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flightgear/utils/fgai/AIBVHPager.cxx

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5.3 KiB
C++

// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <osg/Referenced>
#include "AIBVHPager.hxx"
#include <simgear/bvh/BVHPageNode.hxx>
#include <simgear/bvh/BVHSubTreeCollector.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/ResourceManager.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/BVHPageNodeOSG.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/util/OptionsReadFileCallback.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
namespace fgai {
// Short circuit reading image files.
class AIBVHPager::ReadFileCallback : public simgear::OptionsReadFileCallback {
public:
virtual ~ReadFileCallback()
{ }
virtual osgDB::ReaderWriter::ReadResult readImage(const std::string& name, const osgDB::Options*)
{ return new osg::Image; }
};
// A sub tree collector that pages in the nodes that it needs
class AIBVHPager::SubTreeCollector : public simgear::BVHSubTreeCollector {
public:
SubTreeCollector(simgear::BVHPager& pager, const SGSphered& sphere) :
BVHSubTreeCollector(sphere),
_pager(pager),
_complete(true)
{ }
virtual ~SubTreeCollector()
{ }
virtual void apply(simgear::BVHPageNode& pageNode)
{
_pager.use(pageNode);
BVHSubTreeCollector::apply(pageNode);
_complete = _complete && 0 != pageNode.getNumChildren();
}
bool complete() const
{ return _complete; }
private:
simgear::BVHPager& _pager;
bool _complete;
};
AIBVHPager::AIBVHPager()
{
}
AIBVHPager::~AIBVHPager()
{
}
void
AIBVHPager::setScenery(const std::string& fg_root, const std::string& fg_scenery)
{
SGSharedPtr<SGPropertyNode> props = new SGPropertyNode;
try {
SGPath preferencesFile = fg_root;
preferencesFile.append("preferences.xml");
readProperties(preferencesFile.str(), props);
} catch (...) {
// In case of an error, at least make summer :)
props->getNode("sim/startup/season", true)->setStringValue("summer");
SG_LOG(SG_GENERAL, SG_ALERT, "Problems loading FlightGear preferences.\n"
<< "Probably FG_ROOT is not properly set.");
}
/// now set up the simgears required model stuff
simgear::ResourceManager::instance()->addBasePath(fg_root, simgear::ResourceManager::PRIORITY_DEFAULT);
// Just reference simgears reader writer stuff so that the globals get
// pulled in by the linker ...
simgear::ModelRegistry::instance();
sgUserDataInit(props.get());
SGMaterialLib* ml = new SGMaterialLib;
SGPath mpath(fg_root);
mpath.append("Materials/default/materials.xml");
try {
ml->load(fg_root, mpath.str(), props);
} catch (...) {
SG_LOG(SG_GENERAL, SG_ALERT, "Problems loading FlightGear materials.\n"
<< "Probably FG_ROOT is not properly set.");
}
simgear::SGModelLib::init(fg_root, props);
// Set up the reader/writer options
osg::ref_ptr<simgear::SGReaderWriterOptions> options;
if (osgDB::Options* ropt = osgDB::Registry::instance()->getOptions())
options = new simgear::SGReaderWriterOptions(*ropt);
else
options = new simgear::SGReaderWriterOptions;
osgDB::convertStringPathIntoFilePathList(fg_scenery,
options->getDatabasePathList());
options->setMaterialLib(ml);
options->setPropertyNode(props);
options->setReadFileCallback(new ReadFileCallback);
options->setPluginStringData("SimGear::FG_ROOT", fg_root);
// we do not need the builtin boundingvolumes
options->setPluginStringData("SimGear::BOUNDINGVOLUMES", "OFF");
// And we only want terrain, no objects on top.
options->setPluginStringData("SimGear::FG_ONLY_TERRAIN", "ON");
// Hmm, ??!!
options->setPluginStringData("SimGear::FG_ONLY_AIRPORTS", "ON");
props->getNode("sim/rendering/random-objects", true)->setBoolValue(false);
props->getNode("sim/rendering/random-vegetation", true)->setBoolValue(false);
// Get the whole world bvh tree
_node = simgear::BVHPageNodeOSG::load("w180s90-360x180.spt", options);
}
SGSharedPtr<simgear::BVHNode>
AIBVHPager::getBoundingVolumes(const SGSphered& sphere)
{
if (!_node.valid())
return SGSharedPtr<simgear::BVHNode>();
SubTreeCollector subTreeCollector(*this, sphere);
_node->accept(subTreeCollector);
return subTreeCollector.getNode();
}
} // namespace fgai