58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Library General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Library General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
//
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#include "HLASceneObjectClass.hxx"
|
|
|
|
#include "HLASceneObject.hxx"
|
|
|
|
namespace fgai {
|
|
|
|
HLASceneObjectClass::HLASceneObjectClass(const std::string& name, simgear::HLAFederate* federate) :
|
|
HLAObjectClass(name, federate)
|
|
{
|
|
}
|
|
|
|
HLASceneObjectClass::~HLASceneObjectClass()
|
|
{
|
|
}
|
|
|
|
simgear::HLAObjectInstance*
|
|
HLASceneObjectClass::createObjectInstance(const std::string& name)
|
|
{
|
|
return new HLASceneObject(this);
|
|
}
|
|
|
|
void
|
|
HLASceneObjectClass::createAttributeDataElements(simgear::HLAObjectInstance& objectInstance)
|
|
{
|
|
/// FIXME resolve these indices somewhere else!
|
|
if (_positionIndex.empty())
|
|
_positionIndex = getDataElementIndex("location.position");
|
|
if (_orientationIndex.empty())
|
|
_orientationIndex = getDataElementIndex("location.orientation");
|
|
if (_angularVelocityIndex.empty())
|
|
_angularVelocityIndex = getDataElementIndex("velocity.angular");
|
|
if (_linearVelocityIndex.empty())
|
|
_linearVelocityIndex = getDataElementIndex("velocity.linear");
|
|
HLAObjectClass::createAttributeDataElements(objectInstance);
|
|
}
|
|
|
|
} // namespace fgai
|