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flightgear/src/Main/globals.hxx
2002-10-16 03:44:19 +00:00

312 lines
8.1 KiB
C++

// globals.hxx -- Global state that needs to be shared among the sim modules
//
// Written by Curtis Olson, started July 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _GLOBALS_HXX
#define _GLOBALS_HXX
#include <simgear/compiler.h>
#include <vector>
#include STL_STRING
SG_USING_STD( vector );
SG_USING_STD( string );
typedef vector<string> string_list;
// Forward declarations
// This file is included, directly or indirectly, almost everywhere in
// FlightGear, so if any of its dependencies changes, most of the sim
// has to be recompiled. Using these forward declarations helps us to
// avoid including a lot of header files (and thus, a lot of
// dependencies). Since Most of the methods simply set or return
// pointers, we don't need to know anything about the class details
// anyway.
class SGEphemeris;
class SGMagVar;
class SGRoute;
class SGTime;
class SGPropertyNode;
class SGCommandMgr;
class FGSubsystemMgr;
class FGEnvironmentMgr;
class FGEnvironment;
class FGControls;
class FGSteam;
class FGSoundMgr;
class FGAutopilot;
class FGViewMgr;
class FGViewer;
class FGATCMgr;
class FGATCDisplay;
class FGAIMgr;
class FGModelLoader;
class FGTextureLoader;
class FGAircraftModel;
class FGModelMgr;
class FGScenery;
class FGIO;
/**
* Bucket for subsystem pointers representing the sim's state.
*/
class FGGlobals
{
private:
FGSubsystemMgr * subsystem_mgr;
// Number of milliseconds elapsed since the start of the program.
double sim_time_sec;
// Root of FlightGear data tree
string fg_root;
// Root of FlightGear scenery tree
string fg_scenery;
// Fullscreen mode for old 3DFX cards.
#if defined(FX) && defined(XMESA)
bool fullscreen;
#endif
// An offset in seconds from the true time. Allows us to adjust
// the effective time of day.
long int warp;
// How much to change the value of warp each iteration. Allows us
// to make time progress faster than normal (or even run in reverse.)
long int warp_delta;
// Time structure
SGTime *time_params;
// Sky structures
SGEphemeris *ephem;
// Magnetic Variation
SGMagVar *mag;
// Current autopilot
FGAutopilot *autopilot;
// Global autopilot "route"
SGRoute *route;
// sound manager
FGSoundMgr *soundmgr;
// environment information
FGEnvironmentMgr * environment_mgr;
// ATC manager
FGATCMgr *ATC_mgr;
// ATC Renderer
FGATCDisplay *ATC_display;
// AI manager
FGAIMgr *AI_mgr;
// control input state
FGControls *controls;
// Steam instruments
FGSteam *steam;
// viewer manager
FGViewMgr *viewmgr;
// properties
SGPropertyNode *props;
SGPropertyNode *initial_state;
// localization
SGPropertyNode *locale;
SGCommandMgr *commands;
FGModelLoader * model_loader;
FGTextureLoader * texture_loader;
FGAircraftModel *acmodel;
FGModelMgr * model_mgr;
// list of serial port-like configurations
string_list *channel_options_list;
// FlightGear scenery manager
FGScenery *scenery;
FGIO* io;
public:
FGGlobals();
~FGGlobals();
inline FGSubsystemMgr * get_subsystem_mgr () const {
return subsystem_mgr;
}
inline double get_sim_time_sec () const { return sim_time_sec; }
inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
inline void set_sim_time_sec (double t) { sim_time_sec = t; }
inline const string &get_fg_root () const { return fg_root; }
inline void set_fg_root (const string &root) { fg_root = root; }
inline const string &get_fg_scenery () const { return fg_scenery; }
inline void set_fg_scenery (const string &scenery) {
fg_scenery = scenery;
}
#if defined(FX) && defined(XMESA)
inline bool get_fullscreen() const { return fullscreen; }
inline bool set_fullscreen( bool f ) { fullscreen = f; }
#endif
inline long int get_warp() const { return warp; }
inline void set_warp( long int w ) { warp = w; }
inline void inc_warp( long int w ) { warp += w; }
inline long int get_warp_delta() const { return warp_delta; }
inline void set_warp_delta( long int d ) { warp_delta = d; }
inline void inc_warp_delta( long int d ) { warp_delta += d; }
inline SGTime *get_time_params() const { return time_params; }
inline void set_time_params( SGTime *t ) { time_params = t; }
inline SGEphemeris *get_ephem() const { return ephem; }
inline void set_ephem( SGEphemeris *e ) { ephem = e; }
inline SGMagVar *get_mag() const { return mag; }
inline void set_mag( SGMagVar *m ) { mag = m; }
inline FGAutopilot *get_autopilot() const { return autopilot; }
inline void set_autopilot( FGAutopilot *ap) { autopilot = ap; }
inline SGRoute *get_route() const { return route; }
inline void set_route( SGRoute *r ) { route = r; }
inline FGEnvironmentMgr * get_environment_mgr() {
return environment_mgr;
}
inline void set_environment_mgr(FGEnvironmentMgr * mgr) {
environment_mgr = mgr;
}
inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; }
inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
inline FGATCDisplay *get_ATC_display() const { return ATC_display; }
inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
inline FGControls *get_controls() const { return controls; }
inline void set_controls( FGControls *c ) { controls = c; }
inline FGSteam *get_steam() const { return steam; }
inline void set_steam( FGSteam *s ) { steam = s; }
inline FGViewMgr *get_viewmgr() const { return viewmgr; }
inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
FGViewer *get_current_view() const;
inline SGPropertyNode *get_props () { return props; }
inline void set_props( SGPropertyNode *n ) { props = n; }
inline SGPropertyNode *get_locale () { return locale; }
inline void set_locale( SGPropertyNode *n ) { locale = n; }
inline SGCommandMgr *get_commands () { return commands; }
inline FGModelLoader * get_model_loader () { return model_loader; }
inline void set_model_loader (FGModelLoader * loader) {
model_loader = loader;
}
inline FGTextureLoader * get_texture_loader () { return texture_loader; }
inline void set_texture_loader (FGTextureLoader * loader) {
texture_loader = loader;
}
inline FGAircraftModel *get_aircraft_model () { return acmodel; }
inline void set_aircraft_model (FGAircraftModel * model)
{
acmodel = model;
}
inline FGModelMgr *get_model_mgr () { return model_mgr; }
inline void set_model_mgr (FGModelMgr * mgr)
{
model_mgr = mgr;
}
inline string_list *get_channel_options_list () {
return channel_options_list;
}
inline void set_channel_options_list( string_list *l ) {
channel_options_list = l;
}
inline FGScenery * get_scenery () const { return scenery; }
inline void set_scenery ( FGScenery *s ) { scenery = s; }
FGIO* get_io() const { return io; }
/**
* Save the current state as the initial state.
*/
void saveInitialState ();
/**
* Restore the saved initial state, if any.
*/
void restoreInitialState ();
};
extern FGGlobals *globals;
#endif // _GLOBALS_HXX