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flightgear/src/Aircraft/replay.hxx
Julian Smith 0506a72b30 Improved handling of continuous replay and added recovery system.
Continuous replay:
    If the user replays a continuous recording from file and then end replay
    with the 'My controls' or 'End replay' buttons, we now forget about the
    continuous recording. This enables the usual in-memory record/replay to be
    used subsequently. Also added a '-continuous' suffix to continuous fgtape
    filenames.

New recovery system:
    If /sim/replay/recovery-period is set and greater than zero, we
    periodically save a single-item continuous recording to a recovery file
    called <aircraft-type>-recovery.fgtape (with no date or time in the name),
    doing so in such a way as to ensure that there is always a valid recovery
    file even if flightgear crashes. One can then resume the flight from the
    most recently-saved point by loading this from within flightgear or with
    the --load-tape=... option.

Also did a fair amount of refactoring and tried to clarify the different
property nodes that we embed within recordings.
2020-06-19 20:44:26 +01:00

187 lines
5.7 KiB
C++

// replay.hxx - a system to record and replay FlightGear flights
//
// Written by Curtis Olson, started July 2003.
//
// Copyright (C) 2003 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _FG_REPLAY_HXX
#define _FG_REPLAY_HXX 1
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/math/sg_types.hxx>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/io/iostreams/gzcontainerfile.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <deque>
#include <vector>
class FGFlightRecorder;
struct FGReplayData {
double sim_time;
// Our aircraft state.
std::vector<char> raw_data;
// Incoming multiplayer messages.
std::vector<std::shared_ptr<std::vector<char>>> multiplayer_messages;
// Updates static statistics defined below.
void UpdateStats();
// Resets out static property nodes; to be called by fgStartNewReset().
static void resetStatisticsProperties();
FGReplayData();
~FGReplayData();
size_t m_bytes_raw_data = 0;
size_t m_bytes_multiplayer_messages = 0;
size_t m_num_multiplayer_messages = 0;
// Statistics about replay data, also properties /sim/replay/datastats_*.
static size_t s_num;
static size_t s_bytes_raw_data;
static size_t s_bytes_multiplayer_messages;
static size_t s_num_multiplayer_messages;
static SGPropertyNode_ptr s_prop_num;
static SGPropertyNode_ptr s_prop_bytes_raw_data;
static SGPropertyNode_ptr s_prop_bytes_multiplayer_messages;
static SGPropertyNode_ptr s_prop_num_multiplayer_messages;
};
typedef struct {
double sim_time;
std::string message;
std::string speaker;
} FGReplayMessages;
typedef std::deque < FGReplayData *> replay_list_type;
typedef std::vector < FGReplayMessages > replay_messages_type;
/**
* A recording/replay module for FlightGear flights
*
*/
class FGReplay : public SGSubsystem, SGPropertyChangeListener
{
public:
FGReplay ();
virtual ~FGReplay();
// Subsystem API.
void bind() override;
void init() override;
void reinit() override;
void unbind() override;
void update(double dt) override;
// Subsystem identification.
static const char* staticSubsystemClassId() { return "replay"; }
bool start(bool NewTape=false);
bool saveTape(const SGPropertyNode* ConfigData);
bool loadTape(const SGPropertyNode* ConfigData);
private:
void clear();
FGReplayData* record(double time);
void interpolate(double time, const replay_list_type &list);
void replay(double time, size_t offset, size_t offset_old=0);
void replay(double time, FGReplayData* pCurrentFrame, FGReplayData* pOldFrame=NULL);
void guiMessage(const char* message);
void loadMessages();
void fillRecycler();
bool replay( double time );
void replayMessage( double time );
double get_start_time();
double get_end_time();
bool listTapes(bool SameAircraftFilter, const SGPath& tapeDirectory);
bool saveTape(const SGPath& Filename, SGPropertyNode_ptr MetaData);
bool loadTape(const SGPath& Filename, bool Preview, SGPropertyNode& MetaMeta);
bool continuousWriteHeader(
std::ofstream& out,
SGPropertyNode_ptr& myMetaData,
SGPropertyNode_ptr& Config,
const SGPath& path
);
bool continuousWriteFrame(FGReplayData* r, std::ostream& out);
double sim_time;
double last_mt_time;
double last_lt_time;
double last_msg_time;
replay_messages_type::iterator current_msg;
int last_replay_state;
bool was_finished_already;
replay_list_type short_term;
replay_list_type medium_term;
replay_list_type long_term;
replay_list_type recycler;
replay_messages_type replay_messages;
SGPropertyNode_ptr disable_replay;
SGPropertyNode_ptr replay_master;
SGPropertyNode_ptr replay_time;
SGPropertyNode_ptr replay_time_str;
SGPropertyNode_ptr replay_looped;
SGPropertyNode_ptr replay_duration_act;
SGPropertyNode_ptr speed_up;
SGPropertyNode_ptr replay_multiplayer;
SGPropertyNode_ptr recovery_period;
double replay_time_prev; // Used to detect jumps while replaying.
double m_high_res_time; // default: 60 secs of high res data
double m_medium_res_time; // default: 10 mins of 1 fps data
double m_low_res_time; // default: 1 hr of 10 spf data
// short term sample rate is as every frame
double m_medium_sample_rate; // medium term sample rate (sec)
double m_long_sample_rate; // long term sample rate (sec)
FGFlightRecorder* m_pRecorder;
FGMultiplayMgr* m_MultiplayMgr;
void valueChanged(SGPropertyNode * node);
// Things for replaying from uncompressed fgtape file.
std::ifstream m_continuous_in;
std::map<double, size_t> m_continuous_time_to_offset;
// For writing uncompressed fgtape file.
std::ofstream m_continuous_out;
};
#endif // _FG_REPLAY_HXX