df67cc2bd9
Check eq/ne Anticipate file issues Ensure file closure
827 lines
30 KiB
Python
827 lines
30 KiB
Python
#!BPY
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# """
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# Name: 'YASim (.xml)'
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# Blender: 245
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# Group: 'Import'
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# Tooltip: 'Loads and visualizes a YASim FDM geometry'
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# """
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__author__ = "Melchior FRANZ < mfranz # aon : at >"
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__url__ = ["http://www.flightgear.org/", "http://cvs.flightgear.org/viewvc/source/utils/Modeller/yasim_import.py"]
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__version__ = "0.2"
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__bpydoc__ = """\
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yasim_import.py loads and visualizes a YASim FDM geometry
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=========================================================
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It is recommended to load the model superimposed over a greyed out and immutable copy of the aircraft model:
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(0) put this script into ~/.blender/scripts/
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(1) load or import aircraft model (menu -> "File" -> "Import" -> "AC3D (.ac) ...")
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(2) create new *empty* scene (menu -> arrow button left of "SCE:scene1" combobox -> "ADD NEW" -> "empty")
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(3) rename scene to yasim (not required)
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(4) link to scene1 (F10 -> "Output" tab in "Buttons Window" -> arrow button left of text entry "No Set Scene" -> "scene1")
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(5) now load the YASim config file (menu -> "File" -> "Import" -> "YASim (.xml) ...")
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This is good enough for simple checks. But if you are working on the YASim configuration, then you need a
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quick and convenient way to reload the file. In that case continue after (4):
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(5) switch the button area at the bottom of the blender screen to "Scripts Window" mode (green python snake icon)
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(6) load the YASim config file (menu -> "Scripts" -> "Import" -> "YASim (.xml) ...")
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(7) make the "Scripts Window" area as small as possible by dragging the area separator down
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(8) optionally split the "3D View" area and switch the right part to the "Outliner"
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(9) press the "Reload YASim" button in the script area to reload the file
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If the 3D model is displaced with respect to the FDM model, then the <offsets> values from the
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model animation XML file should be added as comment to the YASim config file, as a line all by
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itself, with no spaces surrounding the equal signs. Spaces elsewhere are allowed. For example:
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<offsets>
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<x-m>3.45</x-m>
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<z-m>-0.4</z-m>
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<pitch-deg>5</pitch-deg>
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</offsets>
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becomes:
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<!-- offsets: x=3.45 z=-0.4 p=5 -->
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Possible variables are:
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x ... <x-m>
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y ... <y-m>
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z ... <z-m>
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h ... <heading-deg>
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p ... <pitch-deg>
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r ... <roll-deg>
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Of course, absolute FDM coordinates can then no longer directly be read from Blender's 3D view.
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The cursor coordinates display in the script area, however, shows the coordinates in YASim space.
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Note that object names don't contain XML indices but element numbers. YASim_flap0#2 is the third
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flap0 in the whole file, not necessarily in its parent XML group. A floating point part in the
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object name (e.g. YASim_flap0#2.004) only means that the geometry has been reloaded that often.
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It's an unavoidable consequence of how Blender deals with meshes.
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Elements are displayed as follows:
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cockpit -> monkey head
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fuselage -> blue "tube" (with only 12 sides for less clutter); center at "a"
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vstab -> red with yellow control surfaces (flap0, flap1, slat, spoiler)
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wing/mstab/hstab -> green with yellow control surfaces (which are always 20 cm deep);
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symmetric surfaces are only displayed on the left side, unless
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the "Mirror" button is active
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thrusters (jet/propeller/thruster) -> dashed line from center to actionpt;
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arrow from actionpt along thrust vector (always 1 m long);
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propeller circle
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rotor -> radius and rel_len_blade_start circle, normal and forward vector,
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one blade at phi0 with direction arrow near blade tip
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gear -> contact point and compression vector (no arrow head)
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tank -> magenta cube (10 cm side length)
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weight -> inverted cyan cone
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ballast -> yellow cylinder
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hitch -> hexagon (10 cm diameter)
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hook -> dashed line for up angle, T-line for down angle
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launchbar -> dashed line for up angles, T-line for down angles
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(launchbar and holdback each)
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The Mirror button complements symmetrical surfaces (wing/hstab/mstab) and control surfaces
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(flap0/flap1/slat/spoiler). This is useful for asymmetrical aircraft, but has the disadvantage
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that it moves the surfaces' object centers from their usual place, yasim's [x, y, z] value,
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to [0, 0, 0]. Turning mirroring off restores the object center.
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Environment variable BLENDER_YASIM_IMPORT can be set to a space-separated list of options:
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$ BLENDER_YASIM_IMPORT="mirror verbose" blender
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whereby:
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verbose ... enables verbose logs
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mirror ... enables mirroring of symmetric surfaces
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"""
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#--------------------------------------------------------------------------------
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# Copyright (C) 2009 Melchior FRANZ < mfranz # aon : at >
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as
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# published by the Free Software Foundation; either version 2 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#--------------------------------------------------------------------------------
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import Blender, BPyMessages, string, math, os
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from Blender.Mathutils import *
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from xml.sax import handler, make_parser
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CONFIG = string.split(os.getenv("BLENDER_YASIM_IMPORT") or "")
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YASIM_MATRIX = Matrix([-1, 0, 0, 0], [0, -1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1])
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ORIGIN = Vector(0, 0, 0)
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X = Vector(1, 0, 0)
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Y = Vector(0, 1, 0)
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Z = Vector(0, 0, 1)
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DEG2RAD = math.pi / 180
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RAD2DEG = 180 / math.pi
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NO_EVENT = 0
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RELOAD_BUTTON = 1
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CURSOR_BUTTON = 2
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MIRROR_BUTTON = 3
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class Global:
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verbose = "verbose" in CONFIG
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path = ""
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matrix = None
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data = None
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cursor = ORIGIN
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last_cursor = Vector(Blender.Window.GetCursorPos())
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mirror_button = Blender.Draw.Create("mirror" in CONFIG)
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class Abort(Exception):
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def __init__(self, msg, term = None):
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self.msg = msg
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self.term = term
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def log(msg):
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if Global.verbose:
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print(msg)
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def draw_dashed_line(mesh, start, end):
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w = 0.04
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step = w * (end - start).normalize()
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n = len(mesh.verts)
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for i in range(int(1 + 0.5 * (end - start).length / w)):
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a = start + 2 * i * step
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b = a + step
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if (b - end).length < step.length:
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b = end
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mesh.verts.extend([a, b])
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mesh.edges.extend([n + 2 * i, n + 2 * i + 1])
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def draw_arrow(mesh, start, end):
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v = end - start
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m = v.toTrackQuat('x', 'z').toMatrix().resize4x4() * TranslationMatrix(start)
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v = v.length * X
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n = len(mesh.verts)
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mesh.verts.extend([ORIGIN * m , v * m, (v - 0.05 * X + 0.05 * Y) * m, (v - 0.05 * X - 0.05 * Y) * m]) # head
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mesh.verts.extend([(ORIGIN + 0.05 * Y) * m, (ORIGIN - 0.05 * Y) * m]) # base
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mesh.edges.extend([[n, n + 1], [n + 1, n + 2], [n + 1, n + 3], [n + 4, n + 5]])
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def draw_circle(mesh, numpoints, radius, matrix):
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n = len(mesh.verts)
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for i in range(numpoints):
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angle = 2.0 * math.pi * i / numpoints
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v = Vector(radius * math.cos(angle), radius * math.sin(angle), 0)
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mesh.verts.extend([v * matrix])
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for i in range(numpoints):
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i1 = (i + 1) % numpoints
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mesh.edges.extend([[n + i, n + i1]])
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class Item:
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scene = Blender.Scene.GetCurrent()
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def make_twosided(self, mesh):
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mesh.faceUV = True
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for f in mesh.faces:
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f.mode |= Blender.Mesh.FaceModes.TWOSIDE | Blender.Mesh.FaceModes.OBCOL
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def set_color(self, obj, color):
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mat = Blender.Material.New()
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mat.setRGBCol(color[0], color[1], color[2])
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mat.setAlpha(color[3])
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mat.mode |= Blender.Material.Modes.ZTRANSP | Blender.Material.Modes.TRANSPSHADOW
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obj.transp = True
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mesh = obj.getData(mesh = True)
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mesh.materials += [mat]
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for f in mesh.faces:
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f.smooth = True
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mesh.calcNormals()
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class Cockpit(Item):
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def __init__(self, center):
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mesh = Blender.Mesh.Primitives.Monkey()
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mesh.transform(ScaleMatrix(0.13, 4) * Euler(90, 0, 90).toMatrix().resize4x4() * TranslationMatrix(Vector(-0.1, 0, -0.032)))
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obj = self.scene.objects.new(mesh, "YASim_cockpit")
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obj.setMatrix(TranslationMatrix(center) * Global.matrix)
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class Tank(Item):
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def __init__(self, name, center):
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mesh = Blender.Mesh.Primitives.Cube()
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mesh.transform(ScaleMatrix(0.05, 4))
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obj = self.scene.objects.new(mesh, name)
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obj.setMatrix(TranslationMatrix(center) * Global.matrix)
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self.set_color(obj, [1, 0, 1, 0.5])
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class Ballast(Item):
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def __init__(self, name, center):
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mesh = Blender.Mesh.Primitives.Cylinder()
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mesh.transform(ScaleMatrix(0.05, 4))
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obj = self.scene.objects.new(mesh, name)
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obj.setMatrix(TranslationMatrix(center) * Global.matrix)
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self.set_color(obj, [1, 1, 0, 0.5])
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class Weight(Item):
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def __init__(self, name, center):
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mesh = Blender.Mesh.Primitives.Cone()
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mesh.transform(ScaleMatrix(0.05, 4))
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obj = self.scene.objects.new(mesh, name)
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obj.setMatrix(TranslationMatrix(center) * Global.matrix)
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self.set_color(obj, [0, 1, 1, 0.5])
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class Gear(Item):
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def __init__(self, name, center, compression):
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mesh = Blender.Mesh.New()
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mesh.verts.extend([ORIGIN, compression])
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mesh.edges.extend([0, 1])
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obj = self.scene.objects.new(mesh, name)
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obj.setMatrix(TranslationMatrix(center) * Global.matrix)
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class Hook(Item):
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def __init__(self, name, center, length, up_angle, dn_angle):
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mesh = Blender.Mesh.New()
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up = ORIGIN - length * math.cos(up_angle * DEG2RAD) * X - length * math.sin(up_angle * DEG2RAD) * Z
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dn = ORIGIN - length * math.cos(dn_angle * DEG2RAD) * X - length * math.sin(dn_angle * DEG2RAD) * Z
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mesh.verts.extend([ORIGIN, dn, dn + 0.05 * Y, dn - 0.05 * Y])
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mesh.edges.extend([[0, 1], [2, 3]])
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draw_dashed_line(mesh, ORIGIN, up)
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draw_dashed_line(mesh, ORIGIN, dn)
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obj = self.scene.objects.new(mesh, name)
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obj.setMatrix(TranslationMatrix(center) * Global.matrix)
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class Launchbar(Item):
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def __init__(self, name, lb, lb_length, hb, hb_length, up_angle, dn_angle):
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mesh = Blender.Mesh.New()
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hb = hb - lb
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lb_tip = ORIGIN + lb_length * math.cos(dn_angle * DEG2RAD) * X - lb_length * math.sin(dn_angle * DEG2RAD) * Z
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hb_tip = hb - hb_length * math.cos(dn_angle * DEG2RAD) * X - hb_length * math.sin(dn_angle * DEG2RAD) * Z
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mesh.verts.extend([lb_tip, ORIGIN, hb, hb_tip, lb_tip + 0.05 * Y, lb_tip - 0.05 * Y, hb_tip + 0.05 * Y, hb_tip - 0.05 * Y])
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mesh.edges.extend([[0, 1], [1, 2], [2, 3], [4, 5], [6, 7]])
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draw_dashed_line(mesh, ORIGIN, lb_length * math.cos(up_angle * DEG2RAD) * X - lb_length * math.sin(up_angle * DEG2RAD) * Z)
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draw_dashed_line(mesh, hb, hb - hb_length * math.cos(up_angle * DEG2RAD) * X - hb_length * math.sin(up_angle * DEG2RAD) * Z)
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obj = self.scene.objects.new(mesh, name)
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obj.setMatrix(TranslationMatrix(lb) * Global.matrix)
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class Hitch(Item):
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def __init__(self, name, center):
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mesh = Blender.Mesh.Primitives.Circle(6, 0.1)
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obj = self.scene.objects.new(mesh, name)
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obj.setMatrix(RotationMatrix(90, 4, "x") * TranslationMatrix(center) * Global.matrix)
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class Thrust:
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def set_actionpt(self, p):
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self.actionpt = p
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def set_dir(self, d):
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self.thrustvector = d
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class Thruster(Thrust, Item):
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def __init__(self, name, center, thrustvector):
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(self.name, self.center, self.actionpt, self.thrustvector) = (name, center, center, thrustvector)
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def __del__(self):
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a = self.actionpt - self.center
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mesh = Blender.Mesh.New()
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draw_dashed_line(mesh, ORIGIN, a)
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draw_arrow(mesh, a, a + self.thrustvector.normalize())
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obj = self.scene.objects.new(mesh, self.name)
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obj.setMatrix(TranslationMatrix(self.center) * Global.matrix)
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class Propeller(Thrust, Item):
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def __init__(self, name, center, radius):
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(self.name, self.center, self.radius, self.actionpt, self.thrustvector) = (name, center, radius, center, -X)
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def __del__(self):
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a = self.actionpt - self.center
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matrix = self.thrustvector.toTrackQuat('z', 'x').toMatrix().resize4x4() * TranslationMatrix(a)
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mesh = Blender.Mesh.New()
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mesh.verts.extend([ORIGIN * matrix, (ORIGIN + self.radius * X) * matrix])
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mesh.edges.extend([[0, 1]])
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draw_dashed_line(mesh, ORIGIN, a)
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draw_arrow(mesh, a, a + self.thrustvector.normalize())
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draw_circle(mesh, 128, self.radius, matrix)
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obj = self.scene.objects.new(mesh, self.name)
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obj.setMatrix(TranslationMatrix(self.center) * Global.matrix)
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class Jet(Thrust, Item):
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def __init__(self, name, center, rotate):
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(self.name, self.center, self.actionpt) = (name, center, center)
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self.thrustvector = -X * RotationMatrix(rotate, 4, "y")
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def __del__(self):
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a = self.actionpt - self.center
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mesh = Blender.Mesh.New()
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draw_dashed_line(mesh, ORIGIN, a)
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draw_arrow(mesh, a, a + self.thrustvector.normalize())
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obj = self.scene.objects.new(mesh, self.name)
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obj.setMatrix(TranslationMatrix(self.center) * Global.matrix)
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class Fuselage(Item):
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def __init__(self, name, a, b, width, taper, midpoint):
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numvert = 12
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angle = []
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for i in range(numvert):
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alpha = i * 2 * math.pi / float(numvert)
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angle.append([math.cos(alpha), math.sin(alpha)])
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axis = b - a
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length = axis.length
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mesh = Blender.Mesh.New()
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for i in range(numvert):
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mesh.verts.extend([[0, 0.5 * width * taper * angle[i][0], 0.5 * width * taper * angle[i][1]]])
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for i in range(numvert):
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mesh.verts.extend([[midpoint * length, 0.5 * width * angle[i][0], 0.5 * width * angle[i][1]]])
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for i in range(numvert):
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mesh.verts.extend([[length, 0.5 * width * taper * angle[i][0], 0.5 * width * taper * angle[i][1]]])
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for i in range(numvert):
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i1 = (i + 1) % numvert
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mesh.faces.extend([[i, i1, i1 + numvert, i + numvert]])
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mesh.faces.extend([[i + numvert, i1 + numvert, i1 + 2 * numvert, i + 2 * numvert]])
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mesh.verts.extend([ORIGIN, length * X])
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obj = self.scene.objects.new(mesh, name)
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obj.setMatrix(axis.toTrackQuat('x', 'y').toMatrix().resize4x4() * TranslationMatrix(a) * Global.matrix)
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self.set_color(obj, [0, 0, 0.5, 0.4])
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class Rotor(Item):
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def __init__(self, name, center, up, fwd, numblades, radius, chord, twist, taper, rel_len_blade_start, phi0, ccw):
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matrix = RotationMatrix(phi0, 4, "z") * up.toTrackQuat('z', 'x').toMatrix().resize4x4()
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invert = matrix.copy().invert()
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direction = [-1, 1][ccw]
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twist *= DEG2RAD
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a = ORIGIN + rel_len_blade_start * radius * X
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b = ORIGIN + radius * X
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tw = 0.5 * chord * taper * math.cos(twist) * Y + 0.5 * direction * chord * taper * math.sin(twist) * Z
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mesh = Blender.Mesh.New()
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mesh.verts.extend([ORIGIN, a, b, a + 0.5 * chord * Y, a - 0.5 * chord * Y, b + tw, b - tw])
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mesh.edges.extend([[0, 1], [1, 2], [1, 3], [1, 4], [3, 5], [4, 6], [5, 6]])
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draw_circle(mesh, 64, rel_len_blade_start * radius, Matrix())
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draw_circle(mesh, 128, radius, Matrix())
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draw_arrow(mesh, ORIGIN, up * invert)
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draw_arrow(mesh, ORIGIN, fwd * invert)
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b += 0.1 * X + direction * chord * Y
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draw_arrow(mesh, b, b + min(0.5 * radius, 1) * direction * Y)
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obj = self.scene.objects.new(mesh, name)
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obj.setMatrix(matrix * TranslationMatrix(center) * Global.matrix)
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class Wing(Item):
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def __init__(self, name, root, length, chord, incidence, twist, taper, sweep, dihedral):
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# <1--0--2
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# \ | /
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# 4-3-5
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self.is_symmetric = not name.startswith("YASim_vstab#")
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mesh = Blender.Mesh.New()
|
|
mesh.verts.extend([ORIGIN, ORIGIN + 0.5 * chord * X, ORIGIN - 0.5 * chord * X])
|
|
tip = ORIGIN + math.cos(sweep * DEG2RAD) * length * Y - math.sin(sweep * DEG2RAD) * length * X
|
|
tipfore = tip + 0.5 * taper * chord * math.cos(twist * DEG2RAD) * X + 0.5 * taper * chord * math.sin(twist * DEG2RAD) * Z
|
|
tipaft = tip + tip - tipfore
|
|
mesh.verts.extend([tip, tipfore, tipaft])
|
|
mesh.faces.extend([[0, 1, 4, 3], [2, 0, 3, 5]])
|
|
|
|
self.make_twosided(mesh)
|
|
|
|
obj = self.scene.objects.new(mesh, name)
|
|
mesh.transform(Euler(dihedral, -incidence, 0).toMatrix().resize4x4())
|
|
self.set_color(obj, [[0.5, 0.0, 0, 0.5], [0.0, 0.5, 0, 0.5]][self.is_symmetric])
|
|
(self.obj, self.mesh) = (obj, mesh)
|
|
|
|
if self.is_symmetric and Global.mirror_button.val:
|
|
mod = obj.modifiers.append(Blender.Modifier.Type.MIRROR)
|
|
mod[Blender.Modifier.Settings.AXIS_X] = False
|
|
mod[Blender.Modifier.Settings.AXIS_Y] = True
|
|
mod[Blender.Modifier.Settings.AXIS_Z] = False
|
|
mesh.transform(TranslationMatrix(root)) # must move object center to x axis
|
|
obj.setMatrix(Global.matrix)
|
|
else:
|
|
obj.setMatrix(TranslationMatrix(root) * Global.matrix)
|
|
|
|
def add_flap(self, name, start, end):
|
|
a = Vector(self.mesh.verts[2].co)
|
|
b = Vector(self.mesh.verts[5].co)
|
|
c = 0.2 * (Vector(self.mesh.verts[0].co - a)).normalize()
|
|
m = self.obj.getMatrix()
|
|
|
|
mesh = Blender.Mesh.New()
|
|
i0 = a + start * (b - a)
|
|
i1 = a + end * (b - a)
|
|
mesh.verts.extend([i0, i1, i0 + c, i1 + c])
|
|
mesh.faces.extend([[0, 1, 3, 2]])
|
|
|
|
self.make_twosided(mesh)
|
|
|
|
obj = self.scene.objects.new(mesh, name)
|
|
obj.setMatrix(m)
|
|
self.set_color(obj, [0.8, 0.8, 0, 0.9])
|
|
|
|
if self.is_symmetric and Global.mirror_button.val:
|
|
mod = obj.modifiers.append(Blender.Modifier.Type.MIRROR)
|
|
mod[Blender.Modifier.Settings.AXIS_X] = False
|
|
mod[Blender.Modifier.Settings.AXIS_Y] = True
|
|
mod[Blender.Modifier.Settings.AXIS_Z] = False
|
|
|
|
|
|
|
|
class import_yasim(handler.ErrorHandler, handler.ContentHandler):
|
|
ignored = ["cruise", "approach", "control-input", "control-output", "control-speed", \
|
|
"control-setting", "stall", "airplane", "piston-engine", "turbine-engine", \
|
|
"rotorgear", "tow", "winch", "solve-weight"]
|
|
|
|
|
|
# err_handler
|
|
def warning(self, exception):
|
|
print((self.error_string("Warning", exception)))
|
|
|
|
def error(self, exception):
|
|
print((self.error_string("Error", exception)))
|
|
|
|
def fatalError(self, exception):
|
|
raise Abort(str(exception), self.error_string("Fatal", exception))
|
|
|
|
def error_string(self, tag, e):
|
|
(column, line) = (e.getColumnNumber(), e.getLineNumber())
|
|
return "%s: %s\n%s%s^" % (tag, str(e), Global.data[line - 1], column * ' ')
|
|
|
|
|
|
# doc_handler
|
|
def setDocumentLocator(self, locator):
|
|
self.locator = locator
|
|
|
|
def startDocument(self):
|
|
self.tags = []
|
|
self.counter = {}
|
|
self.items = [None]
|
|
|
|
def endDocument(self):
|
|
for o in Item.scene.objects:
|
|
o.sel = True
|
|
|
|
def startElement(self, tag, attrs):
|
|
if len(self.tags) == 0 and tag != "airplane":
|
|
raise Abort("this isn't a YASim config file (bad root tag at line %d)" % self.locator.getLineNumber())
|
|
|
|
self.tags.append(tag)
|
|
path = string.join(self.tags, '/')
|
|
item = Item()
|
|
parent = self.items[-1]
|
|
|
|
if self.counter.has_key(tag):
|
|
self.counter[tag] += 1
|
|
else:
|
|
self.counter[tag] = 0
|
|
|
|
if tag == "cockpit":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
log("\033[31mcockpit x=%f y=%f z=%f\033[m" % (c[0], c[1], c[2]))
|
|
item = Cockpit(c)
|
|
|
|
elif tag == "fuselage":
|
|
a = Vector(float(attrs["ax"]), float(attrs["ay"]), float(attrs["az"]))
|
|
b = Vector(float(attrs["bx"]), float(attrs["by"]), float(attrs["bz"]))
|
|
width = float(attrs["width"])
|
|
taper = float(attrs.get("taper", 1))
|
|
midpoint = float(attrs.get("midpoint", 0.5))
|
|
log("\033[32mfuselage ax=%f ay=%f az=%f bx=%f by=%f bz=%f width=%f taper=%f midpoint=%f\033[m" % \
|
|
(a[0], a[1], a[2], b[0], b[1], b[2], width, taper, midpoint))
|
|
item = Fuselage("YASim_%s#%d" % (tag, self.counter[tag]), a, b, width, taper, midpoint)
|
|
|
|
elif tag == "gear":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
compression = float(attrs.get("compression", 1))
|
|
up = Z * compression
|
|
if attrs.has_key("upx"):
|
|
up = Vector(float(attrs["upx"]), float(attrs["upy"]), float(attrs["upz"])).normalize() * compression
|
|
log("\033[35;1mgear x=%f y=%f z=%f compression=%f upx=%f upy=%f upz=%f\033[m" \
|
|
% (c[0], c[1], c[2], compression, up[0], up[1], up[2]))
|
|
item = Gear("YASim_gear#%d" % self.counter[tag], c, up)
|
|
|
|
elif tag == "jet":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
rotate = float(attrs.get("rotate", 0))
|
|
log("\033[36;1mjet x=%f y=%f z=%f rotate=%f\033[m" % (c[0], c[1], c[2], rotate))
|
|
item = Jet("YASim_jet#%d" % self.counter[tag], c, rotate)
|
|
|
|
elif tag == "propeller":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
radius = float(attrs["radius"])
|
|
log("\033[36;1m%s x=%f y=%f z=%f radius=%f\033[m" % (tag, c[0], c[1], c[2], radius))
|
|
item = Propeller("YASim_propeller#%d" % self.counter[tag], c, radius)
|
|
|
|
elif tag == "thruster":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
v = Vector(float(attrs["vx"]), float(attrs["vy"]), float(attrs["vz"]))
|
|
log("\033[36;1m%s x=%f y=%f z=%f vx=%f vy=%f vz=%f\033[m" % (tag, c[0], c[1], c[2], v[0], v[1], v[2]))
|
|
item = Thruster("YASim_thruster#%d" % self.counter[tag], c, v)
|
|
|
|
elif tag == "actionpt":
|
|
if not isinstance(parent, Thrust):
|
|
raise Abort("%s is not part of a thruster/propeller/jet at line %d" \
|
|
% (path, self.locator.getLineNumber()))
|
|
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
log("\t\033[36mactionpt x=%f y=%f z=%f\033[m" % (c[0], c[1], c[2]))
|
|
parent.set_actionpt(c)
|
|
|
|
elif tag == "dir":
|
|
if not isinstance(parent, Thrust):
|
|
raise Abort("%s is not part of a thruster/propeller/jet at line %d" \
|
|
% (path, self.locator.getLineNumber()))
|
|
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
log("\t\033[36mdir x=%f y=%f z=%f\033[m" % (c[0], c[1], c[2]))
|
|
parent.set_dir(c)
|
|
|
|
elif tag == "tank":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
log("\033[34;1m%s x=%f y=%f z=%f\033[m" % (tag, c[0], c[1], c[2]))
|
|
item = Tank("YASim_tank#%d" % self.counter[tag], c)
|
|
|
|
elif tag == "ballast":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
log("\033[34m%s x=%f y=%f z=%f\033[m" % (tag, c[0], c[1], c[2]))
|
|
item = Ballast("YASim_ballast#%d" % self.counter[tag], c)
|
|
|
|
elif tag == "weight":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
log("\033[34m%s x=%f y=%f z=%f\033[m" % (tag, c[0], c[1], c[2]))
|
|
item = Weight("YASim_weight#%d" % self.counter[tag], c)
|
|
|
|
elif tag == "hook":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
length = float(attrs.get("length", 1))
|
|
up_angle = float(attrs.get("up-angle", 0))
|
|
down_angle = float(attrs.get("down-angle", 70))
|
|
log("\033[35m%s x=%f y=%f z=%f length=%f up-angle=%f down-angle=%f\033[m" \
|
|
% (tag, c[0], c[1], c[2], length, up_angle, down_angle))
|
|
item = Hook("YASim_hook#%d" % self.counter[tag], c, length, up_angle, down_angle)
|
|
|
|
elif tag == "hitch":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
log("\033[35m%s x=%f y=%f z=%f\033[m" % (tag, c[0], c[1], c[2]))
|
|
item = Hitch("YASim_hitch#%d" % self.counter[tag], c)
|
|
|
|
elif tag == "launchbar":
|
|
c = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
length = float(attrs.get("length", 1))
|
|
up_angle = float(attrs.get("up-angle", -45))
|
|
down_angle = float(attrs.get("down-angle", 45))
|
|
holdback = Vector(float(attrs.get("holdback-x", c[0])), float(attrs.get("holdback-y", c[1])), float(attrs.get("holdback-z", c[2])))
|
|
holdback_length = float(attrs.get("holdback-length", 2))
|
|
log("\033[35m%s x=%f y=%f z=%f length=%f down-angle=%f up-angle=%f holdback-x=%f holdback-y=%f holdback-z+%f holdback-length=%f\033[m" \
|
|
% (tag, c[0], c[1], c[2], length, down_angle, up_angle, \
|
|
holdback[0], holdback[1], holdback[2], holdback_length))
|
|
item = Launchbar("YASim_launchbar#%d" % self.counter[tag], c, length, holdback, holdback_length, up_angle, down_angle)
|
|
|
|
elif tag == "wing" or tag == "hstab" or tag == "vstab" or tag == "mstab":
|
|
root = Vector(float(attrs["x"]), float(attrs["y"]), float(attrs["z"]))
|
|
length = float(attrs["length"])
|
|
chord = float(attrs["chord"])
|
|
incidence = float(attrs.get("incidence", 0))
|
|
twist = float(attrs.get("twist", 0))
|
|
taper = float(attrs.get("taper", 1))
|
|
sweep = float(attrs.get("sweep", 0))
|
|
dihedral = float(attrs.get("dihedral", [0, 90][tag == "vstab"]))
|
|
log("\033[33;1m%s x=%f y=%f z=%f length=%f chord=%f incidence=%f twist=%f taper=%f sweep=%f dihedral=%f\033[m" \
|
|
% (tag, root[0], root[1], root[2], length, chord, incidence, twist, taper, sweep, dihedral))
|
|
item = Wing("YASim_%s#%d" % (tag, self.counter[tag]), root, length, chord, incidence, twist, taper, sweep, dihedral)
|
|
|
|
elif tag == "flap0" or tag == "flap1" or tag == "slat" or tag == "spoiler":
|
|
if not isinstance(parent, Wing):
|
|
raise Abort("%s is not part of a wing or stab at line %d" \
|
|
% (path, self.locator.getLineNumber()))
|
|
|
|
start = float(attrs["start"])
|
|
end = float(attrs["end"])
|
|
log("\t\033[33m%s start=%f end=%f\033[m" % (tag, start, end))
|
|
parent.add_flap("YASim_%s#%d" % (tag, self.counter[tag]), start, end)
|
|
|
|
elif tag == "rotor":
|
|
c = Vector(float(attrs.get("x", 0)), float(attrs.get("y", 0)), float(attrs.get("z", 0)))
|
|
norm = Vector(float(attrs.get("nx", 0)), float(attrs.get("ny", 0)), float(attrs.get("nz", 1)))
|
|
fwd = Vector(float(attrs.get("fx", 1)), float(attrs.get("fy", 0)), float(attrs.get("fz", 0)))
|
|
diameter = float(attrs.get("diameter", 10.2))
|
|
numblades = int(attrs.get("numblades", 4))
|
|
chord = float(attrs.get("chord", 0.3))
|
|
twist = float(attrs.get("twist", 0))
|
|
taper = float(attrs.get("taper", 1))
|
|
rel_len_blade_start = float(attrs.get("rel-len-blade-start", 0))
|
|
phi0 = float(attrs.get("phi0", 0))
|
|
ccw = not not int(attrs.get("ccw", 0))
|
|
|
|
log(("\033[36;1mrotor x=%f y=%f z=%f nx=%f ny=%f nz=%f fx=%f fy=%f fz=%f numblades=%d diameter=%f " \
|
|
+ "chord=%f twist=%f taper=%f rel_len_blade_start=%f phi0=%f ccw=%d\033[m") \
|
|
% (c[0], c[1], c[2], norm[0], norm[1], norm[2], fwd[0], fwd[1], fwd[2], numblades, \
|
|
diameter, chord, twist, taper, rel_len_blade_start, phi0, ccw))
|
|
item = Rotor("YASim_rotor#%d" % self.counter[tag], c, norm, fwd, numblades, 0.5 * diameter, chord, \
|
|
twist, taper, rel_len_blade_start, phi0, ccw)
|
|
|
|
elif tag not in self.ignored:
|
|
log("\033[30;1m%s\033[m" % path)
|
|
|
|
self.items.append(item)
|
|
|
|
def endElement(self, tag):
|
|
self.tags.pop()
|
|
self.items.pop()
|
|
|
|
|
|
|
|
def extract_matrix(filedata, tag):
|
|
v = { 'x': 0.0, 'y': 0.0, 'z': 0.0, 'h': 0.0, 'p': 0.0, 'r': 0.0 }
|
|
has_offsets = False
|
|
for line in filedata:
|
|
line = string.strip(line)
|
|
if not line.startswith("<!--") or not line.endswith("-->"):
|
|
continue
|
|
line = string.strip(line[4:-3])
|
|
if not string.lower(line).startswith("%s:" % tag):
|
|
continue
|
|
line = string.strip(line[len(tag) + 1:])
|
|
for assignment in string.split(line):
|
|
(key, value) = string.split(assignment, '=', 2)
|
|
v[string.strip(key)] = float(string.strip(value))
|
|
has_offsets = True
|
|
|
|
if not has_offsets:
|
|
return None
|
|
|
|
print(("using offsets: x=%f y=%f z=%f h=%f p=%f r=%f" % (v['x'], v['y'], v['z'], v['h'], v['p'], v['r'])))
|
|
return Euler(v['r'], v['p'], v['h']).toMatrix().resize4x4() * TranslationMatrix(Vector(v['x'], v['y'], v['z']))
|
|
|
|
|
|
|
|
def load_yasim_config(path):
|
|
if BPyMessages.Error_NoFile(path):
|
|
return
|
|
|
|
Blender.Window.WaitCursor(1)
|
|
Blender.Window.EditMode(0)
|
|
|
|
print(("loading '%s'" % path))
|
|
try:
|
|
for o in Item.scene.objects:
|
|
if o.name.startswith("YASim_"):
|
|
Item.scene.objects.unlink(o)
|
|
|
|
try:
|
|
f = open(path)
|
|
Global.data = f.readlines()
|
|
finally:
|
|
f.close()
|
|
|
|
Global.path = path
|
|
Global.matrix = YASIM_MATRIX
|
|
matrix = extract_matrix(Global.data, "offsets")
|
|
if matrix:
|
|
Global.matrix *= matrix.invert()
|
|
|
|
Global.yasim.parse(path)
|
|
Blender.Registry.SetKey("FGYASimImportExport", { "path": path }, False)
|
|
Global.data = None
|
|
|
|
except Abort, e:
|
|
print(("%s\nAborting ..." % (e.term or e.msg)))
|
|
Blender.Draw.PupMenu("Error%t|" + e.msg)
|
|
|
|
Blender.Window.RedrawAll()
|
|
Blender.Window.WaitCursor(0)
|
|
|
|
|
|
|
|
def gui_draw():
|
|
from Blender import BGL, Draw
|
|
(width, height) = Blender.Window.GetAreaSize()
|
|
|
|
BGL.glClearColor(0.4, 0.4, 0.45, 1)
|
|
BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
|
|
|
|
BGL.glColor3f(1, 1, 1)
|
|
BGL.glRasterPos2f(5, 55)
|
|
Draw.Text("FlightGear YASim Import: '%s'" % Global.path)
|
|
|
|
Draw.PushButton("Reload", RELOAD_BUTTON, 5, 5, 80, 32, "reload YASim config file")
|
|
Global.mirror_button = Draw.Toggle("Mirror", MIRROR_BUTTON, 100, 5, 50, 16, Global.mirror_button.val, \
|
|
"show symmetric surfaces on both sides (reloads config)")
|
|
Draw.PushButton("Update Cursor", CURSOR_BUTTON, width - 650, 5, 100, 32, "update cursor display (in YASim coordinate system)")
|
|
|
|
BGL.glRasterPos2f(width - 530 + Blender.Draw.GetStringWidth("Vector from last") - Blender.Draw.GetStringWidth("Current"), 24)
|
|
Draw.Text("Current cursor pos: x = %+.3f y = %+.3f z = %+.3f" % tuple(Global.cursor))
|
|
|
|
c = Global.cursor - Global.last_cursor
|
|
BGL.glRasterPos2f(width - 530, 7)
|
|
Draw.Text("Vector from last cursor pos: x = %+.3f y = %+.3f z = %+.3f length = %.3f m" % (c[0], c[1], c[2], c.length))
|
|
|
|
|
|
|
|
def gui_event(ev, value):
|
|
if ev == Blender.Draw.ESCKEY:
|
|
Blender.Draw.Exit()
|
|
|
|
|
|
|
|
def gui_button(n):
|
|
if n == NO_EVENT:
|
|
return
|
|
|
|
elif n == RELOAD_BUTTON:
|
|
load_yasim_config(Global.path)
|
|
|
|
elif n == CURSOR_BUTTON:
|
|
Global.last_cursor = Global.cursor
|
|
Global.cursor = Vector(Blender.Window.GetCursorPos()) * Global.matrix.invert()
|
|
d = Global.cursor - Global.last_cursor
|
|
print(("cursor: x=\"%f\" y=\"%f\" z=\"%f\" dx=%f dy=%f dz=%f length=%f" \
|
|
% (Global.cursor[0], Global.cursor[1], Global.cursor[2], d[0], d[1], d[2], d.length)))
|
|
|
|
elif n == MIRROR_BUTTON:
|
|
load_yasim_config(Global.path)
|
|
|
|
Blender.Draw.Redraw(1)
|
|
|
|
|
|
|
|
def main():
|
|
log(6 * "\n")
|
|
registry = Blender.Registry.GetKey("FGYASimImportExport", False)
|
|
if registry and "path" in registry and Blender.sys.exists(Blender.sys.expandpath(registry["path"])):
|
|
path = registry["path"]
|
|
else:
|
|
path = ""
|
|
|
|
xml_handler = import_yasim()
|
|
Global.yasim = make_parser()
|
|
Global.yasim.setContentHandler(xml_handler)
|
|
Global.yasim.setErrorHandler(xml_handler)
|
|
|
|
if Blender.Window.GetScreenInfo(Blender.Window.Types.SCRIPT):
|
|
Blender.Draw.Register(gui_draw, gui_event, gui_button)
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Blender.Window.FileSelector(load_yasim_config, "Import YASim Configuration File", path)
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main()
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