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flightgear/utils/Modeller/animcheck.pl

68 lines
1.6 KiB
Perl
Executable file

#!/usr/bin/perl -w
# Quick & dirty script to find booboos in FlightGear animation files
# May 2004 Joshua Babcock jbabcock@atlantech.net
use strict;
if ( $#ARGV != 1 ) {
print "Usage: $0 <xml file> <ac3d file>\n";
exit;
}
my %Objects;
my %References;
my $Key;
my $Num;
my $First;
my $ObjCount=0;
my $CheckForm=1;
# Put whatever you want in here to check for poorly formatted object names.
sub CheckForm {
my $Bad=0;
$_[0] !~ /^[A-Z].*/ && ($Bad=1);
$_[0] =~ /\W/ && ($Bad=1);
print "$_[0] poorly formatted\n" if $Bad;
}
# Make a hash of all the object names in the AC3D file.
open (AC3D, $ARGV[1]) or die "Could not open $ARGV[1]";
while (<AC3D>) {
/^name \"(.*)\"/ && ($Objects{$1}+=1);
}
close AC3D;
# Check for duplicates and proper format.
foreach $Key (keys %Objects) {
print "$Objects{$Key} instances of $1\n" if ($Objects{$Key}>1);
&CheckForm($Key) if $CheckForm;
++$ObjCount;
}
print "$ObjCount objects found.\n\n";
# Make a hash of objects in the XML file that do not reference an object in the AC3D file.
open (XML, $ARGV[0]) or die "Could not open $ARGV[0]";
while (<XML>) {
if (m|<object-name>(.*)</object-name>| && ! exists($Objects{$1})) {
# voodoo, "Perl Cookbook", p140
push( @{$References{$1}}, $.);
}
}
close XML;
# List all the bad referencees.
foreach $Key (keys %References) {
$First=1;
print "Non-existant object $Key at line";
print "s" if (scalar( @{$References{$Key}}) > 1);
print ":";
foreach $Num (@{$References{$Key}}) {
$First ? ($First=0) : (print ",");
print " $Num"
}
print "\n";
}
exit 0;