242 lines
5.8 KiB
C++
242 lines
5.8 KiB
C++
// newmat.hxx -- a material in the scene graph.
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// TODO: this class needs to be renamed.
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//
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// Written by Curtis Olson, started May 1998.
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// Overhauled by David Megginson, December 2001
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//
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// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _NEWMAT_HXX
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#define _NEWMAT_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/compiler.h>
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#include <simgear/misc/props.hxx>
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#include <GL/glut.h>
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#include STL_STRING // Standard C++ string library
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SG_USING_STD(string);
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/**
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* A material in the scene graph.
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*
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* A material represents information about a single surface type
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* in the 3D scene graph, including texture, colour, lighting,
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* tiling, and so on; most of the materials in FlightGear are
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* defined in the $FG_ROOT/materials.xml file, and can be changed
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* at runtime.
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*/
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class FGNewMat {
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public:
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////////////////////////////////////////////////////////////////////
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// Public Constructors.
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////////////////////////////////////////////////////////////////////
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/**
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* Construct a material from a set of properties.
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*
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* @param props A property node containing subnodes with the
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* state information for the material. This node is usually
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* loaded from the $FG_ROOT/materials.xml file.
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*/
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FGNewMat (const SGPropertyNode * props);
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/**
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* Construct a material from an absolute texture path.
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*
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* @param texture_path A string containing an absolute path
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* to a texture file (usually RGB).
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*/
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FGNewMat (const string &texpath);
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/**
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* Construct a material around an existing SSG state.
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*
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* This constructor allows the application to create a custom,
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* low-level state for the scene graph and wrap a material around
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* it. Note: the pointer ownership is transferred to the material.
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*
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* @param s The SSG state for this material.
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*/
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FGNewMat (ssgSimpleState * s);
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/**
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* Destructor.
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*/
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virtual ~FGNewMat ( void );
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////////////////////////////////////////////////////////////////////
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// Public methods.
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////////////////////////////////////////////////////////////////////
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/**
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* Force the texture to load if it hasn't already.
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*
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* @return true if the texture loaded, false if it was loaded
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* already.
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*/
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virtual bool load_texture ();
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/**
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* Get the textured state.
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*/
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virtual inline ssgSimpleState *get_textured () { return textured; }
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/**
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* Get the xsize of the texture, in meters.
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*/
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virtual inline double get_xsize() const { return xsize; }
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/**
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* Get the ysize of the texture, in meters.
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*/
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virtual inline double get_ysize() const { return ysize; }
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/**
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* Get the light coverage.
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*
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* A smaller number means more generated night lighting.
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*
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* @return The area (m^2?) covered by each light.
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*/
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virtual inline double get_light_coverage () const { return light_coverage; }
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/**
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* Get the current state.
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*/
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virtual inline ssgStateSelector *get_state () const { return state; }
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/**
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* Increment the reference count for this material.
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*
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* A material with 0 references may be deleted by the
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* material library.
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*/
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virtual inline void ref () { refcount++; }
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/**
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* Decrement the reference count for this material.
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*/
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virtual inline void deRef () { refcount--; }
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/**
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* Get the reference count for this material.
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*
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* @return The number of references (0 if none).
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*/
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virtual inline int getRef () const { return refcount; }
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protected:
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////////////////////////////////////////////////////////////////////
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// Protected methods.
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////////////////////////////////////////////////////////////////////
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/**
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* Initialization method, invoked by all public constructors.
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*/
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virtual void init();
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private:
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////////////////////////////////////////////////////////////////////
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// Internal state.
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////////////////////////////////////////////////////////////////////
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// names
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string texture_path;
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// pointers to ssg states
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ssgStateSelector *state;
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ssgSimpleState *textured;
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ssgSimpleState *nontextured;
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// texture size
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double xsize, ysize;
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// wrap texture?
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bool wrapu, wrapv;
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// use mipmapping?
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int mipmap;
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// coverage of night lighting.
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double light_coverage;
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// material properties
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sgVec4 ambient, diffuse, specular, emission;
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// true if texture loading deferred, and not yet loaded
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bool texture_loaded;
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// ref count so we can properly delete if we have multiple
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// pointers to this record
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int refcount;
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////////////////////////////////////////////////////////////////////
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// Internal constructors and methods.
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////////////////////////////////////////////////////////////////////
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FGNewMat (const FGNewMat &mat); // unimplemented
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void read_properties (const SGPropertyNode * props);
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void build_ssg_state(bool defer_tex_load = false);
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void set_ssg_state( ssgSimpleState *s );
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};
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#endif // _NEWMAT_HXX
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