241 lines
10 KiB
TeX
241 lines
10 KiB
TeX
%%
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%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
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%% Chapter file
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%%
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%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
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%%
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%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
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%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
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%%
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%% This program is free software; you can redistribute it and/or
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%% modify it under the terms of the GNU General Public License as
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%% published by the Free Software Foundation; either version 2 of the
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%% License, or (at your option) any later version.
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%%
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%% This program is distributed in the hope that it will be useful, but
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%% WITHOUT ANY WARRANTY; without even the implied warranty of
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%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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%% General Public License for more details.
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%%
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%% You should have received a copy of the GNU General Public License
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%% along with this program; if not, write to the Free Software
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%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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%%
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%% $Id: getstart.tex,v 0.12 1999/03/07 michael
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\chapter{Getting the engine: Installing \Index{OpenGL} \Index{graphics drivers}\label{opengl}}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\markboth{\thechapter.\hspace*{1mm} GETTING THE
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ENGINE}{\thesection\hspace*{1mm} 3DFX UNDER LINUX}
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\FlightGear's graphics engine is based on a \Index{graphics library} called
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\Index{OpenGL}. Its primary advantage is it's platform independence, i.\,e., programs
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written with \Index{OpenGL} support can be compiled and executed on several platforms,
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given the proper drivers having been installed in advance. Thus, independent of if you
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want to run the binaries only or if you want to compile the program yourself you must
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install some sort of \Index{OpenGL} support for your \Index{video card}. Naturally, you
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can skip this chapter in case you already did (maybe for Quake or some other game).
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Unfortunately, there are so many graphics boards, graphics chips and
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drivers that we are unable to provide a complete description for all
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systems at present, but we hope to be able to extend that section with
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the help of others soon. To give beginners a hand, we just describe
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what we did to install drivers on our systems.
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By any means, should you try getting hardware \Index{OpenGL} drivers for your system,
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which is exemplary described in sections \ref{3dfxlinux} to \ref{3DFXwin98}, resp. If you
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are unable to locate any such drivers you can try software support\index{OpenGL!software
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support} as detailed under \ref{softrend}.
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\section{\Index{3DFX} under \Index{Linux}\label{3dfxlinux}}
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%%Bernhard, 21.02.1999
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An excellent place to search for documentation about Linux and 3D
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accelerators is the {\it Linux 3Dfx HOWTO} at
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\web{http://www.gamers.org/dEngine/xf3D/howto/3Dfx-HOWTO.html}.
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It describes all the following steps in an in-depth fashion and
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should be your first aid in case something goes wrong with your 3D
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setup.
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%%
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The \Index{3DFX} graphics card is a quite popular one (We tested
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the \Index{Voodoo}1 to work). At first, you need the \Index{GLIDE}
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library installed. Grab it at:
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\href{http://www.3dfx.com/software/download_glidel.html}{http://www.3dfx.com/software/download\_glidel.html}
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\noindent
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and install it.
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%%Bernhard 21.02.1999%%
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Be careful, you need different Glide libraries for the different types of VooDoos (I, II, Banshee).
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%%
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There is even an install script included that will do things for you. The canonical place
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for \Index{GLIDE} is \texttt{/usr/local/glide}, if you prefer another location, you'll
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have to edit the Makefile for \FlightGear by hand. Be sure to read and understand the
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file \texttt{/usr/local/glide/README}. Next, you need to install the \Index{MESA} library
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version 3.0 (or later). Grab it at
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\web{ftp://iris.ssec.wisc.edu/pub/Mesa},
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\noindent
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unpack it and run
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\texttt{make linux-glide}
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\noindent
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in the Mesa directory. Follow the instructions in the \texttt{README}
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file, take a close look at \texttt{README.3DFX} and play with the demo
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programs.
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Besides these, you need the \Index{GLUT} library version 3.7 (or
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greater, aka GameGLUT) installed. Grab it at:
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\web{http://reality.sgi.com/opengl/glut3/glut3.html}.
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\noindent
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Note: Glut-3.7 is included with Mesa 3.0 so if you've already grabbed
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the latest version of mesa, you should have everything you need.
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Finally, some more notes on the behavior of \Index{Voodoo} boards:
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Your card comes packaged with a \Index{loop-through-cable}. If you
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have only one monitor, then the Voodoo will take it over when
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used. This means that all the applications on your desktop will
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continue running but you'll only see the \FlightGear screen. If
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your window manager uses a focus-follows-mouse policy, don't move
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the mouse. If you lose the focus, there's no way to shut down
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\FlightGear graciously! Better solution: Use two monitors, one for
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your desktop, connect the other one to your accelerator. You'll
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then get a window on your desktop which manages all keyboard
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events and you're still able to see your desktop.
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Running \FlightGear under Linux using a 3DFX accelerator board is
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somewhat tricky. Most of the boards behavior is controlled by
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environment variables.\index{environment variable} The two most
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important are:
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\begin{itemize}
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\item{\texttt{MESA\_GLX\_FX}}: When set to \texttt{f} rendering will be in
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fullscreen mode,
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%%Bernhard 21.2.99
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\texttt{w} will perform rendering in a window at a significant speed penalty.
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%%
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\item {\texttt{FX\_GLIDE\_NO\_SPLASH}}:
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When set to \texttt{1} the rotating 3DFX logo
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won't appear. For a description of all environment
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variables\index{environment variable} for VooDooI/II have a look at
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\href{http://www.bahnhof.se/~engstrom/e_3dfxvars.htm}{http://www.bahnhof.se/\~{}engstrom/e\_3dfxvars.htm}.
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\end{itemize}
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This completes preparing your \Index{3DFX} equipped Linux PC for
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running \FlightGear\hspace{-2mm}.
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%%B.B 21.2.99
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Now proceed and install the support files as described later in this document.
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%%
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\section{Rendition Chipset\index{Rendition chipset} under
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\Index{Windows 98/NT}\label{renditionwin}}
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This section serves as an example for installing \Index{OpenGL}
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drivers under \Index{Windows 98/NT}. The \Index{Rendition 2100
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chipset} is, for instance, part of the \Index{Diamond Stealth II}
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card performing especially well in somewhat weaker machines.
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Diamond itself does not provide any \Index{OpenGL} driver support for that board.
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However, Rendition, who make the graphics chip, do. Go to their Web site and grab the
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latest \Index{OpenGL} \Index{Windows drivers} from
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\web{http://www.rendition.com/download.html}
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\noindent
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Follow the description in \texttt{readme.txt}. We recommend making
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the drivers the default ones by copying them to
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\texttt{$\backslash$windows$\backslash$system} (which avoids the
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hassle of not being sure which driver actually runs).
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With this step you're already done.
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According to our experience, so-called \Index{mini-OpenGL} drivers
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provided by some manufacturers for making Quake playable do not
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provide the level of OpenGL support required by {\FlightGear}. At
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least, Rendition's \Index{mini-OpenGL} driver definitely does not.
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\section{RIVA TNT Chipset\index{RIVA TNT chipset} under
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\Index{Windows 98/NT}\label{rivatnt}}
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Because of its high performance, the RIVA TNT is one of the most popular chipsets today.
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The \Index{Diamond Viper 550}, ELSA Erazor-2, \Index{Creative Graphics Blaster}, and
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more cards are equipped with this chip. At least the default Viper 550 drivers are known
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to us having native built-in OpenGL support making any add-on OpenGL drivers obsolete.
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Similar things should apply to the other RIVA TNT based cards. In any case, NVIDIA's
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reference drivers being available from
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\web{http://www.nvidia.com/}
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\noindent
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do the job as well.
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\section{3DFX chip based boards\index{3DFX chip} under
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\Index{Windows 98/NT}\label{3DFXwin98}}
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The \Index{3DXF} based 3D add-on or 2D/3D boards are perhaps the
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most popular ones today at all. \Index{3DFX} made Beta OpenGL
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Windows 98 drivers available on their Website at
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\web{http://www.3dfx.com}.
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\noindent
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From the main page go to \texttt{Develop 3DFX} and further to \texttt{SDKs and
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Demos} and grab them there.
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First, make sure you have the file \texttt{glu32.dll} either under
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\texttt{$\backslash$Windows$\backslash$System} or elsewhere in your path. If not, install
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the MS OpenGL kit \texttt{opengl95} available from Microsoft or elsewhere on the net.
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(Which by itself only provides software rendering.)
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Next, locate the file \texttt{3dfxopengl.dll}. in the 3DFX driver package, rename it to
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\texttt{opengl32.dll} and copy it into \texttt{$\backslash$Windows$\backslash$System}
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overwriting the file with the same name installed from the MS kit. This should get you
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going.
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\section{\Index{OpenGL} software rendering\index{OpenGL!software rendering}
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under Windows 98/NT\label{softrend}}
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If you have an accelerated 3D card, it is highly recommended you
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install hardware \Index{OpenGL} drivers for your specific card.
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However, in case you are really unable to find such drivers and
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want to try \FlightGear despite this you can install SGI software
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\Index{OpenGL} rendering. For this purpose, get the file
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\texttt{sgi-opengl2.exe} from
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\web{http://www.flightgear.org/Downloads/}.
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\noindent
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This is a \Index{Windows 98/NT} self extracting installation
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program. Install it by double-clicking in Windows explorer. The
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package includes some demo games you may wish to try by invoking
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them from the Start menu.
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%% Revision 0.00 1998/09/08 michael
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%% Initial revision for version 0.53.
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%% incl. Linux stuff from b buckel
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%% Revision 0.01 1998/09/20 michael
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%% several extensions and corrections
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%% revision 0.10 1998/10/01 michael
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%% added 3dfx stuff from b. buckel
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%% final proofreading for release
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%% revision 0.11 1998/11/01 michael
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%% Remark on mini-OpenGL drivers
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%% revision 0.12 1999/03/07 bernhard
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%% Complete rewrite of 3DFX/Linux part
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%% revision 0.12 1999/03/07 michael
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%% Added Riva TNT Win95
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%% Added 3DFX Win95
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