
||
|
||
James Turner <>
|
||
Many code cleanups of the internal structure of the airport database,
|
||
runway parsing, route management.
|
||
Is currently working on adding flightmanagement support.
|
||
|
||
|
||
UIUC - Department of Aeronautical and Astronautical Engineering
|
||
Contributed modifications to LaRCsim to allow loading of aircraft
|
||
parameters from a file. These modifications were made as part of an
|
||
icing research project.
|
||
|
||
Did the coding and made it all work:
|
||
Jeff Scott <jscott@students.uiuc.edu>
|
||
Bipin Sehgal <bsehgal@uiuc.edu>
|
||
Michael Selig <m-selig@uiuc.edu>
|
||
|
||
Helped support the effort
|
||
Jay Thomas <jthomas2@uiuc.edu>
|
||
Eunice Lee <ey-lee@students.uiuc.edu>
|
||
Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
|
||
Sudhi Uppuluri <suppulur@students.uiuc.edu>
|
||
|
||
|
||
Mark Vallevand <Mark.Vallevand@UNISYS.com>
|
||
Contributed some METAR parsing code.
|
||
Contributed some win32 screen printing routines.
|
||
|
||
|
||
Gary R. Van Sickle <tiberius@braemarinc.com>
|
||
Contributed some initial GameGLUT support and other fixes.
|
||
Has done some interesting preliminary work on a binary file format
|
||
http://www.woodsoup.org/projs/ORKiD/fgfs.htm
|
||
|
||
Has set up a 'Cygwin Tips' site that has been very helpful to many
|
||
people in getting a Cygwin Unix-on-Windows build environment set up
|
||
so they can build FG effectively.
|
||
http://www.woodsoup.org/projs/ORKiD/cygwin.htm
|
||
|
||
|
||
Norman Vine <nhv@yahoo.com>
|
||
Provided more than uncountable URL's to the "FlightGear Community".
|
||
Many performance optimizations throughout the code.
|
||
Many contributions and much advice for the scenery generation section.
|
||
Lots of windoze related contributions.
|
||
Contributed wgs84 distance and course routines.
|
||
Contributed a great circle route autopilot mode based on wgs84 routines.
|
||
Many other GUI, HUD, and autopilot contributions.
|
||
Contributed a patch to allow mouse input to control view direction.
|
||
Ultra hires tiled screen dumps.
|
||
Contributed the initial 'goto airport' and 'reset' functions
|
||
Contributed the initial http image server code
|
||
Did the build instructions for OpenAL (and SDL) for Cygwin.
|
||
|
||
|
||
Roland Voegtli <voegtli@sanw.unibe.ch>
|
||
Great photorealistic textures.
|
||
Founder of European Scenery Project for X-Plane
|
||
http://www.g-point.com/xpcity/esp/
|
||
|
||
|
||
Carmelo Volpe <carmelo.volpe@mednut.ki.se>
|
||
Contributed some work to porting Flight Gear to the Metro Works
|
||
development environment (PC/Mac)
|
||
|
||
|
||
Darrell Walisser <dwaliss1@purdue.edu>
|
||
Contributed a large number of MacOS changes and has somehow managed
|
||
to get a pile of code written by a bunch of people who've never seen
|
||
a Mac to compile and run on said platform.
|
||
Provides MacOS-specific info in the docs.
|
||
|
||
|
||
David Culp <davidculp2@attbi.com>
|
||
Changed the layout of the conbtrolls section and added a great number
|
||
of extra controls which will prove to be usefull no and for the future.
|
||
Contributed a number of aircraft configuration files, including a T-38 and
|
||
Boeing 737.
|
||
Implemented the AIModels subsystem (originally based on the ATC traffic code)
|
||
and extended it to support ships, aircraft, ballistic objects, thunder-storms,
|
||
and thermals.
|
||
Added a lot of updated to JSBSIm, esp. for the turbine section.
|
||
|
||
|
||
Ed Williams <Ed_Williams@compuserve.com>
|
||
Contributed magnetic variation code (impliments Nima WMM 2000)
|
||
We've also borrowed from Ed's wonderful aviation formulary at various
|
||
times as well.
|
||
http://www.best.com/~williams/index.html
|
||
|
||
|
||
Jim Wilson <jimw@kelcomaine.com>
|
||
Wrote a major overhaul of the viewer code to make it more flexible
|
||
and modular. Contributed many small fixes and bug reports.
|
||
Contributed the the pui property browser.
|
||
Contributed to the autopilot.
|
||
Created several excellent 3D aircraft models, including the p-51,
|
||
Wright Flyer and the Boeing 747.
|
||
|
||
|
||
Jean-Claude Wippler <jcw@equi4.com>
|
||
Author of MetaKit - a portable, embeddible database with a portable
|
||
data file format. This software is not GPL'd but the author is kindly
|
||
allowing us to bundle MetaKit with our code. MetaKit has a liberal
|
||
X/MIT-style license. Please see the following URL for more info:
|
||
http://www.equi4.com/metakit
|
||
|
||
|
||
Holger Wirtz <>
|
||
Author of FGCom, a voice communication program intented for FlightGear
|
||
multiplayer/ATC.
|
||
|
||
|
||
John Wojnaroski <castle@mminternet.com>
|
||
Open Glass Cockpit project
|
||
3d clouds
|
||
|
||
|
||
Marcus Zojer <>
|
||
Contributed a B1B aircraft model.
|
||
|
||
|
||
Lee Elliot <leee@spatial.freeserve.co.uk>
|
||
Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
|
||
Did a lot of suggestions for better aircraft modelling, some of which
|
||
resulted in code changes to accomplish them.
|
||
|
||
|
||
Innis Cunningham <innisc@hotmail.com>
|
||
Modelled the 737 and contributed to the T38.
|
||
|
||
|
||
Vivian Meazza <vivian.meazza@lineone.net>
|
||
Added a number of excellent aircraft models including the Hawker Hunter
|
||
and Seahawk.
|
||
Provided realistic wind, gravity and drag calculations for AIBallistic models,
|
||
as well as terrain intersections (impacts) of submodels.
|
||
Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
|
||
AIShip, and implemented the TACAN navigation instrument
|
||
|
||
|
||
David Culp <davidculp2@comcast.net>
|
||
Added the AI model and scenario code which allows non interactive models
|
||
(like aircraft, ships, ballistic models, storms and thermals) to move
|
||
around the scenery in a predefined way. Every model can have it's own
|
||
special characteristics. The thermal model for instance is a non-visible
|
||
model that creates an updraft around it's center.
|
||
|
||
|
||
Mathias Fr<46>hlich <Mathias.Froehlich@gmx.net>
|
||
Implemented the groundcache code which made it possible for aircraft
|
||
to follow the ground precisely and, as a result, made it possible to
|
||
land on aircraft carriers.
|
||
Modified YASim, JSBSim and LaRCsim to support the groundcache code.
|
||
Reorganized the code to eliminate the viewer jitter for close by objects.
|
||
Matthias is responsible for the transition to OSG and he added HLA support.
|
||
|
||
|
||
Harald Johnsen <hjohnsen@evc.net>
|
||
Added a new 3D cloud implementation which also works on big-endian machines.
|
||
This code allows for clouds of any types and any shapes (and even deformation
|
||
while moving).
|
||
Implemented volumetric shadowing.
|
||
|
||
|
||
Roy Vegard Ovesen <rvovesen@tiscali.no>
|
||
Implemented the KAP140 autopilot.
|
||
Added a generic, XML configurable, autopilot framework.
|
||
Added an Altitude encoder.
|
||
Added a transponder.
|
||
Made the instruments code much more configurable, it is now possible to only
|
||
include instruments that are actually present.
|
||
Added several high level, configurable filter implementations for use by
|
||
autopilot designers.
|
||
|
||
|
||
Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
|
||
Substantial additions to the Getting Started Manual
|
||
Enhancements to the Cessna-310 3d model.
|
||
Added a generic yoke model, a generic throttle quadrant model and a
|
||
generic pedal set model.
|
||
OSG based three 3D clouds.
|
||
Forum moderator.
|
||
|
||
|
||
Stefan Seifert <nine@detonation.org>
|
||
Added the save-on-exit option to save the user preferences at program exit.
|
||
|
||
|
||
Space Imaging, Inc http://www.spaceimaging.com/
|
||
Space Imaging has allowed us to use the images in their archive for
|
||
commercial and non-commercial use, provided the original image can't be
|
||
extracted from the textures.
|
||
Some (if not all) of the best textures in use by FlightGear wouldn't be
|
||
possible without the satellite images provided by them.
|
||
|
||
|
||
Airservices Australia
|
||
Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
|
||
FlightGear when putting together a demonstration to show the possibilities
|
||
of using Flightgear as the basis for an Air Traffic
|
||
|
||
|
||
SkyscraperPage.com http://skyscraperpage.com
|
||
SkyscraperPage.com has allowed us to use their building diagrams to
|
||
make textures and 3d models of their buildings.
|
||
|
||
|
||
WoodSoup Project http://www.woodsoup.org
|
||
[ FlightGear no longer uses woodsoup services, but we appreciate
|
||
the support provided to our project during the time they hosted us. ]
|
||
Provided computing resources and services so that the FlightGear
|
||
project could have real home. This includes, web services,
|
||
ftp services, shell accounts, email lists, dns services, etc.
|
||
|
||
|
||
Robert Allan Zeh <raz@cmg.FCNBD.COM>
|
||
Helped me tremendously in figuring out the Cygnus win32 compiler and
|
||
how to link with .dll's. With out him the first runable win32
|
||
version of FG would have been impossible.
|
||
|
||
|
||
|
||
NOTE:
|
||
----
|
||
|
||
THIS DOCUMENT WAS INITIALLY WRITTEN BY
|
||
|
||
Curt L. Olson <http://www.flightgear.org/~curt>
|
||
|
||
Updated 2000-03-08 by Oliver Delise, delise@mail.isis.de
|
||
Updated 2001-12-11 by David Megginson, david@megginson.com
|
||
Updated 2003-04-17,
|
||
Updated 2004-06-01,
|
||
Updated 2005-04-02 by Erik Hofman, erik@ehofman.com
|
||
Updated 2009-02-02 by Durk Talsma
|