62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
// model.hxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifndef __MODEL_HXX
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#define __MODEL_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <vector>
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SG_USING_STD(vector);
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/math/point3d.hxx>
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#include <simgear/props/props.hxx>
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// Don't pull in the headers, since we don't need them here.
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class ssgBranch;
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class ssgEntity;
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class ssgRangeSelector;
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class ssgSelector;
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class ssgTransform;
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class SGInterpTable;
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class FGCondition;
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class FGLocation;
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// Has anyone done anything *really* stupid, like making min and max macros?
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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/**
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* Load a 3D model with or without XML wrapper. This version supports
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* also loading the instrument panel and is wired in with dependencies
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* on panelnode.hxx, and thus files in src/Cockpit and also GUI/mouse
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* input code to support the 3d clickable hotspots.
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*
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* If the path ends in ".xml", then it will be used as a property-
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* list wrapper to add animations to the model.
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*
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* Subsystems should not normally invoke this function directly;
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* instead, they should use the SGModelLoader declared in loader.hxx.
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*/
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ssgBranch *fgLoad3DModelPanel( const string& fg_root, const string &path,
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SGPropertyNode *prop_root,
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double sim_time_sec );
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#endif // __MODEL_HXX
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