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flightgear/utils/fgviewer/Viewer.hxx

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C++

// Viewer.hxx -- alternative flightgear viewer application
//
// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FGVIEWER_VIEWER_HXX
#define _FGVIEWER_VIEWER_HXX
#include <osgViewer/Viewer>
#include <simgear/math/SGMath.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/timing/timestamp.hxx>
#include <simgear/props/props.hxx>
#include "Drawable.hxx"
#include "Frustum.hxx"
#include "Renderer.hxx"
#include "SlaveCamera.hxx"
#include "ArgumentParser.hxx"
#if FG_HAVE_HLA
#include "HLAViewerFederate.hxx"
#endif
namespace fgviewer {
class Viewer : public osgViewer::Viewer {
public:
Viewer(ArgumentParser& arguments);
virtual ~Viewer();
bool readCameraConfig(const SGPropertyNode& viewerNode);
void setupDefaultCameraConfigIfUnset();
/// Short circuit osg config files.
virtual bool readConfiguration(const std::string& filename);
/// Callback class that cares for the camera and drawable setup
void setRenderer(Renderer* renderer);
Renderer* getRenderer();
/// Access and create drawables
Drawable* getOrCreateDrawable(const std::string& name);
Drawable* getDrawable(const std::string& name);
unsigned getDrawableIndex(const std::string& name);
Drawable* getDrawable(unsigned index);
unsigned getNumDrawables() const;
/// Access and create slave cameras
SlaveCamera* getOrCreateSlaveCamera(const std::string& name);
SlaveCamera* getSlaveCamera(const std::string& name);
unsigned getSlaveCameraIndex(const std::string& name);
SlaveCamera* getSlaveCamera(unsigned index);
unsigned getNumSlaveCameras() const;
/// Realize the contexts and attach the cameras there
virtual void realize();
bool realizeDrawables();
bool realizeSlaveCameras();
/// exec methods
virtual void advance(double simTime);
virtual void updateTraversal();
bool updateSlaveCameras();
/// Store this per viewer instead of global.
void setReaderWriterOptions(simgear::SGReaderWriterOptions* readerWriterOptions);
simgear::SGReaderWriterOptions* getReaderWriterOptions();
/// Puts the scene data under the renderer.
/// Replaces the whole renderer independent scene.
virtual void setSceneData(osg::Node* node);
/// Adds the scene node to the global scene
/// Use this to add something to the displayed scene.
void insertSceneData(osg::Node* node);
bool insertSceneData(const std::string& fileName, const osgDB::Options* options = 0);
/// Return the scene data group.
osg::Group* getSceneDataGroup();
/// Traverse the scenegraph and throw out all child nodes that can be loaded again.
void purgeLevelOfDetailNodes();
/// Return a default screen identifier. Under UNIX the default DISPLAY environment variable.
static osg::GraphicsContext::ScreenIdentifier getDefaultScreenIdentifier();
/// Interpret the given display. Is mergend with the default screen identifier.
static osg::GraphicsContext::ScreenIdentifier getScreenIdentifier(const std::string& display);
/// Return screen settings, mostly the resolution of the given screen.
osg::GraphicsContext::ScreenSettings getScreenSettings(const osg::GraphicsContext::ScreenIdentifier& screenIdentifier);
/// Return traits struct for the given screen identifier. The size and position is already set up for a fullscreen window.
osg::GraphicsContext::Traits* getTraits(const osg::GraphicsContext::ScreenIdentifier& screenIdentifier);
/// Helper to create an new graphics context from traits.
osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits* traits);
#if FG_HAVE_HLA
/// The federate if configured, can only be set once
const HLAViewerFederate* getViewerFederate() const;
HLAViewerFederate* getViewerFederate();
void setViewerFederate(HLAViewerFederate* viewerFederate);
#endif
private:
Viewer(const Viewer&);
Viewer& operator=(const Viewer&);
/// Unload all lod's
class _PurgeLevelOfDetailNodesVisitor;
#ifdef __linux__
/// Under linux make sure that the screen saver does not jump in
class _ResetScreenSaverSwapCallback;
#endif
/// The renderer used to setup the higher level camera/scenegraph structure
SGSharedPtr<Renderer> _renderer;
/// The drawables managed by this viewer.
typedef std::vector<SGSharedPtr<Drawable> > DrawableVector;
DrawableVector _drawableVector;
/// The slave cameras for this viewer.
/// Since we support more complex renderers, we can not only use osg::View::Slave.
typedef std::vector<SGSharedPtr<SlaveCamera> > SlaveCameraVector;
SlaveCameraVector _slaveCameraVector;
/// The top level options struct
osg::ref_ptr<simgear::SGReaderWriterOptions> _readerWriterOptions;
/// The top level scenegraph structure that is used for drawing
osg::ref_ptr<osg::Group> _sceneDataGroup;
/// Stores the time increment for each frame.
/// If zero, the time advance is done to the current real time.
SGTimeStamp _timeIncrement;
/// The current simulation time of the viewer
SGTimeStamp _simTime;
#if FG_HAVE_HLA
/// The federate if configured
SGSharedPtr<HLAViewerFederate> _viewerFederate;
#endif
};
} // namespace fgviewer
#endif