100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
/*******************************************************************************
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Header: FGFDMExec.h
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Author: Jon Berndt
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Date started: 11/17/98
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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11/17/98 JSB Created
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********************************************************************************
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SENTRY
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*******************************************************************************/
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#ifndef FGFDMEXEC_HEADER_H
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#define FGFDMEXEC_HEADER_H
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/*******************************************************************************
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INCLUDES
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*******************************************************************************/
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#include "FGModel.h"
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/*******************************************************************************
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CLASS DECLARATION
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*******************************************************************************/
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class FGState;
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class FGAtmosphere;
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class FGFCS;
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class FGAircraft;
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class FGTranslation;
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class FGRotation;
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class FGPosition;
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class FGAuxiliary;
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class FGOutput;
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class FGFDMExec
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{
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public:
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FGFDMExec::FGFDMExec(void);
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FGFDMExec::~FGFDMExec(void);
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FGModel* FirstModel;
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bool Initialize(void);
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int Schedule(FGModel* model, int rate);
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bool Run(void);
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void Freeze(void) {frozen = true;}
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void Resume(void) {frozen = false;}
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inline FGState* GetState(void) {return State;}
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inline FGAtmosphere* GetAtmosphere(void) {return Atmosphere;}
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inline FGFCS* GetFCS(void) {return FCS;}
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inline FGAircraft* GetAircraft(void) {return Aircraft;}
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inline FGTranslation* GetTranslation(void) {return Translation;}
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inline FGRotation* GetRotation(void) {return Rotation;}
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inline FGPosition* GetPosition(void) {return Position;}
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inline FGAuxiliary* GetAuxiliary(void) {return Auxiliary;}
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inline FGOutput* GetOutput(void) {return Output;}
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private:
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bool frozen;
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bool terminate;
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int Error;
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FGState* State;
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FGAtmosphere* Atmosphere;
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FGFCS* FCS;
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FGAircraft* Aircraft;
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FGTranslation* Translation;
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FGRotation* Rotation;
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FGPosition* Position;
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FGAuxiliary* Auxiliary;
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FGOutput* Output;
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protected:
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};
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/******************************************************************************/
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#endif
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